#ifndef __SDL_EXTENSIONS_H__ #define __SDL_EXTENSIONS_H__ #include "SDL.h" #include "SDL_ttf.h" extern SDL_Surface * screen; extern SDL_Color tytulowy, tlo, zwykly ; extern TTF_Font * TNRB16, *TNR, *GEOR13, *GEORXX, *GEORM; void blitAtWR(SDL_Surface * src, int x, int y, SDL_Surface * dst=screen); void blitAt(SDL_Surface * src, int x, int y, SDL_Surface * dst=screen); void blitAtWR(SDL_Surface * src, SDL_Rect pos, SDL_Surface * dst=screen); void blitAt(SDL_Surface * src, SDL_Rect pos, SDL_Surface * dst=screen); void updateRect (SDL_Rect * rect, SDL_Surface * scr = screen); bool isItIn(const SDL_Rect * rect, int x, int y); template int getIndexOf(const std::vector & v, const T & val) { for(int i=0;ipixels + y * ekran->pitch + x * ekran->format->BytesPerPixel; p[0] = B; p[1] = G; p[2] = R; if(ekran->format->BytesPerPixel==4) p[3] = A; } SDL_Surface * rotate01(SDL_Surface * toRot); //vertical flip SDL_Surface * hFlip(SDL_Surface * toRot); //horizontal flip SDL_Surface * rotate02(SDL_Surface * toRot); //rotate 90 degrees left SDL_Surface * rotate03(SDL_Surface * toRot); //rotate 180 degrees SDL_Cursor * SurfaceToCursor(SDL_Surface *image, int hx, int hy); Uint32 SDL_GetPixel(SDL_Surface *surface, const int & x, const int & y, bool colorByte = false); SDL_Color SDL_GetPixelColor(SDL_Surface *surface, int x, int y); SDL_Surface * alphaTransform(SDL_Surface * src); //adds transparency and shadows (partial handling only; see examples of using for details) void blitWithRotate1(SDL_Surface *src,SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect);//srcRect is not used, works with 8bpp sources and 24bpp dests void blitWithRotate2(SDL_Surface *src,SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect);//srcRect is not used, works with 8bpp sources and 24bpp dests void blitWithRotate3(SDL_Surface *src,SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect);//srcRect is not used, works with 8bpp sources and 24bpp dests void blitWithRotate1clip(SDL_Surface *src,SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect);//srcRect is not used, works with 8bpp sources and 24bpp dests preserving clip_rect void blitWithRotate2clip(SDL_Surface *src,SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect);//srcRect is not used, works with 8bpp sources and 24bpp dests preserving clip_rect void blitWithRotate3clip(SDL_Surface *src,SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect);//srcRect is not used, works with 8bpp sources and 24bpp dests preserving clip_rect int blit8bppAlphaTo24bpp(SDL_Surface * src, SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect); //blits 8 bpp surface with alpha channel to 24 bpp surface Uint32 colorToUint32(const SDL_Color * color); //little endian only void printTo(const std::string & text, int x, int y, TTF_Font * font, SDL_Color kolor=tytulowy, SDL_Surface * dst=screen, unsigned char quality = 2);// quality: 0 - lowest, 1 - medium, 2 - highest; prints at right bottom corner of specific area. position of corner indicated by (x, y) void printToWR(const std::string & text, int x, int y, TTF_Font * font, SDL_Color kolor=tytulowy, SDL_Surface * dst=screen, unsigned char quality = 2);// quality: 0 - lowest, 1 - medium, 2 - highest; prints at right bottom corner of specific area. position of corner indicated by (x, y) void printAtMiddle(const std::string & text, int x, int y, TTF_Font * font, SDL_Color kolor=tytulowy, SDL_Surface * dst=screen, unsigned char quality = 2, bool refresh = false); // quality: 0 - lowest, 1 - medium, 2 - highest void printAtMiddleWB(const std::string & text, int x, int y, TTF_Font * font, int charpr, SDL_Color kolor=tytulowy, SDL_Surface * dst=screen); void printAtWB(const std::string & text, int x, int y, TTF_Font * font, int charpr, SDL_Color kolor=tytulowy, SDL_Surface * dst=screen); void printAt(const std::string & text, int x, int y, TTF_Font * font, SDL_Color kolor=tytulowy, SDL_Surface * dst=screen, unsigned char quality = 2); // quality: 0 - lowest, 1 - medium, 2 - highest void update(SDL_Surface * what = screen); //updates whole surface (default - main screen) void drawBorder(SDL_Surface * sur, int x, int y, int w, int h, int3 color); void setPlayerColor(SDL_Surface * sur, unsigned char player); //sets correct color of flags; -1 for neutral std::string processStr(std::string str, std::vector & tor); //replaces %s in string SDL_Surface * newSurface(int w, int h, SDL_Surface * mod=screen); //creates new surface, with flags/format same as in surface given SDL_Surface * copySurface(SDL_Surface * mod); //returns copy of given surface }; #endif // __SDL_EXTENSIONS_H__