/* * NetPacksBase.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "../constants/EntityIdentifiers.h" VCMI_LIB_NAMESPACE_BEGIN class CGameState; class CConnection; class ICPackVisitor; struct DLL_LINKAGE CPack { /// Pointer to connection that pack received from /// Only set & used on server std::shared_ptr c; CPack() = default; virtual ~CPack() = default; template void serialize(Handler &h) { logNetwork->error("CPack serialized... this should not happen!"); assert(false && "CPack serialized"); } void applyGs(CGameState * gs) {} void visit(ICPackVisitor & cpackVisitor); protected: /// /// For basic types of netpacks hierarchy like CPackForClient. Called first. /// virtual void visitBasic(ICPackVisitor & cpackVisitor); /// /// For leaf types of netpacks hierarchy. Called after visitBasic. /// virtual void visitTyped(ICPackVisitor & cpackVisitor); }; struct DLL_LINKAGE CPackForClient : public CPack { protected: void visitBasic(ICPackVisitor & cpackVisitor) override; }; struct DLL_LINKAGE Query : public CPackForClient { QueryID queryID; // equals to -1 if it is not an actual query (and should not be answered) }; struct DLL_LINKAGE CPackForServer : public CPack { mutable PlayerColor player = PlayerColor::NEUTRAL; mutable si32 requestID; template void serialize(Handler &h) { h & player; h & requestID; } protected: void visitBasic(ICPackVisitor & cpackVisitor) override; }; struct DLL_LINKAGE CPackForLobby : public CPack { virtual bool isForServer() const; protected: void visitBasic(ICPackVisitor & cpackVisitor) override; }; VCMI_LIB_NAMESPACE_END