/* * CMapGenOptions.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "CMapGenOptions.h" #include "../GameConstants.h" #include "../mapping/CMap.h" #include "CRmgTemplateStorage.h" #include "CRmgTemplate.h" #include "../VCMI_Lib.h" #include "../CTownHandler.h" CMapGenOptions::CMapGenOptions() : width(CMapHeader::MAP_SIZE_MIDDLE), height(CMapHeader::MAP_SIZE_MIDDLE), hasTwoLevels(false), playerCount(RANDOM_SIZE), teamCount(RANDOM_SIZE), compOnlyPlayerCount(0), compOnlyTeamCount(RANDOM_SIZE), waterContent(EWaterContent::RANDOM), monsterStrength(EMonsterStrength::RANDOM), mapTemplate(nullptr) { resetPlayersMap(); } si32 CMapGenOptions::getWidth() const { return width; } void CMapGenOptions::setWidth(si32 value) { assert(value >= 1); width = value; } si32 CMapGenOptions::getHeight() const { return height; } void CMapGenOptions::setHeight(si32 value) { assert(value >= 1); height = value; } bool CMapGenOptions::getHasTwoLevels() const { return hasTwoLevels; } void CMapGenOptions::setHasTwoLevels(bool value) { hasTwoLevels = value; } si8 CMapGenOptions::getPlayerCount() const { return playerCount; } void CMapGenOptions::setPlayerCount(si8 value) { assert((value >= 1 && value <= PlayerColor::PLAYER_LIMIT_I) || value == RANDOM_SIZE); playerCount = value; auto possibleCompPlayersCount = PlayerColor::PLAYER_LIMIT_I-value; if(compOnlyPlayerCount > possibleCompPlayersCount) setCompOnlyPlayerCount(possibleCompPlayersCount); resetPlayersMap(); } si8 CMapGenOptions::getTeamCount() const { return teamCount; } void CMapGenOptions::setTeamCount(si8 value) { assert(playerCount == RANDOM_SIZE || (value >= 0 && value < playerCount) || value == RANDOM_SIZE); teamCount = value; } si8 CMapGenOptions::getCompOnlyPlayerCount() const { return compOnlyPlayerCount; } void CMapGenOptions::setCompOnlyPlayerCount(si8 value) { assert(value == RANDOM_SIZE || (value >= 0 && value <= PlayerColor::PLAYER_LIMIT_I - playerCount)); compOnlyPlayerCount = value; resetPlayersMap(); } si8 CMapGenOptions::getCompOnlyTeamCount() const { return compOnlyTeamCount; } void CMapGenOptions::setCompOnlyTeamCount(si8 value) { assert(value == RANDOM_SIZE || compOnlyPlayerCount == RANDOM_SIZE || (value >= 0 && value <= std::max(compOnlyPlayerCount - 1, 0))); compOnlyTeamCount = value; } EWaterContent::EWaterContent CMapGenOptions::getWaterContent() const { return waterContent; } void CMapGenOptions::setWaterContent(EWaterContent::EWaterContent value) { waterContent = value; } EMonsterStrength::EMonsterStrength CMapGenOptions::getMonsterStrength() const { return monsterStrength; } void CMapGenOptions::setMonsterStrength(EMonsterStrength::EMonsterStrength value) { monsterStrength = value; } void CMapGenOptions::resetPlayersMap() { players.clear(); int realPlayersCnt = playerCount == RANDOM_SIZE ? static_cast(PlayerColor::PLAYER_LIMIT_I) : playerCount; int realCompOnlyPlayersCnt = compOnlyPlayerCount == RANDOM_SIZE ? (PlayerColor::PLAYER_LIMIT_I - realPlayersCnt) : compOnlyPlayerCount; int totalPlayersLimit = realPlayersCnt + realCompOnlyPlayersCnt; if(playerCount == RANDOM_SIZE || compOnlyPlayerCount == RANDOM_SIZE) totalPlayersLimit = static_cast(PlayerColor::PLAYER_LIMIT_I); for(int color = 0; color < totalPlayersLimit; ++color) { CPlayerSettings player; player.setColor(PlayerColor(color)); auto playerType = EPlayerType::AI; if((playerCount != RANDOM_SIZE && color >= realPlayersCnt) || (compOnlyPlayerCount != RANDOM_SIZE && color >= (PlayerColor::PLAYER_LIMIT_I-compOnlyPlayerCount))) { playerType = EPlayerType::COMP_ONLY; } player.setPlayerType(playerType); players[PlayerColor(color)] = player; } } const std::map & CMapGenOptions::getPlayersSettings() const { return players; } void CMapGenOptions::setStartingTownForPlayer(PlayerColor color, si32 town) { auto it = players.find(color); if(it == players.end()) assert(0); it->second.setStartingTown(town); } void CMapGenOptions::setPlayerTypeForStandardPlayer(PlayerColor color, EPlayerType::EPlayerType playerType) { assert(playerType != EPlayerType::COMP_ONLY); auto it = players.find(color); if(it == players.end()) assert(0); it->second.setPlayerType(playerType); } const CRmgTemplate * CMapGenOptions::getMapTemplate() const { return mapTemplate; } void CMapGenOptions::setMapTemplate(const CRmgTemplate * value) { mapTemplate = value; //TODO validate & adapt options according to template assert(0); } const std::map & CMapGenOptions::getAvailableTemplates() const { return VLC->tplh->getTemplates(); } void CMapGenOptions::finalize(CRandomGenerator & rand) { logGlobal->infoStream() << boost::format ("RMG settings: players %d, teams %d, computer players %d, computer teams %d, water %d, monsters %d") % playerCount % teamCount % compOnlyPlayerCount % compOnlyTeamCount % waterContent % monsterStrength; if(!mapTemplate) { mapTemplate = getPossibleTemplate(rand); } assert(mapTemplate); if(playerCount == RANDOM_SIZE) { auto possiblePlayers = mapTemplate->getPlayers().getNumbers(); possiblePlayers.erase(possiblePlayers.begin(), possiblePlayers.lower_bound(countHumanPlayers())); assert(!possiblePlayers.empty()); playerCount = *RandomGeneratorUtil::nextItem(possiblePlayers, rand); updatePlayers(); } if(teamCount == RANDOM_SIZE) { teamCount = rand.nextInt(playerCount - 1); if (teamCount == 1) teamCount = 0; } if(compOnlyPlayerCount == RANDOM_SIZE) { auto possiblePlayers = mapTemplate->getCpuPlayers().getNumbers(); compOnlyPlayerCount = *RandomGeneratorUtil::nextItem(possiblePlayers, rand); updateCompOnlyPlayers(); } if(compOnlyTeamCount == RANDOM_SIZE) { compOnlyTeamCount = rand.nextInt(std::max(compOnlyPlayerCount - 1, 0)); } if(waterContent == EWaterContent::RANDOM) { waterContent = static_cast(rand.nextInt(EWaterContent::NONE, EWaterContent::ISLANDS)); } if(monsterStrength == EMonsterStrength::RANDOM) { monsterStrength = static_cast(rand.nextInt(EMonsterStrength::GLOBAL_WEAK, EMonsterStrength::GLOBAL_STRONG)); } assert (vstd::iswithin(waterContent, EWaterContent::NONE, EWaterContent::ISLANDS)); assert (vstd::iswithin(monsterStrength, EMonsterStrength::GLOBAL_WEAK, EMonsterStrength::GLOBAL_STRONG)); //rectangular maps are the future of gaming //setHeight(20); //setWidth(50); } void CMapGenOptions::updatePlayers() { // Remove AI players only from the end of the players map if necessary for(auto itrev = players.end(); itrev != players.begin();) { auto it = itrev; --it; if(players.size() == playerCount) break; if(it->second.getPlayerType() == EPlayerType::AI) { players.erase(it); } else { --itrev; } } } void CMapGenOptions::updateCompOnlyPlayers() { auto totalPlayersCnt = playerCount + compOnlyPlayerCount; // Remove comp only players only from the end of the players map if necessary for(auto itrev = players.end(); itrev != players.begin();) { auto it = itrev; --it; if(players.size() <= totalPlayersCnt) break; if(it->second.getPlayerType() == EPlayerType::COMP_ONLY) { players.erase(it); } else { --itrev; } } // Add some comp only players if necessary auto compOnlyPlayersToAdd = totalPlayersCnt - players.size(); for(int i = 0; i < compOnlyPlayersToAdd; ++i) { CPlayerSettings pSettings; pSettings.setPlayerType(EPlayerType::COMP_ONLY); pSettings.setColor(getNextPlayerColor()); players[pSettings.getColor()] = pSettings; } } int CMapGenOptions::countHumanPlayers() const { return static_cast(boost::count_if(players, [](const std::pair & pair) { return pair.second.getPlayerType() == EPlayerType::HUMAN; })); } PlayerColor CMapGenOptions::getNextPlayerColor() const { for(PlayerColor i = PlayerColor(0); i < PlayerColor::PLAYER_LIMIT; i.advance(1)) { if(!players.count(i)) { return i; } } assert(0); return PlayerColor(0); } bool CMapGenOptions::checkOptions() const { assert(countHumanPlayers() > 0); if(mapTemplate) { return true; } else { CRandomGenerator gen; return getPossibleTemplate(gen) != nullptr; } } const CRmgTemplate * CMapGenOptions::getPossibleTemplate(CRandomGenerator & rand) const { // Find potential templates const auto & tpls = getAvailableTemplates(); std::list potentialTpls; for(const auto & tplPair : tpls) { const auto & tpl = tplPair.second; CRmgTemplate::CSize tplSize(width, height, hasTwoLevels); if(tplSize >= tpl->getMinSize() && tplSize <= tpl->getMaxSize()) { bool isPlayerCountValid = false; if(playerCount != RANDOM_SIZE) { if(tpl->getPlayers().isInRange(playerCount)) isPlayerCountValid = true; } else { // Human players shouldn't be banned when playing with random player count auto playerNumbers = tpl->getPlayers().getNumbers(); if(playerNumbers.lower_bound(countHumanPlayers()) != playerNumbers.end()) { isPlayerCountValid = true; } } if(isPlayerCountValid) { bool isCpuPlayerCountValid = false; if(compOnlyPlayerCount != RANDOM_SIZE) { if(tpl->getCpuPlayers().isInRange(compOnlyPlayerCount)) isCpuPlayerCountValid = true; } else { isCpuPlayerCountValid = true; } if(isCpuPlayerCountValid) potentialTpls.push_back(tpl); } } } // Select tpl if(potentialTpls.empty()) { return nullptr; } else { return *RandomGeneratorUtil::nextItem(potentialTpls, rand); } } CMapGenOptions::CPlayerSettings::CPlayerSettings() : color(0), startingTown(RANDOM_TOWN), playerType(EPlayerType::AI) { } PlayerColor CMapGenOptions::CPlayerSettings::getColor() const { return color; } void CMapGenOptions::CPlayerSettings::setColor(PlayerColor value) { assert(value >= PlayerColor(0) && value < PlayerColor::PLAYER_LIMIT); color = value; } si32 CMapGenOptions::CPlayerSettings::getStartingTown() const { return startingTown; } void CMapGenOptions::CPlayerSettings::setStartingTown(si32 value) { assert(value >= -1); if(value >= 0) { assert(value < static_cast(VLC->townh->factions.size())); assert(VLC->townh->factions[value]->town != nullptr); } startingTown = value; } EPlayerType::EPlayerType CMapGenOptions::CPlayerSettings::getPlayerType() const { return playerType; } void CMapGenOptions::CPlayerSettings::setPlayerType(EPlayerType::EPlayerType value) { playerType = value; }