/* * WaterAdopter.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "WaterAdopter.h" #include "../CMapGenerator.h" #include "../RmgMap.h" #include "../../mapping/CMapEditManager.h" #include "../RmgPath.h" #include "../RmgObject.h" #include "ObjectManager.h" #include "../Functions.h" #include "RoadPlacer.h" #include "TreasurePlacer.h" #include "TownPlacer.h" #include "ConnectionsPlacer.h" #include "../TileInfo.h" VCMI_LIB_NAMESPACE_BEGIN void WaterAdopter::process() { createWater(map.getMapGenOptions().getWaterContent()); } void WaterAdopter::init() { //make dependencies DEPENDENCY(TownPlacer); POSTFUNCTION(ConnectionsPlacer); POSTFUNCTION(TreasurePlacer); } void WaterAdopter::createWater(EWaterContent::EWaterContent waterContent) { if(waterContent == EWaterContent::NONE || zone.isUnderground() || zone.getType() == ETemplateZoneType::WATER) return; //do nothing distanceMap = zone.area().computeDistanceMap(reverseDistanceMap); //add border tiles as water for ISLANDS if(waterContent == EWaterContent::ISLANDS) { waterArea.unite(collectDistantTiles(zone, zone.getSize() + 1)); waterArea.unite(zone.area().getBorder()); } //protect some parts from water for NORMAL if(waterContent == EWaterContent::NORMAL) { waterArea.unite(collectDistantTiles(zone, zone.getSize() - 1)); auto sliceStart = RandomGeneratorUtil::nextItem(reverseDistanceMap[0], zone.getRand()); auto sliceEnd = RandomGeneratorUtil::nextItem(reverseDistanceMap[0], zone.getRand()); //at least 25% without water bool endPassed = false; for(int counter = 0; counter < reverseDistanceMap[0].size() / 4 || !endPassed; ++sliceStart, ++counter) { if(sliceStart == reverseDistanceMap[0].end()) sliceStart = reverseDistanceMap[0].begin(); if(sliceStart == sliceEnd) endPassed = true; noWaterArea.add(*sliceStart); } rmg::Area noWaterSlice; for(int i = 1; i < reverseDistanceMap.size(); ++i) { for(const auto & t : reverseDistanceMap[i]) { if(noWaterArea.distanceSqr(t) < 3) noWaterSlice.add(t); } noWaterArea.unite(noWaterSlice); } } //generating some irregularity of coast int coastIdMax = sqrt(reverseDistanceMap.size()); //size of coastTilesMap shows the most distant tile from water assert(coastIdMax > 0); std::list tilesQueue; rmg::Tileset tilesChecked; for(int coastId = coastIdMax; coastId >= 0; --coastId) { //amount of iterations shall be proportion of coast perimeter const int coastLength = reverseDistanceMap[coastId].size() / (coastId + 3); for(int coastIter = 0; coastIter < coastLength; ++coastIter) { int3 tile = *RandomGeneratorUtil::nextItem(reverseDistanceMap[coastId], zone.getRand()); if(tilesChecked.find(tile) != tilesChecked.end()) continue; if(map.isUsed(tile) || map.isFree(tile)) //prevent placing water nearby town continue; tilesQueue.push_back(tile); tilesChecked.insert(tile); } } //if tile is marked as water - connect it with "big" water while(!tilesQueue.empty()) { int3 src = tilesQueue.front(); tilesQueue.pop_front(); if(waterArea.contains(src)) continue; waterArea.add(src); map.foreach_neighbour(src, [&src, this, &tilesChecked, &tilesQueue](const int3 & dst) { if(tilesChecked.count(dst)) return; if(distanceMap[dst] >= 0 && distanceMap[src] - distanceMap[dst] == 1) { tilesQueue.push_back(dst); tilesChecked.insert(dst); } }); } waterArea.subtract(noWaterArea); //start filtering of narrow places and coast atrifacts rmg::Area waterAdd; for(int coastId = 1; coastId <= coastIdMax; ++coastId) { for(const auto & tile : reverseDistanceMap[coastId]) { //collect neighbout water tiles auto collectionLambda = [this](const int3 & t, std::set & outCollection) { if(waterArea.contains(t)) { reverseDistanceMap[0].insert(t); outCollection.insert(t); } }; std::set waterCoastDirect; std::set waterCoastDiag; map.foreachDirectNeighbour(tile, std::bind(collectionLambda, std::placeholders::_1, std::ref(waterCoastDirect))); map.foreachDiagonalNeighbour(tile, std::bind(collectionLambda, std::placeholders::_1, std::ref(waterCoastDiag))); int waterCoastDirectNum = waterCoastDirect.size(); int waterCoastDiagNum = waterCoastDiag.size(); //remove tiles which are mostly covered by water if(waterCoastDirectNum >= 3) { waterAdd.add(tile); continue; } if(waterCoastDiagNum == 4 && waterCoastDirectNum == 2) { waterAdd.add(tile); continue; } if(waterCoastDirectNum == 2 && waterCoastDiagNum >= 2) { int3 diagSum; int3 dirSum; for(const auto & i : waterCoastDiag) diagSum += i - tile; for(const auto & i : waterCoastDirect) dirSum += i - tile; if(diagSum == int3() || dirSum == int3()) { waterAdd.add(tile); continue; } if(waterCoastDiagNum == 3 && diagSum != dirSum) { waterAdd.add(tile); continue; } } } } waterArea.unite(waterAdd); //filtering tiny "lakes" for(const auto & tile : reverseDistanceMap[0]) //now it's only coast-water tiles { if(!waterArea.contains(tile)) //for ground tiles continue; std::vector groundCoast; map.foreachDirectNeighbour(tile, [this, &groundCoast](const int3 & t) { if(!waterArea.contains(t) && zone.area().contains(t)) //for ground tiles of same zone { groundCoast.push_back(t); } }); if(groundCoast.size() >= 3) { waterArea.erase(tile); } else { if(groundCoast.size() == 2) { if(groundCoast[0] + groundCoast[1] == int3()) { waterArea.erase(tile); } } } } { Zone::Lock waterLock(map.getZones()[waterZoneId]->areaMutex); map.getZones()[waterZoneId]->area().unite(waterArea); } Zone::Lock lock(zone.areaMutex); zone.area().subtract(waterArea); zone.areaPossible().subtract(waterArea); distanceMap = zone.area().computeDistanceMap(reverseDistanceMap); } void WaterAdopter::setWaterZone(TRmgTemplateZoneId water) { waterZoneId = water; } rmg::Area WaterAdopter::getCoastTiles() const { if(reverseDistanceMap.empty()) return rmg::Area(); return rmg::Area(reverseDistanceMap.at(0)); } char WaterAdopter::dump(const int3 & t) { if(noWaterArea.contains(t)) return 'X'; if(waterArea.contains(t)) return '~'; auto distanceMapIter = distanceMap.find(t); if(distanceMapIter != distanceMap.end()) { if(distanceMapIter->second > 9) return '%'; auto distStr = std::to_string(distanceMapIter->second); if(distStr.length() > 0) return distStr[0]; } return Modificator::dump(t); } VCMI_LIB_NAMESPACE_END