/* * SDLImage.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "../render/IImage.h" #include "../../lib/Point.h" VCMI_LIB_NAMESPACE_BEGIN class JsonNode; VCMI_LIB_NAMESPACE_END class CDefFile; struct SDL_Surface; struct SDL_Palette; /* * Wrapper around SDL_Surface */ class SDLImageShared final : public ISharedImage, public std::enable_shared_from_this, boost::noncopyable { //Surface without empty borders SDL_Surface * surf; SDL_Palette * originalPalette; //size of left and top borders Point margins; //total size including borders Point fullSize; // Keep the original palette, in order to do color switching operation void savePalette(); void optimizeSurface(); public: //Load image from def file SDLImageShared(const CDefFile *data, size_t frame, size_t group=0); //Load from bitmap file SDLImageShared(const ImagePath & filename); //Create using existing surface, extraRef will increase refcount on SDL_Surface SDLImageShared(SDL_Surface * from); ~SDLImageShared(); void draw(SDL_Surface * where, SDL_Palette * palette, const Point & dest, const Rect * src, const ColorRGBA & colorMultiplier, uint8_t alpha, EImageBlitMode mode) const override; void exportBitmap(const boost::filesystem::path & path) const override; Point dimensions() const override; bool isTransparent(const Point & coords) const override; std::shared_ptr createImageReference(EImageBlitMode mode) override; std::shared_ptr horizontalFlip() const override; std::shared_ptr verticalFlip() const override; std::shared_ptr scaleInteger(int factor, SDL_Palette * palette) const override; std::shared_ptr scaleTo(const Point & size, SDL_Palette * palette) const override; friend class SDLImageLoader; }; class SDLImageBase : public IImage, boost::noncopyable { protected: std::shared_ptr image; uint8_t alphaValue; EImageBlitMode blitMode; public: SDLImageBase(const std::shared_ptr & image, EImageBlitMode mode); void exportBitmap(const boost::filesystem::path & path) const override; bool isTransparent(const Point & coords) const override; Point dimensions() const override; void setAlpha(uint8_t value) override; void setBlitMode(EImageBlitMode mode) override; std::shared_ptr getSharedImage() const override; }; class SDLImageIndexed final : public SDLImageBase { SDL_Palette * currentPalette = nullptr; SDL_Palette * originalPalette = nullptr; bool bodyEnabled = true; bool shadowEnabled = false; bool overlayEnabled = false; void setShadowTransparency(float factor); public: SDLImageIndexed(const std::shared_ptr & image, SDL_Palette * palette, EImageBlitMode mode); ~SDLImageIndexed(); void draw(SDL_Surface * where, const Point & pos, const Rect * src) const override; void setOverlayColor(const ColorRGBA & color) override; void playerColored(PlayerColor player) override; void shiftPalette(uint32_t firstColorID, uint32_t colorsToMove, uint32_t distanceToMove) override; void adjustPalette(const ColorFilter & shifter, uint32_t colorsToSkipMask) override; void scaleInteger(int factor) override; void scaleTo(const Point & size) override; void setShadowEnabled(bool on) override; void setBodyEnabled(bool on) override; void setOverlayEnabled(bool on) override; }; class SDLImageRGB final : public SDLImageBase { public: using SDLImageBase::SDLImageBase; void draw(SDL_Surface * where, const Point & pos, const Rect * src) const override; void setOverlayColor(const ColorRGBA & color) override; void playerColored(PlayerColor player) override; void shiftPalette(uint32_t firstColorID, uint32_t colorsToMove, uint32_t distanceToMove) override; void adjustPalette(const ColorFilter & shifter, uint32_t colorsToSkipMask) override; void scaleInteger(int factor) override; void scaleTo(const Point & size) override; void setShadowEnabled(bool on) override; void setBodyEnabled(bool on) override; void setOverlayEnabled(bool on) override; };