/* * CRmgTemplateZone.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "CRmgTemplateZone.h" #include "../mapping/CMapEditManager.h" #include "../mapping/CMap.h" #include "../VCMI_Lib.h" #include "../CTownHandler.h" #include "../CCreatureHandler.h" class CMap; class CMapEditManager; CRmgTemplateZone::CTownInfo::CTownInfo() : townCount(0), castleCount(0), townDensity(0), castleDensity(0) { } int CRmgTemplateZone::CTownInfo::getTownCount() const { return townCount; } void CRmgTemplateZone::CTownInfo::setTownCount(int value) { if(value < 0) throw rmgException("Negative value for town count not allowed."); townCount = value; } int CRmgTemplateZone::CTownInfo::getCastleCount() const { return castleCount; } void CRmgTemplateZone::CTownInfo::setCastleCount(int value) { if(value < 0) throw rmgException("Negative value for castle count not allowed."); castleCount = value; } int CRmgTemplateZone::CTownInfo::getTownDensity() const { return townDensity; } void CRmgTemplateZone::CTownInfo::setTownDensity(int value) { if(value < 0) throw rmgException("Negative value for town density not allowed."); townDensity = value; } int CRmgTemplateZone::CTownInfo::getCastleDensity() const { return castleDensity; } void CRmgTemplateZone::CTownInfo::setCastleDensity(int value) { if(value < 0) throw rmgException("Negative value for castle density not allowed."); castleDensity = value; } CTileInfo::CTileInfo():nearestObjectDistance(INT_MAX), terrain(ETerrainType::WRONG) { occupied = ETileType::POSSIBLE; //all tiles are initially possible to place objects or passages } int CTileInfo::getNearestObjectDistance() const { return nearestObjectDistance; } void CTileInfo::setNearestObjectDistance(int value) { nearestObjectDistance = std::max(0, value); //never negative (or unitialized) } bool CTileInfo::shouldBeBlocked() const { return occupied == ETileType::BLOCKED; } bool CTileInfo::isBlocked() const { return occupied == ETileType::BLOCKED || occupied == ETileType::USED; } bool CTileInfo::isPossible() const { return occupied == ETileType::POSSIBLE; } bool CTileInfo::isFree() const { return occupied == ETileType::FREE; } void CTileInfo::setOccupied(ETileType::ETileType value) { occupied = value; } ETerrainType CTileInfo::getTerrainType() const { return terrain; } void CTileInfo::setTerrainType(ETerrainType value) { terrain = value; } CRmgTemplateZone::CRmgTemplateZone() : id(0), type(ETemplateZoneType::PLAYER_START), size(1), townsAreSameType(false), matchTerrainToTown(true) { townTypes = getDefaultTownTypes(); terrainTypes = getDefaultTerrainTypes(); } TRmgTemplateZoneId CRmgTemplateZone::getId() const { return id; } void CRmgTemplateZone::setId(TRmgTemplateZoneId value) { if(value <= 0) throw rmgException(boost::to_string(boost::format("Zone %d id should be greater than 0.") %id)); id = value; } ETemplateZoneType::ETemplateZoneType CRmgTemplateZone::getType() const { return type; } void CRmgTemplateZone::setType(ETemplateZoneType::ETemplateZoneType value) { type = value; } int CRmgTemplateZone::getSize() const { return size; } void CRmgTemplateZone::setSize(int value) { if(value <= 0) throw rmgException(boost::to_string(boost::format("Zone %d size needs to be greater than 0.") % id)); size = value; } boost::optional CRmgTemplateZone::getOwner() const { return owner; } void CRmgTemplateZone::setOwner(boost::optional value) { if(!(*value >= 0 && *value <= PlayerColor::PLAYER_LIMIT_I)) throw rmgException(boost::to_string(boost::format ("Owner of zone %d has to be in range 0 to max player count.") %id)); owner = value; } const CRmgTemplateZone::CTownInfo & CRmgTemplateZone::getPlayerTowns() const { return playerTowns; } void CRmgTemplateZone::setPlayerTowns(const CTownInfo & value) { playerTowns = value; } const CRmgTemplateZone::CTownInfo & CRmgTemplateZone::getNeutralTowns() const { return neutralTowns; } void CRmgTemplateZone::setNeutralTowns(const CTownInfo & value) { neutralTowns = value; } bool CRmgTemplateZone::getTownsAreSameType() const { return townsAreSameType; } void CRmgTemplateZone::setTownsAreSameType(bool value) { townsAreSameType = value; } const std::set & CRmgTemplateZone::getTownTypes() const { return townTypes; } void CRmgTemplateZone::setTownTypes(const std::set & value) { townTypes = value; } std::set CRmgTemplateZone::getDefaultTownTypes() const { std::set defaultTowns; auto towns = VLC->townh->getDefaultAllowed(); for(int i = 0; i < towns.size(); ++i) { if(towns[i]) defaultTowns.insert(i); } return defaultTowns; } bool CRmgTemplateZone::getMatchTerrainToTown() const { return matchTerrainToTown; } void CRmgTemplateZone::setMatchTerrainToTown(bool value) { matchTerrainToTown = value; } const std::set & CRmgTemplateZone::getTerrainTypes() const { return terrainTypes; } void CRmgTemplateZone::setTerrainTypes(const std::set & value) { assert(value.find(ETerrainType::WRONG) == value.end() && value.find(ETerrainType::BORDER) == value.end() && value.find(ETerrainType::WATER) == value.end() && value.find(ETerrainType::ROCK) == value.end()); terrainTypes = value; } std::set CRmgTemplateZone::getDefaultTerrainTypes() const { std::set terTypes; static const ETerrainType::EETerrainType allowedTerTypes[] = { ETerrainType::DIRT, ETerrainType::SAND, ETerrainType::GRASS, ETerrainType::SNOW, ETerrainType::SWAMP, ETerrainType::ROUGH, ETerrainType::SUBTERRANEAN, ETerrainType::LAVA }; for(auto & allowedTerType : allowedTerTypes) terTypes.insert(allowedTerType); return terTypes; } boost::optional CRmgTemplateZone::getTerrainTypeLikeZone() const { return terrainTypeLikeZone; } void CRmgTemplateZone::setTerrainTypeLikeZone(boost::optional value) { terrainTypeLikeZone = value; } boost::optional CRmgTemplateZone::getTownTypeLikeZone() const { return townTypeLikeZone; } void CRmgTemplateZone::setTownTypeLikeZone(boost::optional value) { townTypeLikeZone = value; } void CRmgTemplateZone::addConnection(TRmgTemplateZoneId otherZone) { connections.push_back (otherZone); } std::vector CRmgTemplateZone::getConnections() const { return connections; } float3 CRmgTemplateZone::getCenter() const { return center; } void CRmgTemplateZone::setCenter(const float3 &f) { //limit boundaries to (0,1) square center = float3 (std::min(std::max(f.x, 0.f), 1.f), std::min(std::max(f.y, 0.f), 1.f), f.z); } bool CRmgTemplateZone::pointIsIn(int x, int y) { return true; } int3 CRmgTemplateZone::getPos() const { return pos; } void CRmgTemplateZone::setPos(const int3 &Pos) { pos = Pos; } void CRmgTemplateZone::addTile (const int3 &pos) { tileinfo.insert(pos); } std::set CRmgTemplateZone::getTileInfo () const { return tileinfo; } void CRmgTemplateZone::createBorder(CMapGenerator* gen) { for (auto tile : tileinfo) { gen->foreach_neighbour (tile, [this, gen](int3 &pos) { if (!vstd::contains(this->tileinfo, pos)) { gen->foreach_neighbour (pos, [this, gen](int3 &pos) { if (gen->isPossible(pos)) gen->setOccupied (pos, ETileType::BLOCKED); }); } }); } } bool CRmgTemplateZone::crunchPath (CMapGenerator* gen, const int3 &src, const int3 &dst, TRmgTemplateZoneId zone) { /* make shortest path with free tiles, reachning dst or closest already free tile. Avoid blocks. do not leave zone border */ bool result = false; bool end = false; int3 currentPos = src; float distance = currentPos.dist2dSQ (dst); while (!end) { if (currentPos == dst) break; auto lastDistance = distance; gen->foreach_neighbour (currentPos, [this, gen, ¤tPos, dst, &distance, &result, &end](int3 &pos) { if (!result) //not sure if lambda is worth it... { if (pos == dst) { result = true; end = true; } if (pos.dist2dSQ (dst) < distance) { if (!gen->isBlocked(pos)) { if (vstd::contains (tileinfo, pos)) { if (gen->isPossible(pos)) { gen->setOccupied (pos, ETileType::FREE); currentPos = pos; distance = currentPos.dist2dSQ (dst); } else if (gen->isFree(pos)) { end = true; result = true; } else throw rmgException(boost::to_string(boost::format("Tile %s of uknown type found on path") % pos())); } } } } }); if (!(result || distance < lastDistance)) //we do not advance, use more avdnaced pathfinding algorithm? { logGlobal->warnStream() << boost::format ("No tile closer than %s found on path from %s to %s") %currentPos %src %dst; break; } } return result; } void CRmgTemplateZone::addRequiredObject(CGObjectInstance * obj, si32 strength) { requiredObjects.push_back(std::make_pair(obj, strength)); } void CRmgTemplateZone::addMonster(CMapGenerator* gen, int3 &pos, si32 strength) { CreatureID creId = CreatureID::NONE; int amount = 0; while (true) { creId = VLC->creh->pickRandomMonster(gen->rand); auto cre = VLC->creh->creatures[creId]; amount = strength / cre->AIValue; if (amount >= cre->ammMin && amount <= 100) break; } auto guard = new CGCreature(); guard->ID = Obj::MONSTER; guard->subID = creId; auto hlp = new CStackInstance(creId, amount); //will be set during initialization guard->putStack(SlotID(0), hlp); placeObject(gen, guard, pos); } bool CRmgTemplateZone::fill(CMapGenerator* gen) { int townId = 0; if ((type == ETemplateZoneType::CPU_START) || (type == ETemplateZoneType::PLAYER_START)) { logGlobal->infoStream() << "Preparing playing zone"; int player_id = *owner - 1; auto & playerInfo = gen->map->players[player_id]; if (playerInfo.canAnyonePlay()) { PlayerColor player(player_id); auto town = new CGTownInstance(); town->ID = Obj::TOWN; townId = gen->mapGenOptions->getPlayersSettings().find(player)->second.getStartingTown(); if(townId == CMapGenOptions::CPlayerSettings::RANDOM_TOWN) townId = *RandomGeneratorUtil::nextItem(VLC->townh->getAllowedFactions(), gen->rand); // all possible towns, skip neutral town->subID = townId; town->tempOwner = player; town->builtBuildings.insert(BuildingID::FORT); town->builtBuildings.insert(BuildingID::DEFAULT); placeObject(gen, town, getPos()); logGlobal->traceStream() << "Placed object"; logGlobal->traceStream() << "Fill player info " << player_id; auto & playerInfo = gen->map->players[player_id]; // Update player info playerInfo.allowedFactions.clear(); playerInfo.allowedFactions.insert(town->subID); playerInfo.hasMainTown = true; playerInfo.posOfMainTown = town->pos - int3(2, 0, 0); playerInfo.generateHeroAtMainTown = true; //requiredObjects.push_back(town); std::vector required_mines; required_mines.push_back(Res::ERes::WOOD); required_mines.push_back(Res::ERes::ORE); for(const auto res : required_mines) { auto mine = new CGMine(); mine->ID = Obj::MINE; mine->subID = static_cast(res); mine->producedResource = res; mine->producedQuantity = mine->defaultResProduction(); addRequiredObject(mine); } } else { type = ETemplateZoneType::TREASURE; townId = *RandomGeneratorUtil::nextItem(VLC->townh->getAllowedFactions(), gen->rand); logGlobal->infoStream() << "Skipping this zone cause no player"; } } else //no player { townId = *RandomGeneratorUtil::nextItem(VLC->townh->getAllowedFactions(), gen->rand); } //paint zone with matching terrain std::vector tiles; for (auto tile : tileinfo) { tiles.push_back (tile); } gen->editManager->getTerrainSelection().setSelection(tiles); gen->editManager->drawTerrain(VLC->townh->factions[townId]->nativeTerrain, &gen->rand); logGlobal->infoStream() << "Creating required objects"; for(const auto &obj : requiredObjects) { int3 pos; logGlobal->traceStream() << "Looking for place"; if ( ! findPlaceForObject(gen, obj.first, 3, pos)) { logGlobal->errorStream() << boost::format("Failed to fill zone %d due to lack of space") %id; //TODO CLEANUP! return false; } logGlobal->traceStream() << "Place found"; placeObject(gen, obj.first, pos); if (obj.second) { guardObject (gen, obj.first, obj.second); } } std::vector guarded_objects; static auto res_gen = gen->rand.getIntRange(Res::ERes::WOOD, Res::ERes::GOLD); const double res_mindist = 5; do { auto obj = new CGResource(); auto restype = static_cast(res_gen()); obj->ID = Obj::RESOURCE; obj->subID = static_cast(restype); obj->amount = 0; int3 pos; if ( ! findPlaceForObject(gen, obj, res_mindist, pos)) { delete obj; break; } placeObject(gen, obj, pos); if ((restype != Res::ERes::WOOD) && (restype != Res::ERes::ORE)) { guarded_objects.push_back(obj); } } while(true); for(const auto &obj : guarded_objects) { if ( ! guardObject(gen, obj, 1000)) { //TODO, DEL obj from map } } auto sel = gen->editManager->getTerrainSelection(); sel.clearSelection(); for (auto tile : tileinfo) { //test code - block all the map to show paths clearly //if (gen->isPossible(tile)) // gen->setOccupied(tile, ETileType::BLOCKED); if (gen->shouldBeBlocked(tile)) //fill tiles that should be blocked with obstacles { auto obj = new CGObjectInstance(); obj->ID = static_cast(130); obj->subID = 0; placeObject(gen, obj, tile); } } //logGlobal->infoStream() << boost::format("Filling %d with ROCK") % sel.getSelectedItems().size(); //gen->editManager->drawTerrain(ETerrainType::ROCK, &gen->gen); logGlobal->infoStream() << boost::format ("Zone %d filled successfully") %id; return true; } bool CRmgTemplateZone::findPlaceForObject(CMapGenerator* gen, CGObjectInstance* obj, si32 min_dist, int3 &pos) { //we need object apperance to deduce free tiles if (obj->appearance.id == Obj::NO_OBJ) { auto templates = VLC->objtypeh->getHandlerFor(obj->ID, obj->subID)->getTemplates(gen->map->getTile(getPos()).terType); if (templates.empty()) throw rmgException(boost::to_string(boost::format("Did not find graphics for object (%d,%d) at %s") %obj->ID %obj->subID %pos)); obj->appearance = templates.front(); } //si32 min_dist = sqrt(tileinfo.size()/density); int best_distance = 0; bool result = false; si32 w = gen->map->width; si32 h = gen->map->height; //logGlobal->infoStream() << boost::format("Min dist for density %f is %d") % density % min_dist; for(auto tile : tileinfo) { auto ti = gen->getTile(tile); auto dist = ti.getNearestObjectDistance(); //avoid borders if ((tile.x < 3) || (w - tile.x < 3) || (tile.y < 3) || (h - tile.y < 3)) continue; if (gen->isPossible(tile) && (dist >= min_dist) && (dist > best_distance)) { bool allTilesAvailable = true; for (auto blockingTile : obj->getBlockedOffsets()) { int3 t = tile + blockingTile; if (!gen->map->isInTheMap(t) || !gen->isPossible(t)) { allTilesAvailable = false; //if at least one tile is not possible, object can't be placed here break; } } if (allTilesAvailable) { best_distance = dist; pos = tile; result = true; } } } if (result) { gen->setOccupied(pos, ETileType::BLOCKED); //block that tile } return result; } void CRmgTemplateZone::checkAndPlaceObject(CMapGenerator* gen, CGObjectInstance* object, const int3 &pos) { if (!gen->map->isInTheMap(pos)) throw rmgException(boost::to_string(boost::format("Position of object %d at %s is outside the map") % object->id % object->pos())); object->pos = pos; if (object->isVisitable() && !gen->map->isInTheMap(object->visitablePos())) throw rmgException(boost::to_string(boost::format("Visitable tile %s of object %d at %s is outside the map") % object->visitablePos() % object->id % object->pos())); for (auto tile : object->getBlockedPos()) { if (!gen->map->isInTheMap(tile)) throw rmgException(boost::to_string(boost::format("Tile %s of object %d at %s is outside the map") % tile() % object->id % object->pos())); } if (object->appearance.id == Obj::NO_OBJ) { auto templates = VLC->objtypeh->getHandlerFor(object->ID, object->subID)->getTemplates(gen->map->getTile(pos).terType); if (templates.empty()) throw rmgException(boost::to_string(boost::format("Did not find graphics for object (%d,%d) at %s") %object->ID %object->subID %pos)); object->appearance = templates.front(); } gen->map->addBlockVisTiles(object); gen->editManager->insertObject(object, pos); logGlobal->traceStream() << boost::format ("Successfully inserted object (%d,%d) at pos %s") %object->ID %object->subID %pos(); } void CRmgTemplateZone::placeObject(CMapGenerator* gen, CGObjectInstance* object, const int3 &pos) { logGlobal->traceStream() << boost::format("Inserting object at %d %d") % pos.x % pos.y; checkAndPlaceObject (gen, object, pos); auto points = object->getBlockedPos(); if (object->isVisitable()) points.insert(pos + object->getVisitableOffset()); points.insert(pos); for(auto p : points) { if (gen->map->isInTheMap(p)) { gen->setOccupied(p, ETileType::USED); } } for(auto tile : tileinfo) { si32 d = pos.dist2d(tile); gen->setNearestObjectDistance(tile, std::min(d, gen->getNearestObjectDistance(tile))); } } bool CRmgTemplateZone::guardObject(CMapGenerator* gen, CGObjectInstance* object, si32 str) { logGlobal->traceStream() << boost::format("Guard object at %d %d") % object->pos.x % object->pos.y; int3 visitable = object->visitablePos(); std::vector tiles; gen->foreach_neighbour(visitable, [&](int3& pos) { logGlobal->traceStream() << boost::format("Block at %d %d") % pos.x % pos.y; if (gen->isPossible(pos)) { tiles.push_back(pos); gen->setOccupied(pos, ETileType::BLOCKED); }; }); if ( ! tiles.size()) { logGlobal->infoStream() << "Failed"; return false; } auto guard_tile = *RandomGeneratorUtil::nextItem(tiles, gen->rand); gen->setOccupied (guard_tile, ETileType::USED); addMonster (gen, guard_tile, str); return true; }