/* * CBitmapHandler.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "CBitmapHandler.h" #include "../renderSDL/SDL_Extensions.h" #include "../lib/filesystem/Filesystem.h" #include "../lib/vcmi_endian.h" #include namespace BitmapHandler { SDL_Surface * loadH3PCX(ui8 * data, size_t size); SDL_Surface * loadBitmapFromDir(const ImagePath & path); } bool isPCX(const ui8 *header)//check whether file can be PCX according to header { ui32 fSize = read_le_u32(header + 0); ui32 width = read_le_u32(header + 4); ui32 height = read_le_u32(header + 8); return fSize == width*height || fSize == width*height*3; } enum Epcxformat { PCX8B, PCX24B }; SDL_Surface * BitmapHandler::loadH3PCX(ui8 * pcx, size_t size) { SDL_Surface * ret; Epcxformat format; int it=0; ui32 fSize = read_le_u32(pcx + it); it+=4; ui32 width = read_le_u32(pcx + it); it+=4; ui32 height = read_le_u32(pcx + it); it+=4; if (fSize==width*height*3) format=PCX24B; else if (fSize==width*height) format=PCX8B; else return nullptr; if (format==PCX8B) { ret = SDL_CreateRGBSurface(0, width, height, 8, 0, 0, 0, 0); it = 0xC; for (int i=0; i<(int)height; i++) { memcpy((char*)ret->pixels + ret->pitch * i, pcx + it, width); it+= width; } //palette - last 256*3 bytes it = (int)size-256*3; for (int i=0;i<256;i++) { SDL_Color tp; tp.r = pcx[it++]; tp.g = pcx[it++]; tp.b = pcx[it++]; tp.a = SDL_ALPHA_OPAQUE; ret->format->palette->colors[i] = tp; } } else { #ifdef VCMI_ENDIAN_BIG int bmask = 0xff0000; int gmask = 0x00ff00; int rmask = 0x0000ff; #else int bmask = 0x0000ff; int gmask = 0x00ff00; int rmask = 0xff0000; #endif ret = SDL_CreateRGBSurface(0, width, height, 24, rmask, gmask, bmask, 0); //it == 0xC; for (int i=0; i<(int)height; i++) { memcpy((char*)ret->pixels + ret->pitch * i, pcx + it, width*3); it+= width*3; } } return ret; } SDL_Surface * BitmapHandler::loadBitmapFromDir(const ImagePath & path) { if (!CResourceHandler::get()->existsResource(path)) { return nullptr; } SDL_Surface * ret=nullptr; auto readFile = CResourceHandler::get()->load(path)->readAll(); if (isPCX(readFile.first.get())) {//H3-style PCX ret = loadH3PCX(readFile.first.get(), readFile.second); if (!ret) { logGlobal->error("Failed to open %s as H3 PCX!", path.getOriginalName()); return nullptr; } } else { //loading via SDL_Image ret = IMG_Load_RW( //create SDL_RW with our data (will be deleted by SDL) SDL_RWFromConstMem((void*)readFile.first.get(), (int)readFile.second), 1); // mark it for auto-deleting if (ret) { if (ret->format->palette) { // set correct value for alpha\unused channel // NOTE: might be unnecessary with SDL2 for (int i=0; i < ret->format->palette->ncolors; i++) ret->format->palette->colors[i].a = SDL_ALPHA_OPAQUE; } } else { logGlobal->error("Failed to open %s via SDL_Image", path.getOriginalName()); logGlobal->error("Reason: %s", IMG_GetError()); return nullptr; } } // When modifying anything here please check two use cases: // 1) Vampire mansion in Necropolis (not 1st color is transparent) // 2) Battle background when fighting on grass/dirt, topmost sky part (NO transparent color) // 3) New objects that may use 24-bit images for icons (e.g. witchking arts) // 4) special case - there are 2 .bmp images that have semi-transparency (CCELLGRD.BMP & CCELLSHD.BMP) if (ret->format->palette && ret->format->palette->colors[0].r == 255 && ret->format->palette->colors[0].g == 0 && ret->format->palette->colors[0].b == 255 ) { static SDL_Color shadow[3] = { { 0, 0, 0, 0},// 100% - transparency { 0, 0, 0, 32},// 75% - shadow border, { 0, 0, 0, 128},// 50% - shadow body }; CSDL_Ext::setColorKey(ret, ret->format->palette->colors[0]); ret->format->palette->colors[0] = shadow[0]; ret->format->palette->colors[1] = shadow[1]; ret->format->palette->colors[4] = shadow[2]; } else if (ret->format->palette) { CSDL_Ext::setDefaultColorKeyPresize(ret); } else if (ret->format->Amask) { SDL_SetSurfaceBlendMode(ret, SDL_BLENDMODE_BLEND); } else // always set { CSDL_Ext::setDefaultColorKey(ret); } return ret; } SDL_Surface * BitmapHandler::loadBitmap(const ImagePath & fname) { if(fname.empty()) { logGlobal->warn("Call to loadBitmap with void fname!"); return nullptr; } SDL_Surface * bitmap = loadBitmapFromDir(fname); if (bitmap != nullptr) return bitmap; SDL_Surface * bitmapData = loadBitmapFromDir(fname.addPrefix("DATA/")); if (bitmapData != nullptr) return bitmapData; SDL_Surface * bitmapSprites = loadBitmapFromDir(fname.addPrefix("SPRITES/")); if (bitmapSprites != nullptr) return bitmapSprites; logGlobal->error("Error: Failed to find file %s", fname.getOriginalName()); return nullptr; }