/* * CHeroBackpackWindow.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "CHeroBackpackWindow.h" #include "../gui/CGuiHandler.h" #include "../gui/Shortcut.h" #include "../widgets/Buttons.h" #include "../widgets/Images.h" #include "../widgets/TextControls.h" #include "CMessage.h" #include "render/Canvas.h" #include "CPlayerInterface.h" CHeroBackpackWindow::CHeroBackpackWindow(const CGHeroInstance * hero) : CStatusbarWindow((EOptions)0) { OBJECT_CONSTRUCTION_CAPTURING(255 - DISPOSE); stretchedBackground = std::make_shared(ImagePath::builtin("DIBOXBCK"), Rect(0, 0, 0, 0)); arts = std::make_shared(); arts->moveBy(Point(windowMargin, windowMargin)); addSetAndCallbacks(arts); arts->setHero(hero); addCloseCallback(std::bind(&CHeroBackpackWindow::close, this)); quitButton = std::make_shared(Point(), AnimationPath::builtin("IOKAY32.def"), CButton::tooltip(""), [this]() { WindowBase::close(); }, EShortcut::GLOBAL_RETURN); pos.w = stretchedBackground->pos.w = arts->pos.w + 2 * windowMargin; pos.h = stretchedBackground->pos.h = arts->pos.h + quitButton->pos.h + 3 * windowMargin; quitButton->moveTo(Point(pos.x + pos.w / 2 - quitButton->pos.w / 2, pos.y + arts->pos.h + 2 * windowMargin)); statusbar = CGStatusBar::create(0, pos.h, ImagePath::builtin("ADROLLVR.bmp"), pos.w); pos.h += statusbar->pos.h; center(); } void CHeroBackpackWindow::showAll(Canvas & to) { CIntObject::showAll(to); CMessage::drawBorder(PlayerColor(LOCPLINT->playerID), to.getInternalSurface(), pos.w+28, pos.h+29, pos.x-14, pos.y-15); } CHeroQuickBackpackWindow::CHeroQuickBackpackWindow(const CGHeroInstance * hero, ArtifactPosition targetSlot) : CWindowObject((EOptions)0) { OBJECT_CONSTRUCTION_CAPTURING(255 - DISPOSE); stretchedBackground = std::make_shared(ImagePath::builtin("DIBOXBCK"), Rect(0, 0, 0, 0)); arts = std::make_shared(targetSlot); arts->moveBy(Point(windowMargin, windowMargin)); addSetAndCallbacks(static_cast>(arts)); arts->setHero(hero); addCloseCallback(std::bind(&CHeroQuickBackpackWindow::close, this)); addUsedEvents(GESTURE); pos.w = stretchedBackground->pos.w = arts->pos.w + 2 * windowMargin; pos.h = stretchedBackground->pos.h = arts->pos.h + windowMargin; } void CHeroQuickBackpackWindow::gesture(bool on, const Point & initialPosition, const Point & finalPosition) { if(on) return; arts->swapSelected(); close(); } void CHeroQuickBackpackWindow::gesturePanning(const Point & initialPosition, const Point & currentPosition, const Point & lastUpdateDistance) { arts->selectSlotAt(currentPosition); redraw(); } void CHeroQuickBackpackWindow::showAll(Canvas & to) { if(arts->getSlotsNum() == 0) { // Dirty solution for closing that window close(); return; } CMessage::drawBorder(PlayerColor(LOCPLINT->playerID), to.getInternalSurface(), pos.w + 28, pos.h + 29, pos.x - 14, pos.y - 15); CIntObject::showAll(to); }