/* * AdventureEvents.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "AdventureEvents.h" #include "../../LuaStack.h" #include "../../LuaCallWrapper.h" #include "../Registry.h" #include "SubscriptionRegistryProxy.h" namespace scripting { namespace api { namespace events { VCMI_REGISTER_SCRIPT_API(ObjectVisitStartedProxy, "events.ObjectVisitStarted"); const std::vector<ObjectVisitStartedProxy::CustomRegType> ObjectVisitStartedProxy::REGISTER_CUSTOM = { {"subscribeBefore", &SubscriptionRegistryProxy<ObjectVisitStartedProxy>::subscribeBefore, true}, {"subscribeAfter", &SubscriptionRegistryProxy<ObjectVisitStartedProxy>::subscribeAfter,true}, {"getPlayer", LuaMethodWrapper<ObjectVisitStarted, decltype(&ObjectVisitStarted::getPlayer), &ObjectVisitStarted::getPlayer>::invoke, false}, {"getHero", LuaMethodWrapper<ObjectVisitStarted, decltype(&ObjectVisitStarted::getHero), &ObjectVisitStarted::getHero>::invoke, false}, {"getObject", LuaMethodWrapper<ObjectVisitStarted, decltype(&ObjectVisitStarted::getObject), &ObjectVisitStarted::getObject>::invoke, false}, }; } } } VCMI_LIB_NAMESPACE_END