#include "stdafx.h" #include "CPlayerInterface.h" #include "CAdvmapInterface.h" #include "CMessage.h" #include "mapHandler.h" #include "SDL_Extensions.h" #include "SDL_framerate.h" #include "CScreenHandler.h" #include "CCursorHandler.h" #include "CCallback.h" #include "SDL_Extensions.h" #include "hch/CLodHandler.h" #include "CPathfinder.h" #include #include "hch/CHeroHandler.h" #include "hch/CTownHandler.h" #include "SDL_framerate.h" #include "hch/CGeneralTextHandler.h" #include "CCastleInterface.h" #include "CHeroWindow.h" #include "timeHandler.h" #include #include #include "hch\CPreGameTextHandler.h" #include "CBattleInterface.h" using namespace CSDL_Ext; extern TTF_Font * GEOR16; class OCM_HLP_CGIN { public: bool operator ()(const std::pair & a, const std::pair & b) const { return (*a.first)<(*b.first); } } ocmptwo_cgin ; void CGarrisonSlot::hover (bool on) { Hoverable::hover(on); if(on) { std::string temp; if(creature) { if(owner->highlighted) { if(owner->highlighted == this) { temp = CGI->townh->tcommands[4]; boost::algorithm::replace_first(temp,"%s",creature->nameSing); } else if (owner->highlighted->creature == creature) { temp = CGI->townh->tcommands[2]; boost::algorithm::replace_first(temp,"%s",creature->nameSing); } else if (owner->highlighted->creature) { temp = CGI->townh->tcommands[7]; boost::algorithm::replace_first(temp,"%s",owner->highlighted->creature->nameSing); boost::algorithm::replace_first(temp,"%s",creature->nameSing); } else { std::cout << "Warning - shouldn't be - highlighted void slot "<highlighted<highlighted = NULL; } } else { if(upg) { temp = CGI->townh->tcommands[32]; } else { temp = CGI->townh->tcommands[12]; } boost::algorithm::replace_first(temp,"%s",creature->nameSing); }; } else { if(owner->highlighted) { temp = CGI->townh->tcommands[6]; boost::algorithm::replace_first(temp,"%s",owner->highlighted->creature->nameSing); } else { temp = CGI->townh->tcommands[11]; } } LOCPLINT->statusbar->print(temp); } else { LOCPLINT->statusbar->clear(); } } void CGarrisonSlot::clickRight (tribool down) { } void CGarrisonSlot::clickLeft(tribool down) { if(owner->ignoreEvent) { owner->ignoreEvent = false; return; } if(down) { if(owner->highlighted) { if(owner->highlighted == this) { //TODO: view creature info owner->highlighted = NULL; show(); } else if( !creature && owner->splitting)//split { owner->p2 = ID; owner->pb = upg; owner->splitting = false; LOCPLINT->curint->deactivate(); CSplitWindow * spw = new CSplitWindow(owner->highlighted->creature->idNumber,owner->highlighted->count, owner); spw->activate(); } else if(creature != owner->highlighted->creature) //swap { LOCPLINT->cb->swapCreatures( (!upg)?(owner->oup):(owner->odown), (!owner->highlighted->upg)?(owner->oup):(owner->odown), ID,owner->highlighted->ID); } else { LOCPLINT->cb->mergeStacks( (!owner->highlighted->upg)?(owner->oup):(owner->odown), (!upg)?(owner->oup):(owner->odown), owner->highlighted->ID,ID); } } else { if(creature) owner->highlighted = this; show(); } } } void CGarrisonSlot::activate() { if(!active) active=true; else return; ClickableL::activate(); ClickableR::activate(); Hoverable::activate(); } void CGarrisonSlot::deactivate() { if(active) active=false; else return; ClickableL::deactivate(); ClickableR::deactivate(); Hoverable::deactivate(); } CGarrisonSlot::CGarrisonSlot(CGarrisonInt *Owner, int x, int y, int IID, int Upg, const CCreature * Creature, int Count) { active = false; upg = Upg; count = Count; ID = IID; creature = Creature; pos.x = x; pos.y = y; pos.w = 58; pos.h = 64; owner = Owner; } CGarrisonSlot::~CGarrisonSlot() { if(active) deactivate(); } void CGarrisonSlot::show() { if(creature) { char* buf = new char[15]; itoa(count,buf,10); blitAt(CGI->creh->bigImgs[creature->idNumber],pos); printTo(buf,pos.x+56,pos.y+62,GEOR16,zwykly); if(owner->highlighted==this) blitAt(CGI->creh->bigImgs[-1],pos); if(owner->update) updateRect(&pos,screen); delete [] buf; } else { SDL_Rect jakis1 = genRect(pos.h,pos.w,owner->offx+ID*(pos.w+owner->interx),owner->offy+upg*(pos.h+owner->intery)), jakis2 = pos; SDL_BlitSurface(owner->sur,&jakis1,screen,&jakis2); if(owner->splitting) blitAt(CGI->creh->bigImgs[-1],pos); if(owner->update) SDL_UpdateRect(screen,pos.x,pos.y,pos.w,pos.h); } } CGarrisonInt::~CGarrisonInt() { if(sup) { for(int i=0;isize();i++) delete (*sup)[i]; delete sup; } if(sdown) { for(int i=0;isize();i++) delete (*sdown)[i]; delete sdown; } } void CGarrisonInt::show() { if(sup) { for(int i = 0; isize(); i++) if((*sup)[i]) (*sup)[i]->show(); } if(sdown) { for(int i = 0; isize(); i++) if((*sdown)[i]) (*sdown)[i]->show(); } } void CGarrisonInt::deactiveteSlots() { if(sup) { for(int i = 0; isize(); i++) { if((*sup)[i]) { (*sup)[i]->deactivate(); } } } if(sdown) { for(int i = 0; isize(); i++) { if((*sdown)[i]) { (*sdown)[i]->deactivate(); } } } } void CGarrisonInt::activeteSlots() { if(sup) { for(int i = 0; isize(); i++) { if((*sup)[i]) { (*sup)[i]->activate(); } } } if(sdown) { for(int i = 0; isize(); i++) { if((*sdown)[i]) { (*sdown)[i]->activate(); } } } } void CGarrisonInt::createSlots() { if(set1) { sup = new std::vector(7,(CGarrisonSlot *)(NULL)); for (std::map >::const_iterator i=set1->slots.begin(); i!=set1->slots.end(); i++) { (*sup)[i->first] = new CGarrisonSlot(this, pos.x + (i->first*(58+interx)), pos.y,i->first, 0, i->second.first,i->second.second); } for(int i=0; isize(); i++) if((*sup)[i] == NULL) (*sup)[i] = new CGarrisonSlot(this, pos.x + (i*(58+interx)), pos.y,i,0,NULL, 0); } if(set2) { sdown = new std::vector(7,(CGarrisonSlot *)(NULL)); for (std::map >::const_iterator i=set2->slots.begin(); i!=set2->slots.end(); i++) { (*sdown)[i->first] = new CGarrisonSlot(this, pos.x + (i->first*(58+interx)), pos.y + 64 + intery,i->first,1, i->second.first,i->second.second); } for(int i=0; isize(); i++) if((*sdown)[i] == NULL) (*sdown)[i] = new CGarrisonSlot(this, pos.x + (i*(58+interx)), pos.y + 64 + intery,i,1, NULL, 0); } } void CGarrisonInt::deleteSlots() { if(sup) { for(int i = 0; isize(); i++) { if((*sup)[i]) { delete (*sup)[i]; } } } if(sdown) { for(int i = 0; isize(); i++) { if((*sdown)[i]) { delete (*sdown)[i]; } } } } void CGarrisonInt::recreateSlots() { splitting = false; highlighted = NULL; deactiveteSlots(); deleteSlots(); createSlots(); ignoreEvent = true; activeteSlots(); show(); } void CGarrisonInt::splitClick() { if(!highlighted) return; splitting = !splitting; show(); } void CGarrisonInt::splitStacks(int am2) { LOCPLINT->cb->splitStack( (highlighted->upg)?(odown):(oup), (pb)?(odown):(oup), highlighted->ID, p2, am2); } CGarrisonInt::CGarrisonInt(int x, int y, int inx, int iny, SDL_Surface *pomsur, int OX, int OY, const CGObjectInstance *s1, const CGObjectInstance *s2) :interx(inx),intery(iny),sur(pomsur),highlighted(NULL),sup(NULL),sdown(NULL),oup(s1),odown(s2), offx(OX),offy(OY) { splitting = false; set1 = LOCPLINT->cb->getGarrison(s1); set2 = LOCPLINT->cb->getGarrison(s2); ignoreEvent = false; update = true; pos.x=(x); pos.y=(y); pos.w=(58); pos.h=(64); createSlots(); } void CGarrisonInt::activate() { if(sup) { for(int i = 0; isize(); i++) if((*sup)[i]) (*sup)[i]->activate(); } if(sdown) { for(int i = 0; isize(); i++) if((*sdown)[i]) (*sdown)[i]->activate(); } } void CGarrisonInt::deactivate() { deactiveteSlots(); } CInfoWindow::CInfoWindow() :okb(NMessage::ok,NULL,&CInfoWindow::okClicked) { okb.ourObj = this; okb.delg = this; okb.notFreeButton=true; } void CInfoWindow::okClicked(tribool down) { if (!down) close(); } void CInfoWindow::close() { for (int i=0;ideactivate(); delete components[i]; } components.clear(); okb.deactivate(); SDL_FreeSurface(bitmap); bitmap = NULL; LOCPLINT->removeObjToBlit(this); LOCPLINT->curint->activate(); delete this; } CInfoWindow::~CInfoWindow() { } void CRClickPopup::clickRight (tribool down) { if(down) return; close(); } void CRClickPopup::activate() { ClickableR::activate(); LOCPLINT->objsToBlit.push_back(this); } void CRClickPopup::deactivate() { ClickableR::deactivate(); LOCPLINT->objsToBlit.erase(std::find(LOCPLINT->objsToBlit.begin(),LOCPLINT->objsToBlit.end(),this)); } CInfoPopup::CInfoPopup(SDL_Surface * Bitmap, int x, int y, bool Free) :bitmap(Bitmap),free(Free) { pos.x = x; pos.y = y; pos.h = bitmap->h; pos.w = bitmap->w; } void CInfoPopup::close() { deactivate(); if(free) SDL_FreeSurface(bitmap); delete this; if(LOCPLINT->curint == LOCPLINT->adventureInt) LOCPLINT->adventureInt->show(); else if(LOCPLINT->curint == LOCPLINT->castleInt) LOCPLINT->castleInt->showAll(); } void CInfoPopup::show(SDL_Surface * to) { blitAt(bitmap,pos.x,pos.y,(to)?(to):(screen)); } SComponent::SComponent(Etype Type, int Subtype, int Val) { std::ostringstream oss; switch (Type) { case primskill: description = CGI->generaltexth->arraytxt[2+Subtype]; oss << ((Val>0)?("+"):("-")) << Val << " " << CGI->heroh->pskillsn[Subtype]; subtitle = oss.str(); break; case resource: description = CGI->generaltexth->allTexts[242]; oss << Val; subtitle = oss.str(); break; case experience: description = CGI->generaltexth->allTexts[241]; oss << Val ; subtitle = oss.str(); break; } type = Type; subtype = Subtype; val = Val; SDL_Surface * temp = getImg(); pos.w = temp->w; pos.h = temp->h; } SDL_Surface * SComponent::getImg() { switch (type) { case primskill: return CGI->heroh->pskillsb->ourImages[subtype].bitmap; break; case secskill: return CGI->abilh->abils82->ourImages[subtype*3 + 3 + val].bitmap; break; case resource: return CGI->heroh->resources->ourImages[subtype].bitmap; break; case experience: return CGI->heroh->pskillsb->ourImages[4].bitmap; break; } return NULL; } void SComponent::clickRight (tribool down) { LOCPLINT->adventureInt->handleRightClick(description,down,this); } void SComponent::activate() { ClickableR::activate(); } void SComponent::deactivate() { ClickableR::deactivate(); } void CSelectableComponent::clickLeft(tribool down) { if (down) { select(true); owner->selectionChange(this); } } CSelectableComponent::CSelectableComponent(Etype Type, int Sub, int Val, CSelWindow * Owner, SDL_Surface * Border) :SComponent(Type,Sub,Val),owner(Owner) { SDL_Surface * symb = SComponent::getImg(); myBitmap = CSDL_Ext::newSurface(symb->w+2,symb->h+2,screen); SDL_SetColorKey(myBitmap,SDL_SRCCOLORKEY,SDL_MapRGB(myBitmap->format,0,255,255)); blitAt(symb,1,1,myBitmap); if (Border) //use custom border { border = Border; customB = true; } else //we need to draw border { customB = false; border = CSDL_Ext::newSurface(symb->w+2,symb->h+2,screen); SDL_FillRect(border,NULL,0x00FFFF); for (int i=0;iw;i++) { SDL_PutPixel(border,i,0,239,215,123); SDL_PutPixel(border,i,(border->h)-1,239,215,123); } for (int i=0;ih;i++) { SDL_PutPixel(border,0,i,239,215,123); SDL_PutPixel(border,(border->w)-1,i,239,215,123); } SDL_SetColorKey(border,SDL_SRCCOLORKEY,SDL_MapRGB(border->format,0,255,255)); } selected = false; } CSelectableComponent::~CSelectableComponent() { SDL_FreeSurface(myBitmap); if (!customB) SDL_FreeSurface(border); } void CSelectableComponent::activate() { SComponent::activate(); ClickableL::activate(); } void CSelectableComponent::deactivate() { SComponent::deactivate(); ClickableL::deactivate(); } SDL_Surface * CSelectableComponent::getImg() { return myBitmap; } void CSelectableComponent::select(bool on) { if(on != selected) { SDL_FillRect(myBitmap,NULL,0x000000); blitAt(SComponent::getImg(),1,1,myBitmap); if (on) { blitAt(border,0,0,myBitmap); } selected = on; return; } else { return; } } void CSimpleWindow::show(SDL_Surface * to) { if(!to) to=screen; blitAt(bitmap,pos.x,pos.y,to); } CSimpleWindow::~CSimpleWindow() { if (bitmap) { SDL_FreeSurface(bitmap); bitmap=NULL; } } void CSelWindow::selectionChange(CSelectableComponent * to) { blitAt(to->getImg(),to->pos.x-pos.x,to->pos.y-pos.y,bitmap); for (int i=0;iselected) continue; else to->select(true); } CSelectableComponent * pom = dynamic_cast(components[i]); if (!pom) continue; pom->select(false); blitAt(pom->getImg(),pom->pos.x-pos.x,pom->pos.y-pos.y,bitmap); } } void CSelWindow::okClicked(tribool down) { if(!down) close(); } void CSelWindow::close() { int ret = -1; for (int i=0;i(components[i])->selected) { ret = i; } components[i]->deactivate(); } components.clear(); okb.deactivate(); SDL_FreeSurface(bitmap); bitmap = NULL; LOCPLINT->removeObjToBlit(this); LOCPLINT->curint->activate(); LOCPLINT->cb->selectionMade(ret,ID); delete this; //call owner with selection result } template CSCButton::CSCButton(CDefHandler * img, CIntObject * obj, void(T::*poin)(tribool), T* Delg) { ourObj = obj; delg = Delg; func = poin; imgs.resize(1); for (int i =0; iourImages.size();i++) { imgs[0].push_back(img->ourImages[i].bitmap); } pos.w = imgs[0][0]->w; pos.h = imgs[0][0]->h; state = 0; } template void CSCButton::clickLeft (tribool down) { if (down) { state=1; } else { state=0; } pressedL=state; show(); if (delg) (delg->*func)(down); } template void CSCButton::activate() { ClickableL::activate(); } template void CSCButton::deactivate() { ClickableL::deactivate(); } template void CSCButton::show(SDL_Surface * to) { if (delg) //we blit on our owner's bitmap { blitAt(imgs[curimg][state],posr.x,posr.y,delg->bitmap); //updateRect(&genRect(pos.h,pos.w,posr.x,posr.y),delg->bitmap); } else { CButtonBase::show(to); } } CButtonBase::CButtonBase() { bitmapOffset = 0; curimg=0; type=-1; abs=false; active=false; notFreeButton = false; ourObj=NULL; state=0; } CButtonBase::~CButtonBase() { if(notFreeButton) return; for(int i =0; ipos.x,pos.y+ourObj->pos.y,to); //updateRect(&genRect(pos.h,pos.w,pos.x+ourObj->pos.x,pos.y+ourObj->pos.y),to); } } ClickableL::ClickableL() { pressedL=false; } void ClickableL::clickLeft(tribool down) { if (down) pressedL=true; else pressedL=false; } void ClickableL::activate() { LOCPLINT->lclickable.push_back(this); } void ClickableL::deactivate() { LOCPLINT->lclickable.erase (std::find(LOCPLINT->lclickable.begin(),LOCPLINT->lclickable.end(),this)); } ClickableR::ClickableR() { pressedR=false; } void ClickableR::clickRight(tribool down) { if (down) pressedR=true; else pressedR=false; } void ClickableR::activate() { LOCPLINT->rclickable.push_back(this); } void ClickableR::deactivate() { LOCPLINT->rclickable.erase(std::find(LOCPLINT->rclickable.begin(),LOCPLINT->rclickable.end(),this)); } void Hoverable::activate() { LOCPLINT->hoverable.push_back(this); } void Hoverable::deactivate() { LOCPLINT->hoverable.erase(std::find(LOCPLINT->hoverable.begin(),LOCPLINT->hoverable.end(),this)); } void Hoverable::hover(bool on) { hovered=on; } void KeyInterested::activate() { LOCPLINT->keyinterested.push_back(this); } void KeyInterested::deactivate() { LOCPLINT-> keyinterested.erase(std::find(LOCPLINT->keyinterested.begin(),LOCPLINT->keyinterested.end(),this)); } void MotionInterested::activate() { LOCPLINT->motioninterested.push_back(this); } void MotionInterested::deactivate() { LOCPLINT-> motioninterested.erase(std::find(LOCPLINT->motioninterested.begin(),LOCPLINT->motioninterested.end(),this)); } void TimeInterested::activate() { LOCPLINT->timeinterested.push_back(this); } void TimeInterested::deactivate() { LOCPLINT-> timeinterested.erase(std::find(LOCPLINT->timeinterested.begin(),LOCPLINT->timeinterested.end(),this)); } CPlayerInterface::CPlayerInterface(int Player, int serial) { playerID=Player; serialID=serial; CGI->localPlayer = playerID; human=true; hInfo = CGI->bitmaph->loadBitmap("HEROQVBK.bmp"); SDL_SetColorKey(hInfo,SDL_SRCCOLORKEY,SDL_MapRGB(hInfo->format,0,255,255)); tInfo = CGI->bitmaph->loadBitmap("TOWNQVBK.bmp"); SDL_SetColorKey(tInfo,SDL_SRCCOLORKEY,SDL_MapRGB(tInfo->format,0,255,255)); slotsPos.push_back(std::pair(44,82)); slotsPos.push_back(std::pair(80,82)); slotsPos.push_back(std::pair(116,82)); slotsPos.push_back(std::pair(26,131)); slotsPos.push_back(std::pair(62,131)); slotsPos.push_back(std::pair(98,131)); slotsPos.push_back(std::pair(134,131)); luck22 = CGI->spriteh->giveDefEss("ILCK22.DEF"); luck30 = CGI->spriteh->giveDefEss("ILCK30.DEF"); luck42 = CGI->spriteh->giveDefEss("ILCK42.DEF"); luck82 = CGI->spriteh->giveDefEss("ILCK82.DEF"); morale22 = CGI->spriteh->giveDefEss("IMRL22.DEF"); morale30 = CGI->spriteh->giveDefEss("IMRL30.DEF"); morale42 = CGI->spriteh->giveDefEss("IMRL42.DEF"); morale82 = CGI->spriteh->giveDefEss("IMRL82.DEF"); halls = CGI->spriteh->giveDefEss("ITMTLS.DEF"); forts = CGI->spriteh->giveDefEss("ITMCLS.DEF"); bigTownPic = CGI->spriteh->giveDefEss("ITPT.DEF"); } void CPlayerInterface::init(ICallback * CB) { cb = dynamic_cast(CB); CGI->localPlayer = serialID; adventureInt = new CAdvMapInt(playerID); castleInt = NULL; std::vector hh = cb->getHeroesInfo(false); for(int i=0;i(hh[i]->subID,pom)); } std::vector tt = cb->getTownsInfo(false); for(int i=0;i(tt[i]->identifier,pom)); } } void CPlayerInterface::yourTurn() { makingTurn = true; CGI->localPlayer = serialID; unsigned char & animVal = LOCPLINT->adventureInt->anim; //for animations handling unsigned char & heroAnimVal = LOCPLINT->adventureInt->heroAnim; adventureInt->infoBar.newDay(cb->getDate(1)); adventureInt->activate(); //show rest of things //initializing framerate keeper mainFPSmng = new FPSmanager; SDL_initFramerate(mainFPSmng); SDL_setFramerate(mainFPSmng, 24); SDL_Event sEvent; //framerate keeper initialized timeHandler th; th.getDif(); for(;makingTurn;) // main loop { //updating water tiles //int wnumber = -1; //for(int s=0; smh->reader->defs.size(); ++s) //{ // if(CGI->mh->reader->defs[s]->defName==std::string("WATRTL.DEF")) // { // wnumber = s; // break; // } //} //if(wnumber>=0) //{ // for(int g=0; gmh->reader->defs[wnumber]->ourImages.size(); ++g) // { // SDL_Color tab[32]; // for(int i=0; i<32; ++i) // { // tab[i] = CGI->mh->reader->defs[wnumber]->ourImages[g].bitmap->format->palette->colors[160 + (i+1)%32]; // } // //SDL_SaveBMP(CGI->mh->reader->defs[wnumber]->ourImages[g].bitmap,"t1.bmp"); // for(int i=0; i<32; ++i) // { // CGI->mh->reader->defs[wnumber]->ourImages[g].bitmap->format->palette->colors[160 + i] = tab[i]; // } // //SDL_SaveBMP(CGI->mh->reader->defs[wnumber]->ourImages[g].bitmap,"t2.bmp"); // CSDL_Ext::update(CGI->mh->reader->defs[wnumber]->ourImages[g].bitmap); // } //} //water tiles updated CGI->screenh->updateScreen(); int tv = th.getDif(); for (int i=0;itoNextTick>=0) timeinterested[i]->toNextTick-=tv; if (timeinterested[i]->toNextTick<0) timeinterested[i]->tick(); } LOCPLINT->adventureInt->updateScreen = false; while (SDL_PollEvent(&sEvent)) //wait for event... { handleEvent(&sEvent); } if (!castleInt) //stuff for advMapInt { ++LOCPLINT->adventureInt->animValHitCount; //for animations if(LOCPLINT->adventureInt->animValHitCount == 4) { LOCPLINT->adventureInt->animValHitCount = 0; ++animVal; LOCPLINT->adventureInt->updateScreen = true; } ++heroAnimVal; if(LOCPLINT->adventureInt->scrollingLeft) { if(LOCPLINT->adventureInt->position.x>-Woff) { LOCPLINT->adventureInt->position.x--; LOCPLINT->adventureInt->updateScreen = true; adventureInt->updateMinimap=true; } } if(LOCPLINT->adventureInt->scrollingRight) { if(LOCPLINT->adventureInt->position.xac->map.width-19+4) { LOCPLINT->adventureInt->position.x++; LOCPLINT->adventureInt->updateScreen = true; adventureInt->updateMinimap=true; } } if(LOCPLINT->adventureInt->scrollingUp) { if(LOCPLINT->adventureInt->position.y>-Hoff) { LOCPLINT->adventureInt->position.y--; LOCPLINT->adventureInt->updateScreen = true; adventureInt->updateMinimap=true; } } if(LOCPLINT->adventureInt->scrollingDown) { if(LOCPLINT->adventureInt->position.yac->map.height-18+4) { LOCPLINT->adventureInt->position.y++; LOCPLINT->adventureInt->updateScreen = true; adventureInt->updateMinimap=true; } } if(LOCPLINT->adventureInt->updateScreen) { adventureInt->update(); adventureInt->updateScreen=false; } if (LOCPLINT->adventureInt->updateMinimap) { adventureInt->minimap.draw(); adventureInt->updateMinimap=false; } } for(int i=0;ishow(); //SDL_Flip(screen); CSDL_Ext::update(screen); SDL_Delay(5); //give time for other apps SDL_framerateDelay(mainFPSmng); } adventureInt->hide(); } inline void subRect(const int & x, const int & y, const int & z, SDL_Rect & r, const int & hid) { TerrainTile2 & hlp = CGI->mh->ttiles[x][y][z]; for(int h=0; hid==hid) { hlp.objects[h].second = r; return; } } inline void delObjRect(const int & x, const int & y, const int & z, const int & hid) { TerrainTile2 & hlp = CGI->mh->ttiles[x][y][z]; for(int h=0; hid==hid) { hlp.objects.erase(hlp.objects.begin()+h); return; } } int getDir(int3 src, int3 dst) { int ret = -1; if(dst.x+1 == src.x && dst.y+1 == src.y) //tl { ret = 1; } else if(dst.x == src.x && dst.y+1 == src.y) //t { ret = 2; } else if(dst.x-1 == src.x && dst.y+1 == src.y) //tr { ret = 3; } else if(dst.x-1 == src.x && dst.y == src.y) //r { ret = 4; } else if(dst.x-1 == src.x && dst.y-1 == src.y) //br { ret = 5; } else if(dst.x == src.x && dst.y-1 == src.y) //b { ret = 6; } else if(dst.x+1 == src.x && dst.y-1 == src.y) //bl { ret = 7; } else if(dst.x+1 == src.x && dst.y == src.y) //l { ret = 8; } return ret; } void CPlayerInterface::heroMoved(const HeroMoveDetails & details) { //initializing objects and performing first step of move CGHeroInstance * ho = details.ho; //object representing this hero int3 hp = details.src; if (!details.successful) { ho->moveDir = getDir(details.src,details.dst); ho->isStanding = true; adventureInt->heroList.draw(); if (adventureInt->terrain.currentPath) { delete adventureInt->terrain.currentPath; adventureInt->terrain.currentPath = NULL; } return; } if (adventureInt->terrain.currentPath) //&& hero is moving { adventureInt->terrain.currentPath->nodes.erase(adventureInt->terrain.currentPath->nodes.end()-1); } int3 buff = details.ho->pos; buff.x-=11; buff.y-=9; buff = repairScreenPos(buff); LOCPLINT->adventureInt->position = buff; //actualizing screen pos if(details.dst.x+1 == details.src.x && details.dst.y+1 == details.src.y) //tl { ho->moveDir = 1; ho->isStanding = false; CGI->mh->ttiles[hp.x-3][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, -31))); CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 1, -31))); CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 33, -31))); CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 65, -31))); CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 1))); subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1, 1), ho->id); subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33, 1), ho->id); subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65, 1), ho->id); CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 33))); subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1, 33), ho->id); subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33, 33), ho->id); subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65, 33), ho->id); std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y-2][hp.z].objects.end(), ocmptwo_cgin); std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.end(), ocmptwo_cgin); std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.end(), ocmptwo_cgin); std::stable_sort(CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.end(), ocmptwo_cgin); std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.end(), ocmptwo_cgin); std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.end(), ocmptwo_cgin); } else if(details.dst.x == details.src.x && details.dst.y+1 == details.src.y) //t { ho->moveDir = 2; ho->isStanding = false; CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 0, -31))); CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 32, -31))); CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 64, -31))); subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 0, 1), ho->id); subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 32, 1), ho->id); subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 64, 1), ho->id); subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 0, 33), ho->id); subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 32, 33), ho->id); subRect(hp.x, hp.y, hp.z, genRect(32, 32, 64, 33), ho->id); std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.end(), ocmptwo_cgin); std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.end(), ocmptwo_cgin); std::stable_sort(CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.end(), ocmptwo_cgin); } else if(details.dst.x-1 == details.src.x && details.dst.y+1 == details.src.y) //tr { ho->moveDir = 3; ho->isStanding = false; CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -1, -31))); CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 31, -31))); CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 63, -31))); CGI->mh->ttiles[hp.x+1][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, -31))); subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1, 1), ho->id); subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31, 1), ho->id); subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63, 1), ho->id); CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 1))); subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1, 33), ho->id); subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31, 33), ho->id); subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63, 33), ho->id); CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 33))); std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.end(), ocmptwo_cgin); std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.end(), ocmptwo_cgin); std::stable_sort(CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.end(), ocmptwo_cgin); std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y-2][hp.z].objects.end(), ocmptwo_cgin); std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.end(), ocmptwo_cgin); std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.end(), ocmptwo_cgin); } else if(details.dst.x-1 == details.src.x && details.dst.y == details.src.y) //r { ho->moveDir = 4; ho->isStanding = false; subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1, 0), ho->id); subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31, 0), ho->id); subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63, 0), ho->id); CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 0))); subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1, 32), ho->id); subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31, 32), ho->id); subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63, 32), ho->id); CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 32))); std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.end(), ocmptwo_cgin); std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.end(), ocmptwo_cgin); } else if(details.dst.x-1 == details.src.x && details.dst.y-1 == details.src.y) //br { ho->moveDir = 5; ho->isStanding = false; subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1, -1), ho->id); subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31, -1), ho->id); subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63, -1), ho->id); CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, -1))); subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1, 31), ho->id); subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31, 31), ho->id); subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63, 31), ho->id); CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 31))); CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -1, 63))); CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 31, 63))); CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 63, 63))); CGI->mh->ttiles[hp.x+1][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 63))); std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.end(), ocmptwo_cgin); std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.end(), ocmptwo_cgin); std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.end(), ocmptwo_cgin); std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.end(), ocmptwo_cgin); std::stable_sort(CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.end(), ocmptwo_cgin); std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y+1][hp.z].objects.end(), ocmptwo_cgin); } else if(details.dst.x == details.src.x && details.dst.y-1 == details.src.y) //b { ho->moveDir = 6; ho->isStanding = false; subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 0, -1), ho->id); subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 32, -1), ho->id); subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 64, -1), ho->id); subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 0, 31), ho->id); subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 32, 31), ho->id); subRect(hp.x, hp.y, hp.z, genRect(32, 32, 64, 31), ho->id); CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 0, 63))); CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 32, 63))); CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 64, 63))); std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.end(), ocmptwo_cgin); std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.end(), ocmptwo_cgin); std::stable_sort(CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.end(), ocmptwo_cgin); } else if(details.dst.x+1 == details.src.x && details.dst.y-1 == details.src.y) //bl { ho->moveDir = 7; ho->isStanding = false; CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, -1))); subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1, -1), ho->id); subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33, -1), ho->id); subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65, -1), ho->id); CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 31))); subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1, 31), ho->id); subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33, 31), ho->id); subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65, 31), ho->id); CGI->mh->ttiles[hp.x-3][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 63))); CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 1, 63))); CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 33, 63))); CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 65, 63))); std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.end(), ocmptwo_cgin); std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.end(), ocmptwo_cgin); std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y+1][hp.z].objects.end(), ocmptwo_cgin); std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.end(), ocmptwo_cgin); std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.end(), ocmptwo_cgin); std::stable_sort(CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.end(), ocmptwo_cgin); } else if(details.dst.x+1 == details.src.x && details.dst.y == details.src.y) //l { ho->moveDir = 8; ho->isStanding = false; CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 0))); subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1, 0), ho->id); subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33, 0), ho->id); subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65, 0), ho->id); CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 32))); subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1, 32), ho->id); subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33, 32), ho->id); subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65, 32), ho->id); std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.end(), ocmptwo_cgin); std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.end(), ocmptwo_cgin); } //first initializing done SDL_framerateDelay(mainFPSmng); // after first move //main moving for(int i=1; i<32; i+=4) { if(details.dst.x+1 == details.src.x && details.dst.y+1 == details.src.y) //tl { subRect(hp.x-3, hp.y-2, hp.z, genRect(32, 32, -31+i, -31+i), ho->id); subRect(hp.x-2, hp.y-2, hp.z, genRect(32, 32, 1+i, -31+i), ho->id); subRect(hp.x-1, hp.y-2, hp.z, genRect(32, 32, 33+i, -31+i), ho->id); subRect(hp.x, hp.y-2, hp.z, genRect(32, 32, 65+i, -31+i), ho->id); subRect(hp.x-3, hp.y-1, hp.z, genRect(32, 32, -31+i, 1+i), ho->id); subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1+i, 1+i), ho->id); subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33+i, 1+i), ho->id); subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65+i, 1+i), ho->id); subRect(hp.x-3, hp.y, hp.z, genRect(32, 32, -31+i, 33+i), ho->id); subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1+i, 33+i), ho->id); subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33+i, 33+i), ho->id); subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65+i, 33+i), ho->id); } else if(details.dst.x == details.src.x && details.dst.y+1 == details.src.y) //t { subRect(hp.x-2, hp.y-2, hp.z, genRect(32, 32, 0, -31+i), ho->id); subRect(hp.x-1, hp.y-2, hp.z, genRect(32, 32, 32, -31+i), ho->id); subRect(hp.x, hp.y-2, hp.z, genRect(32, 32, 64, -31+i), ho->id); subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 0, 1+i), ho->id); subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 32, 1+i), ho->id); subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 64, 1+i), ho->id); subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 0, 33+i), ho->id); subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 32, 33+i), ho->id); subRect(hp.x, hp.y, hp.z, genRect(32, 32, 64, 33+i), ho->id); } else if(details.dst.x-1 == details.src.x && details.dst.y+1 == details.src.y) //tr { subRect(hp.x-2, hp.y-2, hp.z, genRect(32, 32, -1-i, -31+i), ho->id); subRect(hp.x-1, hp.y-2, hp.z, genRect(32, 32, 31-i, -31+i), ho->id); subRect(hp.x, hp.y-2, hp.z, genRect(32, 32, 63-i, -31+i), ho->id); subRect(hp.x+1, hp.y-2, hp.z, genRect(32, 32, 95-i, -31+i), ho->id); subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1-i, 1+i), ho->id); subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31-i, 1+i), ho->id); subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63-i, 1+i), ho->id); subRect(hp.x+1, hp.y-1, hp.z, genRect(32, 32, 95-i, 1+i), ho->id); subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1-i, 33+i), ho->id); subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31-i, 33+i), ho->id); subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63-i, 33+i), ho->id); subRect(hp.x+1, hp.y, hp.z, genRect(32, 32, 95-i, 33+i), ho->id); } else if(details.dst.x-1 == details.src.x && details.dst.y == details.src.y) //r { subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1-i, 0), ho->id); subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31-i, 0), ho->id); subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63-i, 0), ho->id); subRect(hp.x+1, hp.y-1, hp.z, genRect(32, 32, 95-i, 0), ho->id); subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1-i, 32), ho->id); subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31-i, 32), ho->id); subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63-i, 32), ho->id); subRect(hp.x+1, hp.y, hp.z, genRect(32, 32, 95-i, 32), ho->id); } else if(details.dst.x-1 == details.src.x && details.dst.y-1 == details.src.y) //br { subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1-i, -1-i), ho->id); subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31-i, -1-i), ho->id); subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63-i, -1-i), ho->id); subRect(hp.x+1, hp.y-1, hp.z, genRect(32, 32, 95-i, -1-i), ho->id); subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1-i, 31-i), ho->id); subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31-i, 31-i), ho->id); subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63-i, 31-i), ho->id); subRect(hp.x+1, hp.y, hp.z, genRect(32, 32, 95-i, 31-i), ho->id); subRect(hp.x-2, hp.y+1, hp.z, genRect(32, 32, -1-i, 63-i), ho->id); subRect(hp.x-1, hp.y+1, hp.z, genRect(32, 32, 31-i, 63-i), ho->id); subRect(hp.x, hp.y+1, hp.z, genRect(32, 32, 63-i, 63-i), ho->id); subRect(hp.x+1, hp.y+1, hp.z, genRect(32, 32, 95-i, 63-i), ho->id); } else if(details.dst.x == details.src.x && details.dst.y-1 == details.src.y) //b { subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 0, -1-i), ho->id); subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 32, -1-i), ho->id); subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 64, -1-i), ho->id); subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 0, 31-i), ho->id); subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 32, 31-i), ho->id); subRect(hp.x, hp.y, hp.z, genRect(32, 32, 64, 31-i), ho->id); subRect(hp.x-2, hp.y+1, hp.z, genRect(32, 32, 0, 63-i), ho->id); subRect(hp.x-1, hp.y+1, hp.z, genRect(32, 32, 32, 63-i), ho->id); subRect(hp.x, hp.y+1, hp.z, genRect(32, 32, 64, 63-i), ho->id); } else if(details.dst.x+1 == details.src.x && details.dst.y-1 == details.src.y) //bl { subRect(hp.x-3, hp.y-1, hp.z, genRect(32, 32, -31+i, -1-i), ho->id); subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1+i, -1-i), ho->id); subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33+i, -1-i), ho->id); subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65+i, -1-i), ho->id); subRect(hp.x-3, hp.y, hp.z, genRect(32, 32, -31+i, 31-i), ho->id); subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1+i, 31-i), ho->id); subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33+i, 31-i), ho->id); subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65+i, 31-i), ho->id); subRect(hp.x-3, hp.y+1, hp.z, genRect(32, 32, -31+i, 63-i), ho->id); subRect(hp.x-2, hp.y+1, hp.z, genRect(32, 32, 1+i, 63-i), ho->id); subRect(hp.x-1, hp.y+1, hp.z, genRect(32, 32, 33+i, 63-i), ho->id); subRect(hp.x, hp.y+1, hp.z, genRect(32, 32, 65+i, 63-i), ho->id); } else if(details.dst.x+1 == details.src.x && details.dst.y == details.src.y) //l { subRect(hp.x-3, hp.y-1, hp.z, genRect(32, 32, -31+i, 0), ho->id); subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1+i, 0), ho->id); subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33+i, 0), ho->id); subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65+i, 0), ho->id); subRect(hp.x-3, hp.y, hp.z, genRect(32, 32, -31+i, 32), ho->id); subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1+i, 32), ho->id); subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33+i, 32), ho->id); subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65+i, 32), ho->id); } LOCPLINT->adventureInt->update(); //updating screen CSDL_Ext::update(screen); CGI->screenh->updateScreen(); ++LOCPLINT->adventureInt->animValHitCount; //for animations if(LOCPLINT->adventureInt->animValHitCount == 4) { LOCPLINT->adventureInt->animValHitCount = 0; ++LOCPLINT->adventureInt->anim; LOCPLINT->adventureInt->updateScreen = true; } ++LOCPLINT->adventureInt->heroAnim; SDL_Delay(5); SDL_framerateDelay(mainFPSmng); //for animation purposes } //for(int i=1; i<32; i+=4) //main moving done //finishing move if(details.dst.x+1 == details.src.x && details.dst.y+1 == details.src.y) //tl { delObjRect(hp.x, hp.y-2, hp.z, ho->id); delObjRect(hp.x, hp.y-1, hp.z, ho->id); delObjRect(hp.x, hp.y, hp.z, ho->id); delObjRect(hp.x-1, hp.y, hp.z, ho->id); delObjRect(hp.x-2, hp.y, hp.z, ho->id); delObjRect(hp.x-3, hp.y, hp.z, ho->id); } else if(details.dst.x == details.src.x && details.dst.y+1 == details.src.y) //t { delObjRect(hp.x, hp.y, hp.z, ho->id); delObjRect(hp.x-1, hp.y, hp.z, ho->id); delObjRect(hp.x-2, hp.y, hp.z, ho->id); } else if(details.dst.x-1 == details.src.x && details.dst.y+1 == details.src.y) //tr { delObjRect(hp.x-2, hp.y-2, hp.z, ho->id); delObjRect(hp.x-2, hp.y-1, hp.z, ho->id); delObjRect(hp.x+1, hp.y, hp.z, ho->id); delObjRect(hp.x, hp.y, hp.z, ho->id); delObjRect(hp.x-1, hp.y, hp.z, ho->id); delObjRect(hp.x-2, hp.y, hp.z, ho->id); } else if(details.dst.x-1 == details.src.x && details.dst.y == details.src.y) //r { delObjRect(hp.x-2, hp.y-1, hp.z, ho->id); delObjRect(hp.x-2, hp.y, hp.z, ho->id); } else if(details.dst.x-1 == details.src.x && details.dst.y-1 == details.src.y) //br { delObjRect(hp.x-2, hp.y+1, hp.z, ho->id); delObjRect(hp.x-2, hp.y, hp.z, ho->id); delObjRect(hp.x+1, hp.y-1, hp.z, ho->id); delObjRect(hp.x, hp.y-1, hp.z, ho->id); delObjRect(hp.x-1, hp.y-1, hp.z, ho->id); delObjRect(hp.x-2, hp.y-1, hp.z, ho->id); } else if(details.dst.x == details.src.x && details.dst.y-1 == details.src.y) //b { delObjRect(hp.x, hp.y-1, hp.z, ho->id); delObjRect(hp.x-1, hp.y-1, hp.z, ho->id); delObjRect(hp.x-2, hp.y-1, hp.z, ho->id); } else if(details.dst.x+1 == details.src.x && details.dst.y-1 == details.src.y) //bl { delObjRect(hp.x, hp.y-1, hp.z, ho->id); delObjRect(hp.x-1, hp.y-1, hp.z, ho->id); delObjRect(hp.x-2, hp.y-1, hp.z, ho->id); delObjRect(hp.x-3, hp.y-1, hp.z, ho->id); delObjRect(hp.x, hp.y, hp.z, ho->id); delObjRect(hp.x, hp.y+1, hp.z, ho->id); } else if(details.dst.x+1 == details.src.x && details.dst.y == details.src.y) //l { delObjRect(hp.x, hp.y-1, hp.z, ho->id); delObjRect(hp.x, hp.y, hp.z, ho->id); } ho->pos = details.dst; //copy of hero's position //ho->moveDir = 0; //move ended ho->isStanding = true; //move finished CGI->mh->recalculateHideVisPosUnderObj(details.ho, true); adventureInt->minimap.draw(); adventureInt->heroList.updateMove(ho); } void CPlayerInterface::heroKilled(const CGHeroInstance* hero) { heroWins.erase(hero->ID); } void CPlayerInterface::heroCreated(const CGHeroInstance * hero) { if(heroWins.find(hero->subID)==heroWins.end()) heroWins.insert(std::pair(hero->subID,infoWin(hero))); } SDL_Surface * CPlayerInterface::drawPrimarySkill(const CGHeroInstance *curh, SDL_Surface *ret, int from, int to) { char * buf = new char[10]; for (int i=from;iprimSkills[i],buf,10); printAtMiddle(buf,84+28*i,68,GEOR13,zwykly,ret); } delete[] buf; return ret; } SDL_Surface * CPlayerInterface::drawHeroInfoWin(const CGHeroInstance * curh) { char * buf = new char[10]; blueToPlayersAdv(hInfo,playerID,1); SDL_Surface * ret = SDL_DisplayFormat(hInfo); SDL_SetColorKey(ret,SDL_SRCCOLORKEY,SDL_MapRGB(ret->format,0,255,255)); printAt(curh->name,75,15,GEOR13,zwykly,ret); drawPrimarySkill(curh, ret); for (std::map >::const_iterator i=curh->army.slots.begin(); i!=curh->army.slots.end();i++) { blitAt(CGI->creh->smallImgs[(*i).second.first->idNumber],slotsPos[(*i).first].first+1,slotsPos[(*i).first].second+1,ret); itoa((*i).second.second,buf,10); printAtMiddle(buf,slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+39,GEORM,zwykly,ret); } blitAt(curh->type->portraitLarge,11,12,ret); itoa(curh->mana,buf,10); printAtMiddle(buf,166,109,GEORM,zwykly,ret); //mana points delete[] buf; blitAt(morale22->ourImages[curh->getCurrentMorale()+3].bitmap,14,84,ret); blitAt(luck22->ourImages[curh->getCurrentLuck()+3].bitmap,14,101,ret); //SDL_SaveBMP(ret,"inf1.bmp"); return ret; } SDL_Surface * CPlayerInterface::drawTownInfoWin(const CGTownInstance * curh) { char * buf = new char[10]; blueToPlayersAdv(tInfo,playerID,1); SDL_Surface * ret = SDL_DisplayFormat(tInfo); SDL_SetColorKey(ret,SDL_SRCCOLORKEY,SDL_MapRGB(ret->format,0,255,255)); printAt(curh->name,75,15,GEOR13,zwykly,ret); int pom = curh->fortLevel() - 1; if(pom<0) pom = 3; blitAt(forts->ourImages[pom].bitmap,115,42,ret); if((pom=curh->hallLevel())>=0) blitAt(halls->ourImages[pom].bitmap,77,42,ret); itoa(curh->dailyIncome(),buf,10); printAtMiddle(buf,167,70,GEORM,zwykly,ret); for (std::map >::const_iterator i=curh->army.slots.begin(); i!=curh->army.slots.end();i++) { if(!i->second.first) continue; blitAt(CGI->creh->smallImgs[(*i).second.first->idNumber],slotsPos[(*i).first].first+1,slotsPos[(*i).first].second+1,ret); itoa((*i).second.second,buf,10); printAtMiddle(buf,slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+39,GEORM,zwykly,ret); } //blit town icon pom = curh->subID*2; if (!curh->hasFort()) pom += F_NUMBER*2; if(curh->builded >= MAX_BUILDING_PER_TURN) pom++; blitAt(bigTownPic->ourImages[pom].bitmap,13,13,ret); delete[] buf; return ret; } void CPlayerInterface::openTownWindow(const CGTownInstance * town) { adventureInt->hide(); //timeHandler t; //t.getDif(); castleInt = new CCastleInterface(town,true); //std::cout << "Loading town screen: " << t.getDif() < draws info about selected town/hero { if (specific) { switch (specific->ID) { case 34: return drawHeroInfoWin(dynamic_cast(specific)); break; case 98: return drawTownInfoWin(dynamic_cast(specific)); break; default: return NULL; break; } } else { switch (adventureInt->selection.type) { case HEROI_TYPE: { const CGHeroInstance * curh = (const CGHeroInstance *)adventureInt->selection.selected; return drawHeroInfoWin(curh); } case TOWNI_TYPE: { return drawTownInfoWin((const CGTownInstance *)adventureInt->selection.selected); } default: return NULL; } } return NULL; } void CPlayerInterface::handleMouseMotion(SDL_Event *sEvent) { for (int i=0; ipos,sEvent->motion.x,sEvent->motion.y)) { if (!hoverable[i]->hovered) hoverable[i]->hover(true); } else if (hoverable[i]->hovered) { hoverable[i]->hover(false); } } for(int i=0; istrongInterest || isItIn(&motioninterested[i]->pos,sEvent->motion.x,sEvent->motion.y)) { motioninterested[i]->mouseMoved(sEvent->motion); } } if(sEvent->motion.x<15) { LOCPLINT->adventureInt->scrollingLeft = true; } else { LOCPLINT->adventureInt->scrollingLeft = false; } if(sEvent->motion.x>screen->w-15) { LOCPLINT->adventureInt->scrollingRight = true; } else { LOCPLINT->adventureInt->scrollingRight = false; } if(sEvent->motion.y<15) { LOCPLINT->adventureInt->scrollingUp = true; } else { LOCPLINT->adventureInt->scrollingUp = false; } if(sEvent->motion.y>screen->h-15) { LOCPLINT->adventureInt->scrollingDown = true; } else { LOCPLINT->adventureInt->scrollingDown = false; } } void CPlayerInterface::handleKeyUp(SDL_Event *sEvent) { switch (sEvent->key.keysym.sym) { case SDLK_LEFT: { LOCPLINT->adventureInt->scrollingLeft = false; break; } case (SDLK_RIGHT): { LOCPLINT->adventureInt->scrollingRight = false; break; } case (SDLK_UP): { LOCPLINT->adventureInt->scrollingUp = false; break; } case (SDLK_DOWN): { LOCPLINT->adventureInt->scrollingDown = false; break; } case (SDLK_u): { adventureInt->underground.clickLeft(false); break; } case (SDLK_m): { adventureInt->moveHero.clickLeft(false); break; } case (SDLK_e): { adventureInt->endTurn.clickLeft(false); break; } } } void CPlayerInterface::handleKeyDown(SDL_Event *sEvent) { switch (sEvent->key.keysym.sym) { case SDLK_LEFT: { LOCPLINT->adventureInt->scrollingLeft = true; break; } case (SDLK_RIGHT): { LOCPLINT->adventureInt->scrollingRight = true; break; } case (SDLK_UP): { LOCPLINT->adventureInt->scrollingUp = true; break; } case (SDLK_DOWN): { LOCPLINT->adventureInt->scrollingDown = true; break; } case (SDLK_q): { exit(0); break; } case (SDLK_u): { adventureInt->underground.clickLeft(true); break; } case (SDLK_m): { adventureInt->moveHero.clickLeft(true); break; } case (SDLK_e): { adventureInt->endTurn.clickLeft(true); break; } } } void CPlayerInterface::handleEvent(SDL_Event *sEvent) { current = sEvent; if(sEvent->type == SDL_MOUSEMOTION) { CGI->curh->cursorMove(sEvent->motion.x, sEvent->motion.y); } if(sEvent->type==SDL_QUIT) exit(0); else if (sEvent->type==SDL_KEYDOWN) { handleKeyDown(sEvent); } //keydown end else if(sEvent->type==SDL_KEYUP) { handleKeyUp(sEvent); }//keyup end else if(sEvent->type==SDL_MOUSEMOTION) { handleMouseMotion(sEvent); } //mousemotion end else if ((sEvent->type==SDL_MOUSEBUTTONDOWN) && (sEvent->button.button == SDL_BUTTON_LEFT)) { LOGE("Left mouse button down1"); for(int i=0; ipos,sEvent->motion.x,sEvent->motion.y)) { lclickable[i]->clickLeft(true); } } } else if ((sEvent->type==SDL_MOUSEBUTTONUP) && (sEvent->button.button == SDL_BUTTON_LEFT)) { for(int i=0; ipos,sEvent->motion.x,sEvent->motion.y)) { lclickable[i]->clickLeft(false); } else lclickable[i]->clickLeft(boost::logic::indeterminate); } } else if ((sEvent->type==SDL_MOUSEBUTTONDOWN) && (sEvent->button.button == SDL_BUTTON_RIGHT)) { for(int i=0; ipos,sEvent->motion.x,sEvent->motion.y)) { rclickable[i]->clickRight(true); } } } else if ((sEvent->type==SDL_MOUSEBUTTONUP) && (sEvent->button.button == SDL_BUTTON_RIGHT)) { for(int i=0; ipos,sEvent->motion.x,sEvent->motion.y)) { rclickable[i]->clickRight(false); } else rclickable[i]->clickRight(boost::logic::indeterminate); } } current = NULL; } //event end int3 CPlayerInterface::repairScreenPos(int3 pos) { if(pos.x<=-Woff) pos.x = -Woff+1; if(pos.y<=-Hoff) pos.y = -Hoff+1; if(pos.x>CGI->mh->reader->map.width - this->adventureInt->terrain.tilesw + Woff) pos.x = CGI->mh->reader->map.width - this->adventureInt->terrain.tilesw + Woff; if(pos.y>CGI->mh->reader->map.height - this->adventureInt->terrain.tilesh + Hoff) pos.y = CGI->mh->reader->map.height - this->adventureInt->terrain.tilesh + Hoff; return pos; } void CPlayerInterface::heroPrimarySkillChanged(const CGHeroInstance * hero, int which, int val) { SDL_FreeSurface(heroWins[hero->subID]);//TODO: moznaby zmieniac jedynie fragment bitmapy zwiazany z dana umiejetnoscia heroWins[hero->subID] = infoWin(hero); //a nie przerysowywac calosc. Troche roboty, obecnie chyba nie wartej swieczki. if (adventureInt->selection.selected == hero) adventureInt->infoBar.draw(); return; } void CPlayerInterface::receivedResource(int type, int val) { adventureInt->resdatabar.draw(); } void CPlayerInterface::showSelDialog(std::string text, std::vector & components, int askID) { adventureInt->hide(); //dezaktywacja starego interfejsu CSelWindow * temp = CMessage::genSelWindow(text,LOCPLINT->playerID,35,components,playerID); LOCPLINT->objsToBlit.push_back(temp); temp->pos.x=300-(temp->pos.w/2); temp->pos.y=300-(temp->pos.h/2); temp->okb.pos.x = temp->okb.posr.x + temp->pos.x; temp->okb.pos.y = temp->okb.posr.y + temp->pos.y; temp->okb.activate(); for (int i=0;icomponents.size();i++) { temp->components[i]->activate(); temp->components[i]->pos.x += temp->pos.x; temp->components[i]->pos.y += temp->pos.y; } temp->ID = askID; components[0]->clickLeft(true); } void CPlayerInterface::heroVisitsTown(const CGHeroInstance* hero, const CGTownInstance * town) { openTownWindow(town); } void CPlayerInterface::garrisonChanged(const CGObjectInstance * obj) { if(obj->ID == 34) //hero { const CGHeroInstance * hh; if(hh = dynamic_cast(obj)) { SDL_FreeSurface(heroWins[hh->subID]); heroWins[hh->subID] = infoWin(hh); } CHeroWindow * hw = dynamic_cast(curint); if(hw) { hw->garInt->recreateSlots(); hw->garInt->show(); } else if(castleInt == curint) //opened town window - redraw town garrsion slots (change is within hero garr) { castleInt->garr->highlighted = NULL; castleInt->garr->recreateSlots(); } } else if (obj->ID == 98) //town { const CGTownInstance * tt; if(tt = dynamic_cast(obj)) { SDL_FreeSurface(townWins[tt->identifier]); townWins[tt->identifier] = infoWin(tt); } const CCastleInterface *ci = dynamic_cast(curint); if(ci) { ci->garr->highlighted = NULL; ci->garr->recreateSlots(); } } } void CPlayerInterface::buildChanged(const CGTownInstance *town, int buildingID, int what) //what: 1 - built, 2 - demolished { if(curint!=castleInt) return; if(castleInt->town!=town) return; switch(what) { case 1: castleInt->addBuilding(buildingID); break; case 2: castleInt->removeBuilding(buildingID); break; } } void CPlayerInterface::battleStart(CCreatureSet * army1, CCreatureSet * army2, int3 tile, CGHeroInstance *hero1, CGHeroInstance *hero2, tribool side) //called by engine when battle starts; side=0 - left, side=1 - right { curint->deactivate(); curint = new CBattleInterface(army1,army2,hero1,hero2); curint->activate(); LOCPLINT->objsToBlit.push_back(dynamic_cast(curint)); } void CPlayerInterface::battlefieldPrepared(int battlefieldType, std::vector obstacles) //called when battlefield is prepared, prior the battle beginning { } void CPlayerInterface::battleNewRound(int round) //called at the beggining of each turn, round=-1 is the tactic phase, round=0 is the first "normal" turn { dynamic_cast(curint)->newRound(round); } void CPlayerInterface::actionStarted(BattleAction action)//occurs BEFORE every action taken by any stack or by the hero { } void CPlayerInterface::actionFinished(BattleAction action)//occurs AFTER every action taken by any stack or by the hero { //dynamic_cast(curint)->givenCommand = -1; } BattleAction CPlayerInterface::activeStack(int stackID) //called when it's turn of that stack { unsigned char showCount = 0; dynamic_cast(curint)->stackActivated(stackID); while(!dynamic_cast(curint)->givenCommand) //while current unit can perform an action { ++showCount; SDL_Event sEvent; while (SDL_PollEvent(&sEvent)) //wait for event... { LOCPLINT->handleEvent(&sEvent); } if(showCount%2==0) for(int i=0;ishow(); //SDL_Flip(screen); CSDL_Ext::update(screen); /*timeHandler th; th.getDif(); int tv = th.getDif(); for (int i=0;i<((CBattleInterface*)this->curint)->timeinterested.size();i++) { if (timeinterested[i]->toNextTick>=0) timeinterested[i]->toNextTick-=tv; if (timeinterested[i]->toNextTick<0) timeinterested[i]->tick(); }*/ SDL_Delay(1); //give time for other apps SDL_framerateDelay(mainFPSmng); } BattleAction ret = *(dynamic_cast(curint)->givenCommand); delete dynamic_cast(curint)->givenCommand; dynamic_cast(curint)->givenCommand = NULL; return ret; } void CPlayerInterface::battleEnd(CCreatureSet * army1, CCreatureSet * army2, CArmedInstance *hero1, CArmedInstance *hero2, std::vector capturedArtifacts, int expForWinner, bool winner) { dynamic_cast(curint)->deactivate(); LOCPLINT->objsToBlit.erase(std::find(LOCPLINT->objsToBlit.begin(),LOCPLINT->objsToBlit.end(),dynamic_cast(curint))); delete dynamic_cast(curint); curint = adventureInt; adventureInt->activate(); } void CPlayerInterface::battleStackMoved(int ID, int dest, bool startMoving, bool endMoving) { dynamic_cast(curint)->stackMoved(ID, dest, startMoving, endMoving); } void CPlayerInterface::battleStackAttacking(int ID, int dest) { dynamic_cast(curint)->stackAttacking(ID, dest); } void CPlayerInterface::showComp(SComponent comp) { adventureInt->infoBar.showComp(&comp,4000); } void CPlayerInterface::showInfoDialog(std::string text, std::vector & components) { curint->deactivate(); //dezaktywacja starego interfejsu CInfoWindow * temp = CMessage::genIWindow(text,LOCPLINT->playerID,32,components); LOCPLINT->objsToBlit.push_back(temp); temp->pos.x=300-(temp->pos.w/2); temp->pos.y=300-(temp->pos.h/2); temp->okb.pos.x = temp->okb.posr.x + temp->pos.x; temp->okb.pos.y = temp->okb.posr.y + temp->pos.y; temp->okb.activate(); for (int i=0;icomponents.size();i++) { temp->components[i]->activate(); temp->components[i]->pos.x += temp->pos.x; temp->components[i]->pos.y += temp->pos.y; } } void CPlayerInterface::removeObjToBlit(IShowable* obj) { objsToBlit.erase (std::find(objsToBlit.begin(),objsToBlit.end(),obj)); //delete obj; } void CPlayerInterface::tileRevealed(int3 pos) { adventureInt->minimap.showTile(pos); } void CPlayerInterface::tileHidden(int3 pos) { adventureInt->minimap.hideTile(pos); } void CPlayerInterface::openHeroWindow(const CGHeroInstance *hero) { adventureInt->heroWindow->setHero(hero); this->objsToBlit.push_back(adventureInt->heroWindow); adventureInt->hide(); adventureInt->heroWindow->activate(); } CStatusBar::CStatusBar(int x, int y, std::string name, int maxw) { bg=CGI->bitmaph->loadBitmap(name); SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255)); pos.x=x; pos.y=y; if(maxw >= 0) pos.w = std::min(bg->w,maxw); else pos.w=bg->w; pos.h=bg->h; middlex=(pos.w/2)+x; middley=(bg->h/2)+y; } CStatusBar::~CStatusBar() { SDL_FreeSurface(bg); } void CStatusBar::clear() { current=""; SDL_Rect pom = genRect(pos.h,pos.w,pos.x,pos.y); SDL_BlitSurface(bg,&genRect(pos.h,pos.w,0,0),screen,&pom); } void CStatusBar::print(std::string text) { current=text; SDL_Rect pom = genRect(pos.h,pos.w,pos.x,pos.y); SDL_BlitSurface(bg,&genRect(pos.h,pos.w,0,0),screen,&pom); printAtMiddle(current,middlex,middley,GEOR13,zwykly); } void CStatusBar::show() { SDL_Rect pom = genRect(pos.h,pos.w,pos.x,pos.y); SDL_BlitSurface(bg,&genRect(pos.h,pos.w,0,0),screen,&pom); printAtMiddle(current,middlex,middley,GEOR13,zwykly); } std::string CStatusBar::getCurrent() { return current; } void CList::activate() { ClickableL::activate(); ClickableR::activate(); Hoverable::activate(); KeyInterested::activate(); MotionInterested::activate(); }; void CList::deactivate() { ClickableL::deactivate(); ClickableR::deactivate(); Hoverable::deactivate(); KeyInterested::deactivate(); MotionInterested::deactivate(); }; void CList::clickLeft(tribool down) { }; CList::CList(int Size) :SIZE(Size) { } CHeroList::CHeroList(int Size) :CList(Size) { pos = genRect(192,64,609,196); arrupp = genRect(16,64,609,196); arrdop = genRect(16,64,609,372); //32px per hero posmobx = 610; posmoby = 213; posporx = 617; pospory = 212; posmanx = 666; posmany = 213; arrup = CGI->spriteh->giveDef("IAM012.DEF"); arrdo = CGI->spriteh->giveDef("IAM013.DEF"); mobile = CGI->spriteh->giveDef("IMOBIL.DEF"); mana = CGI->spriteh->giveDef("IMANA.DEF"); empty = CGI->bitmaph->loadBitmap("HPSXXX.bmp"); selection = CGI->bitmaph->loadBitmap("HPSYYY.bmp"); SDL_SetColorKey(selection,SDL_SRCCOLORKEY,SDL_MapRGB(selection->format,0,255,255)); from = 0; pressed = indeterminate; } void CHeroList::init() { bg = CSDL_Ext::newSurface(68,193,screen); SDL_BlitSurface(LOCPLINT->adventureInt->bg,&genRect(193,68,607,196),bg,&genRect(193,68,0,0)); } void CHeroList::genList() { int howMany = LOCPLINT->cb->howManyHeroes(); for (int i=0;i(LOCPLINT->cb->getHeroInfo(LOCPLINT->playerID,i,0),NULL)); } } void CHeroList::select(int which) { if (which<0) { selected = which; LOCPLINT->adventureInt->selection.selected = LOCPLINT->adventureInt->terrain.currentPath = NULL; draw(); LOCPLINT->adventureInt->infoBar.draw(NULL); } if (which>=items.size()) return; selected = which; LOCPLINT->adventureInt->centerOn(items[which].first->pos); LOCPLINT->adventureInt->selection.type = HEROI_TYPE; LOCPLINT->adventureInt->selection.selected = items[which].first; LOCPLINT->adventureInt->terrain.currentPath = items[which].second; draw(); LOCPLINT->adventureInt->townList.draw(); LOCPLINT->adventureInt->infoBar.draw(NULL); } void CHeroList::clickLeft(tribool down) { if (down) { /***************************ARROWS*****************************************/ if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && from>0) { blitAt(arrup->ourImages[1].bitmap,arrupp.x,arrupp.y); pressed = true; return; } else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && (items.size()-from>5)) { blitAt(arrdo->ourImages[1].bitmap,arrdop.x,arrdop.y); pressed = false; return; } /***************************HEROES*****************************************/ int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y; hx-=pos.x; hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h; int ny = hy/32; if (ny>=5 || ny<0) return; if ( (ny+from)==selected && (LOCPLINT->adventureInt->selection.type == HEROI_TYPE)) LOCPLINT->openHeroWindow(items[selected].first);//print hero screen select(ny+from); } else { if (indeterminate(pressed)) return; if (pressed) //up { blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y); pressed = indeterminate; if (!down) { from--; if (from<0) from=0; draw(); } } else if (!pressed) //down { blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y); pressed = indeterminate; if (!down) { from++; //if (fromcurrent->motion.x,LOCPLINT->current->motion.y)) { if (from>0) LOCPLINT->adventureInt->statusbar.print(CGI->preth->zelp[303].first); else LOCPLINT->adventureInt->statusbar.clear(); return; } else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y)) { if ((items.size()-from) > 5) LOCPLINT->adventureInt->statusbar.print(CGI->preth->zelp[304].first); else LOCPLINT->adventureInt->statusbar.clear(); return; } //if not buttons then heroes int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y; hx-=pos.x; hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h; int ny = hy/32; if ((ny>5 || ny<0) || (from+ny>=items.size())) { LOCPLINT->adventureInt->statusbar.clear(); return; } std::vector temp; temp.push_back(items[from+ny].first->name); temp.push_back(items[from+ny].first->type->heroClass->name); LOCPLINT->adventureInt->statusbar.print( processStr(CGI->generaltexth->allTexts[15],temp) ); //select(ny+from); } void CHeroList::clickRight(tribool down) { if (down) { /***************************ARROWS*****************************************/ if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && from>0) { LOCPLINT->adventureInt->handleRightClick(CGI->preth->zelp[303].second,down,this); } else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && (items.size()-from>5)) { LOCPLINT->adventureInt->handleRightClick(CGI->preth->zelp[304].second,down,this); } //if not buttons then heroes int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y; hx-=pos.x; hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h; int ny = hy/32; if ((ny>5 || ny<0) || (from+ny>=items.size())) { return; } //show popup CInfoPopup * ip = new CInfoPopup(LOCPLINT->heroWins[items[from+ny].first->subID],LOCPLINT->current->motion.x-LOCPLINT->heroWins[items[from+ny].first->subID]->w,LOCPLINT->current->motion.y-LOCPLINT->heroWins[items[from+ny].first->subID]->h,false); ip->activate(); } else { LOCPLINT->adventureInt->handleRightClick(CGI->preth->zelp[303].second,down,this); LOCPLINT->adventureInt->handleRightClick(CGI->preth->zelp[304].second,down,this); } } void CHeroList::hover (bool on) { } void CHeroList::keyPressed (SDL_KeyboardEvent & key) { } void CHeroList::updateHList() { items.clear(); genList(); if(selected>=items.size()) select(items.size()-1); if(items.size()==0) LOCPLINT->adventureInt->townList.select(0); else select(selected); } void CHeroList::updateMove(const CGHeroInstance* which) //draws move points bar { int ser = LOCPLINT->cb->getHeroSerial(which); ser -= from; int pom = (which->movement)/100; blitAt(mobile->ourImages[pom].bitmap,posmobx,posmoby+ser*32); //move point } void CHeroList::draw() { for (int iT=0+from;iT<5+from;iT++) { int i = iT-from; if (iT>=items.size()) { blitAt(mobile->ourImages[0].bitmap,posmobx,posmoby+i*32); blitAt(mana->ourImages[0].bitmap,posmanx,posmany+i*32); blitAt(empty,posporx,pospory+i*32); continue; } int pom = (LOCPLINT->cb->getHeroInfo(LOCPLINT->playerID,iT,0)->movement)/100; if (pom>25) pom=25; if (pom<0) pom=0; blitAt(mobile->ourImages[pom].bitmap,posmobx,posmoby+i*32); //move point pom = (LOCPLINT->cb->getHeroInfo(LOCPLINT->playerID,iT,0)->mana)/5; //bylo: .../10; if (pom>25) pom=25; if (pom<0) pom=0; blitAt(mana->ourImages[pom].bitmap,posmanx,posmany+i*32); //mana SDL_Surface * temp = LOCPLINT->cb->getHeroInfo(LOCPLINT->playerID,iT,0)->type->portraitSmall; blitAt(temp,posporx,pospory+i*32); if ((selected == iT) && (LOCPLINT->adventureInt->selection.type == HEROI_TYPE)) { blitAt(selection,posporx,pospory+i*32); } //TODO: support for custom portraits } if (from>0) blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y); else blitAt(arrup->ourImages[2].bitmap,arrupp.x,arrupp.y); if (items.size()-from>5) blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y); else blitAt(arrdo->ourImages[2].bitmap,arrdop.x,arrdop.y); } void CRecrutationWindow::close() { deactivate(); delete this; LOCPLINT->curint->activate(); CCastleInterface *pom; if(pom=dynamic_cast(LOCPLINT->curint)) pom->showAll(); } void CRecrutationWindow::Max() { slider->moveTo(slider->amount); } void CRecrutationWindow::Buy() { rec->recruit(creatures[which].ID,slider->value); close(); } void CRecrutationWindow::Cancel() { close(); } void CRecrutationWindow::sliderMoved(int to) { } void CRecrutationWindow::clickLeft(tribool down) { int curx = 192 + 51 - (102*creatures.size()/2) - (18*(creatures.size()-1)/2); for(int i=0;icurrent->motion.x,LOCPLINT->current->motion.y)) { which = i; curx = 192 + 51 - (102*creatures.size()/2) - (18*(creatures.size()-1)/2); for(int j=0;jobjsToBlit.push_back(this); ClickableL::activate(); buy->activate(); max->activate(); cancel->activate(); slider->activate(); } void CRecrutationWindow::deactivate() { LOCPLINT->objsToBlit.erase(std::find(LOCPLINT->objsToBlit.begin(),LOCPLINT->objsToBlit.end(),this)); ClickableL::deactivate(); buy->deactivate(); max->deactivate(); cancel->deactivate(); slider->deactivate(); } void CRecrutationWindow::show(SDL_Surface * to) { static char c=0; blitAt(bitmap,pos.x,pos.y,to?to:screen); buy->show(); max->show(); cancel->show(); slider->show(); char pom[15]; itoa(creatures[which].amount,pom,10); //available printAtMiddle(pom,pos.x+205,pos.y+252,GEOR13,zwykly,screen); itoa(slider->value,pom,10); //recruit printAtMiddle(pom,pos.x+279,pos.y+252,GEOR13,zwykly,screen); printAtMiddle(CGI->generaltexth->allTexts[16] + " " + CGI->creh->creatures[creatures[which].ID].namePl,pos.x+243,pos.y+32,GEOR16,tytulowy,screen); //eg "Recruit Dragon flies" int curx = pos.x+115-creatures[which].res.size()*16; for(int i=0;itownh->resources->ourImages[creatures[which].res[i].first].bitmap,curx,pos.y+243,screen); blitAt(CGI->townh->resources->ourImages[creatures[which].res[i].first].bitmap,curx+258,pos.y+243,screen); itoa(creatures[which].res[i].second,pom,10); printAtMiddle(pom,curx+12,pos.y+286,GEOR13,zwykly,screen); itoa(creatures[which].res[i].second * slider->value,pom,10); printAtMiddle(pom,curx+12+258,pos.y+286,GEOR13,zwykly,screen); curx+=32; } curx = pos.x + 192 + 102 - (102*creatures.size()/2) - (18*(creatures.size()-1)/2); for(int i=0;icreh->backgrounds[CGI->creh->creatures[creatures[i].ID].faction],curx-50,pos.y+130-65); creatures[i].anim->nextFrameMiddle(screen,curx+20,pos.y+110,true,!(c%2),false); curx += 120; } c++; } CRecrutationWindow::CRecrutationWindow(std::vector > &Creatures, IRecruit *irec) //creatures - pairs :rec(irec) { which = 0; creatures.resize(Creatures.size()); for(int i=0;icreh->creatures[Creatures[i].first].cost.size();j++) if(CGI->creh->creatures[Creatures[i].first].cost[j]) creatures[i].res.push_back(std::make_pair(j,CGI->creh->creatures[Creatures[i].first].cost[j])); creatures[i].anim = new CCreatureAnimation(CGI->creh->creatures[Creatures[i].first].animDefName); } SDL_Surface *hhlp = CGI->bitmaph->loadBitmap("TPRCRT.bmp"); blueToPlayersAdv(hhlp,LOCPLINT->playerID); bitmap = SDL_ConvertSurface(hhlp,screen->format,0); //na 8bitowej mapie by sie psulo SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255)); SDL_FreeSurface(hhlp); pos.x = screen->w/2 - bitmap->w/2; pos.y = screen->h/2 - bitmap->h/2; pos.w = bitmap->w; pos.h = bitmap->h; slider = new CSlider(pos.x+176,pos.y+279,135,this,&CRecrutationWindow::sliderMoved,1,creatures[0].amount,0,true); std::string pom; printAtMiddle(CGI->generaltexth->allTexts[346],113,231,GEOR13,zwykly,bitmap); //cost per troop t printAtMiddle(CGI->generaltexth->allTexts[465],205,231,GEOR13,zwykly,bitmap); //available t printAtMiddle(CGI->generaltexth->allTexts[16],279,231,GEOR13,zwykly,bitmap); //recruit t printAtMiddle(CGI->generaltexth->allTexts[466],373,231,GEOR13,zwykly,bitmap); //total cost t drawBorder(bitmap,172,222,67,42,int3(239,215,123)); drawBorder(bitmap,246,222,67,42,int3(239,215,123)); drawBorder(bitmap,64,222,99,76,int3(239,215,123)); drawBorder(bitmap,322,222,99,76,int3(239,215,123)); drawBorder(bitmap,133,312,66,34,int3(173,142,66)); drawBorder(bitmap,211,312,66,34,int3(173,142,66)); drawBorder(bitmap,289,312,66,34,int3(173,142,66)); //border for creatures int curx = 192 + 51 - (102*creatures.size()/2) - (18*(creatures.size()-1)/2); for(int i=0;i("","",&CRecrutationWindow::Max,pos.x+134,pos.y+313,"IRCBTNS.DEF",this); buy = new AdventureMapButton("","",&CRecrutationWindow::Buy,pos.x+212,pos.y+313,"IBY6432.DEF",this); cancel = new AdventureMapButton("","",&CRecrutationWindow::Cancel,pos.x+290,pos.y+313,"ICN6432.DEF",this); LOCPLINT->curint->deactivate(); //AdventureMapButton( std::string Name, std::string HelpBox, void(T::*Function)(), //int x, int y, std::string defName, T* Owner, bool activ=false, std::vector * add = NULL, bool playerColoredButton = true );//c-tor }//(int x, int y, int totalw, T*Owner,void(T::*Moved)(int to), int Capacity, int Amount, int Value, bool Horizontal) CRecrutationWindow::~CRecrutationWindow() { SDL_FreeSurface(bitmap); delete slider; } CSplitWindow::CSplitWindow(int cid, int max, CGarrisonInt *Owner) { c=cid; slider = NULL; gar = Owner; bitmap = CGI->bitmaph->loadBitmap("GPUCRDIV.bmp"); pos.x = screen->w/2 - bitmap->w/2; pos.y = screen->h/2 - bitmap->h/2; pos.w = bitmap->w; pos.h = bitmap->h; ok = new AdventureMapButton("","",&CSplitWindow::split,pos.x+20,pos.y+263,"IOK6432.DEF",this); cancel = new AdventureMapButton("","",&CSplitWindow::close,pos.x+214,pos.y+263,"ICN6432.DEF",this); slider = new CSlider(pos.x+21,pos.y+194,257,this,&CSplitWindow::sliderMoved,1,max,0,true); a1 = max; a2 = 0; anim = new CCreatureAnimation(CGI->creh->creatures[cid].animDefName); anim->setType(1); std::string title = CGI->generaltexth->allTexts[256]; boost::algorithm::replace_first(title,"%s",CGI->creh->creatures[cid].namePl); printAtMiddle(title,150,34,GEOR16,tytulowy,bitmap); } CSplitWindow::~CSplitWindow() { SDL_FreeSurface(bitmap); } void CSplitWindow::activate() { LOCPLINT->objsToBlit.push_back(this); KeyInterested::activate(); ok->activate(); cancel->activate(); slider->activate(); } void CSplitWindow::deactivate() { LOCPLINT->objsToBlit.erase(std::find(LOCPLINT->objsToBlit.begin(),LOCPLINT->objsToBlit.end(),this)); KeyInterested::deactivate(); ok->deactivate(); cancel->deactivate(); slider->deactivate(); } void CSplitWindow::split() { gar->splitStacks(a2); close(); } void CSplitWindow::close() { deactivate(); delete this; LOCPLINT->curint->activate(); CCastleInterface *c = dynamic_cast(LOCPLINT->curint); if(c) c->showAll(); } void CSplitWindow::sliderMoved(int to) { a2 = to; if(slider) a1 = slider->amount - to; } void CSplitWindow::show(SDL_Surface * to) { char pom[15]; blitAt(bitmap,pos.x,pos.y,screen); ok->show(); cancel->show(); slider->show(); itoa(a1,pom,10); printAtMiddle(pom,pos.x+70,pos.y+237,GEOR16,zwykly,screen); itoa(a2,pom,10); printAtMiddle(pom,pos.x+233,pos.y+237,GEOR16,zwykly,screen); blitAt(CGI->creh->backgrounds[CGI->creh->creatures[c].faction],pos.x+20,pos.y+54); anim->nextFrameMiddle(screen,pos.x+20+70,pos.y+54+55,true,false,false); blitAt(CGI->creh->backgrounds[CGI->creh->creatures[c].faction],pos.x+177,pos.y+54); anim->nextFrameMiddle(screen,pos.x+177+70,pos.y+54+55,true,false,false); } void CSplitWindow::keyPressed (SDL_KeyboardEvent & key) { //TODO: zeby sie dalo recznie wpisywac }