/* * GlobalLobbyWindow.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "GlobalLobbyObserver.h" #include "../windows/CWindowObject.h" class GlobalLobbyWidget; struct GlobalLobbyAccount; struct GlobalLobbyRoom; class GlobalLobbyWindow final : public CWindowObject, public GlobalLobbyObserver { std::string chatHistory; std::string currentChannelType; std::string currentChannelName; std::shared_ptr widget; std::set unreadChannels; public: GlobalLobbyWindow(); // Callbacks for UI void doSendChatMessage(); void doCreateGameRoom(); void doOpenChannel(const std::string & channelType, const std::string & channelName, const std::string & roomDescription); void doInviteAccount(const std::string & accountID); void doJoinRoom(const std::string & roomID); /// Returns true if provided chat channel is the one that is currently open in UI bool isChannelOpen(const std::string & channelType, const std::string & channelName) const; /// Returns true if provided channel has unread messages (only messages that were received after login) bool isChannelUnread(const std::string & channelType, const std::string & channelName) const; // Callbacks for network packs void onGameChatMessage(const std::string & sender, const std::string & message, const std::string & when, const std::string & channelType, const std::string & channelName); void refreshChatText(); void onActiveAccounts(const std::vector & accounts) override; void onActiveGameRooms(const std::vector & rooms) override; void onMatchesHistory(const std::vector & history); void onInviteReceived(const std::string & invitedRoomID); void onJoinedRoom(); void onLeftRoom(); };