/* * PlayerGotTurn.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "PlayerGotTurn.h" #include namespace events { SubscriptionRegistry * PlayerGotTurn::getRegistry() { static std::unique_ptr> Instance = make_unique>(); return Instance.get(); } void PlayerGotTurn::defaultExecute(const EventBus * bus, const ExecHandler & execHandler, PlayerColor & player) { CPlayerGotTurn event; event.setPlayer(player); bus->executeEvent(event, execHandler); player = event.getPlayer(); } CPlayerGotTurn::CPlayerGotTurn() = default; bool CPlayerGotTurn::isEnabled() const { return true; } PlayerColor CPlayerGotTurn::getPlayer() const { return player; } void CPlayerGotTurn::setPlayer(const PlayerColor & value) { player = value; } int32_t CPlayerGotTurn::getPlayerIndex() const { return player.getNum(); } void CPlayerGotTurn::setPlayerIndex(int32_t value) { player = PlayerColor(value); } }