/* * csettingsview_moc.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "csettingsview_moc.h" #include "ui_csettingsview_moc.h" #include "mainwindow_moc.h" #include "../modManager/cmodlistview_moc.h" #include "../jsonutils.h" #include "../languages.h" #include "../launcherdirs.h" #include "../updatedialog_moc.h" #include #include #include "../../lib/CConfigHandler.h" #include "../../lib/VCMIDirs.h" namespace { QString resolutionToString(const QSize & resolution) { return QString{"%1x%2"}.arg(resolution.width()).arg(resolution.height()); } static const std::string cursorTypesList[] = { "auto", "hardware", "software" }; } void CSettingsView::setDisplayList() { QStringList list; for (const auto screen : QGuiApplication::screens()) list << QString{"%1 - %2"}.arg(screen->name(), resolutionToString(screen->size())); if(list.count() < 2) { ui->comboBoxDisplayIndex->hide(); ui->labelDisplayIndex->hide(); fillValidResolutionsForScreen(0); } else { int displayIndex = settings["video"]["displayIndex"].Integer(); ui->comboBoxDisplayIndex->addItems(list); // calls fillValidResolutions() in slot ui->comboBoxDisplayIndex->setCurrentIndex(displayIndex); } } void CSettingsView::loadSettings() { ui->comboBoxShowIntro->setCurrentIndex(settings["video"]["showIntro"].Bool()); #ifdef Q_OS_IOS ui->comboBoxFullScreen->setCurrentIndex(true); ui->comboBoxFullScreen->setDisabled(true); #else ui->comboBoxFullScreen->setCurrentIndex(settings["video"]["fullscreen"].Bool()); if (settings["video"]["realFullscreen"].Bool()) ui->comboBoxFullScreen->setCurrentIndex(2); #endif ui->comboBoxFriendlyAI->setCurrentText(QString::fromStdString(settings["server"]["friendlyAI"].String())); ui->comboBoxNeutralAI->setCurrentText(QString::fromStdString(settings["server"]["neutralAI"].String())); ui->comboBoxEnemyAI->setCurrentText(QString::fromStdString(settings["server"]["enemyAI"].String())); ui->comboBoxPlayerAI->setCurrentText(QString::fromStdString(settings["server"]["playerAI"].String())); ui->spinBoxNetworkPort->setValue(settings["server"]["port"].Integer()); ui->comboBoxAutoCheck->setCurrentIndex(settings["launcher"]["autoCheckRepositories"].Bool()); JsonNode urls = settings["launcher"]["repositoryURL"]; ui->plainTextEditRepos->blockSignals(true); // Do not report loading as change of data ui->plainTextEditRepos->clear(); for(auto entry : urls.Vector()) ui->plainTextEditRepos->appendPlainText(QString::fromUtf8(entry.String().c_str())); ui->plainTextEditRepos->blockSignals(false); ui->lineEditUserDataDir->setText(pathToQString(VCMIDirs::get().userDataPath())); ui->lineEditGameDir->setText(pathToQString(VCMIDirs::get().binaryPath())); ui->lineEditTempDir->setText(pathToQString(VCMIDirs::get().userLogsPath())); ui->comboBoxAutoSave->setCurrentIndex(settings["general"]["saveFrequency"].Integer() > 0 ? 1 : 0); Languages::fillLanguages(ui->comboBoxLanguage, false); std::string cursorType = settings["video"]["cursor"].String(); size_t cursorTypeIndex = boost::range::find(cursorTypesList, cursorType) - cursorTypesList; ui->comboBoxCursorType->setCurrentIndex((int)cursorTypeIndex); } void CSettingsView::fillValidResolutions(bool isExtraResolutionsModEnabled) { this->isExtraResolutionsModEnabled = isExtraResolutionsModEnabled; fillValidResolutionsForScreen(ui->comboBoxDisplayIndex->isVisible() ? ui->comboBoxDisplayIndex->currentIndex() : 0); } void CSettingsView::fillValidResolutionsForScreen(int screenIndex) { ui->comboBoxResolution->blockSignals(true); // avoid saving wrong resolution after adding first item from the list ui->comboBoxResolution->clear(); // TODO: read available resolutions from all mods QVariantList resolutions; if(isExtraResolutionsModEnabled) { const auto extrasResolutionsPath = settings["launcher"]["extraResolutionsModPath"].String().c_str(); const auto extrasResolutionsJson = JsonUtils::JsonFromFile(CLauncherDirs::get().modsPath() + extrasResolutionsPath); resolutions = extrasResolutionsJson.toMap().value(QLatin1String{"GUISettings"}).toList(); } if(resolutions.isEmpty()) { ui->comboBoxResolution->blockSignals(false); ui->comboBoxResolution->addItem(resolutionToString({800, 600})); return; } const auto screens = qGuiApp->screens(); const auto currentScreen = screenIndex < screens.size() ? screens[screenIndex] : qGuiApp->primaryScreen(); const auto screenSize = currentScreen->size(); MAYBE_UNUSED(screenSize); for(const auto & entry : resolutions) { const auto resolutionMap = entry.toMap().value(QLatin1String{"resolution"}).toMap(); if(resolutionMap.isEmpty()) continue; const auto widthValue = resolutionMap[QLatin1String{"x"}]; const auto heightValue = resolutionMap[QLatin1String{"y"}]; if(!widthValue.isValid() || !heightValue.isValid()) continue; const QSize resolution{widthValue.toInt(), heightValue.toInt()}; #ifndef VCMI_IOS if(screenSize.width() < resolution.width() || screenSize.height() < resolution.height()) continue; #endif ui->comboBoxResolution->addItem(resolutionToString(resolution)); } int resX = settings["video"]["screenRes"]["width"].Integer(); int resY = settings["video"]["screenRes"]["height"].Integer(); int resIndex = ui->comboBoxResolution->findText(resolutionToString({resX, resY})); ui->comboBoxResolution->setCurrentIndex(resIndex); ui->comboBoxResolution->blockSignals(false); // if selected resolution no longer exists, force update value to the first resolution if(resIndex == -1) ui->comboBoxResolution->setCurrentIndex(0); } CSettingsView::CSettingsView(QWidget * parent) : QWidget(parent), ui(new Ui::CSettingsView) { ui->setupUi(this); ui->lineEditBuildVersion->setText(QString::fromStdString(GameConstants::VCMI_VERSION)); loadSettings(); } CSettingsView::~CSettingsView() { delete ui; } void CSettingsView::on_comboBoxResolution_currentTextChanged(const QString & arg1) { QStringList list = arg1.split("x"); Settings node = settings.write["video"]["screenRes"]; node["width"].Float() = list[0].toInt(); node["height"].Float() = list[1].toInt(); } void CSettingsView::on_comboBoxFullScreen_currentIndexChanged(int index) { Settings nodeFullscreen = settings.write["video"]["fullscreen"]; Settings nodeRealFullscreen = settings.write["video"]["realFullscreen"]; nodeFullscreen->Bool() = (index != 0); nodeRealFullscreen->Bool() = (index == 2); } void CSettingsView::on_comboBoxAutoCheck_currentIndexChanged(int index) { Settings node = settings.write["launcher"]["autoCheckRepositories"]; node->Bool() = index; } void CSettingsView::on_comboBoxDisplayIndex_currentIndexChanged(int index) { Settings node = settings.write["video"]; node["displayIndex"].Float() = index; fillValidResolutionsForScreen(index); } void CSettingsView::on_comboBoxPlayerAI_currentIndexChanged(const QString & arg1) { Settings node = settings.write["server"]["playerAI"]; node->String() = arg1.toUtf8().data(); } void CSettingsView::on_comboBoxFriendlyAI_currentIndexChanged(const QString & arg1) { Settings node = settings.write["server"]["friendlyAI"]; node->String() = arg1.toUtf8().data(); } void CSettingsView::on_comboBoxNeutralAI_currentIndexChanged(const QString & arg1) { Settings node = settings.write["server"]["neutralAI"]; node->String() = arg1.toUtf8().data(); } void CSettingsView::on_comboBoxEnemyAI_currentIndexChanged(const QString & arg1) { Settings node = settings.write["server"]["enemyAI"]; node->String() = arg1.toUtf8().data(); } void CSettingsView::on_spinBoxNetworkPort_valueChanged(int arg1) { Settings node = settings.write["server"]["port"]; node->Float() = arg1; } void CSettingsView::on_plainTextEditRepos_textChanged() { Settings node = settings.write["launcher"]["repositoryURL"]; QStringList list = ui->plainTextEditRepos->toPlainText().split('\n'); node->Vector().clear(); for(QString line : list) { if(line.trimmed().size() > 0) { JsonNode entry; entry.String() = line.trimmed().toUtf8().data(); node->Vector().push_back(entry); } } } void CSettingsView::on_openTempDir_clicked() { QDesktopServices::openUrl(QUrl::fromLocalFile(QFileInfo(ui->lineEditTempDir->text()).absoluteFilePath())); } void CSettingsView::on_openUserDataDir_clicked() { QDesktopServices::openUrl(QUrl::fromLocalFile(QFileInfo(ui->lineEditUserDataDir->text()).absoluteFilePath())); } void CSettingsView::on_openGameDataDir_clicked() { QDesktopServices::openUrl(QUrl::fromLocalFile(QFileInfo(ui->lineEditGameDir->text()).absoluteFilePath())); } void CSettingsView::on_comboBoxShowIntro_currentIndexChanged(int index) { Settings node = settings.write["video"]["showIntro"]; node->Bool() = index; } void CSettingsView::on_changeGameDataDir_clicked() { } void CSettingsView::on_comboBoxAutoSave_currentIndexChanged(int index) { Settings node = settings.write["general"]["saveFrequency"]; node->Integer() = index; } void CSettingsView::on_updatesButton_clicked() { UpdateDialog::showUpdateDialog(true); } void CSettingsView::on_comboBoxLanguage_currentIndexChanged(int index) { Settings node = settings.write["general"]["language"]; QString selectedLanguage = ui->comboBoxLanguage->itemData(index).toString(); node->String() = selectedLanguage.toStdString(); if(auto * mainWindow = dynamic_cast(qApp->activeWindow())) mainWindow->updateTranslation(); } void CSettingsView::changeEvent(QEvent *event) { if(event->type() == QEvent::LanguageChange) { ui->retranslateUi(this); Languages::fillLanguages(ui->comboBoxLanguage, false); loadTranslation(); } QWidget::changeEvent(event); } void CSettingsView::showEvent(QShowEvent * event) { loadTranslation(); QWidget::showEvent(event); } void CSettingsView::on_comboBoxCursorType_currentIndexChanged(int index) { Settings node = settings.write["video"]["cursor"]; node->String() = cursorTypesList[index]; } void CSettingsView::on_listWidgetSettings_currentRowChanged(int currentRow) { QVector targetWidgets = { ui->labelGeneral, ui->labelVideo, ui->labelArtificialIntelligence, ui->labelDataDirs, ui->labelRepositories }; QWidget * currentTarget = targetWidgets[currentRow]; // We want to scroll in a way that will put target widget in topmost visible position // To show not just header, but all settings in this group as well // In order to do that, let's scroll to the very bottom and the scroll back up until target widget is visible int maxPosition = ui->settingsScrollArea->verticalScrollBar()->maximum(); ui->settingsScrollArea->verticalScrollBar()->setValue(maxPosition); ui->settingsScrollArea->ensureWidgetVisible(currentTarget, 5, 5); } void CSettingsView::loadTranslation() { Languages::fillLanguages(ui->comboBoxLanguageBase, true); QString baseLanguage = Languages::getHeroesDataLanguage(); auto * mainWindow = dynamic_cast(qApp->activeWindow()); if (!mainWindow) return; QString languageName = QString::fromStdString(settings["general"]["language"].String()); QString modName = mainWindow->getModView()->getTranslationModName(languageName); bool translationExists = !modName.isEmpty(); bool translationNeeded = languageName != baseLanguage; bool showTranslation = translationNeeded && translationExists; ui->labelTranslation->setVisible(showTranslation); ui->labelTranslationStatus->setVisible(showTranslation); ui->pushButtonTranslation->setVisible(showTranslation); if (!translationExists || !translationNeeded) return; bool translationAvailable = mainWindow->getModView()->isModAvailable(modName); bool translationEnabled = mainWindow->getModView()->isModEnabled(modName); ui->pushButtonTranslation->setVisible(!translationEnabled); if (translationEnabled) { ui->labelTranslationStatus->setText(tr("Active")); } if (!translationEnabled && !translationAvailable) { ui->labelTranslationStatus->setText(tr("Disabled")); ui->pushButtonTranslation->setText(tr("Enable")); } if (translationAvailable) { ui->labelTranslationStatus->setText(tr("Not Installed")); ui->pushButtonTranslation->setText(tr("Install")); } } void CSettingsView::on_pushButtonTranslation_clicked() { auto * mainWindow = dynamic_cast(qApp->activeWindow()); assert(mainWindow); if (!mainWindow) return; QString languageName = QString::fromStdString(settings["general"]["language"].String()); QString modName = mainWindow->getModView()->getTranslationModName(languageName); assert(!modName.isEmpty()); if (modName.isEmpty()) return; if (mainWindow->getModView()->isModAvailable(modName)) { mainWindow->switchToModsTab(); mainWindow->getModView()->doInstallMod(modName); } else { mainWindow->getModView()->enableModByName(modName); } } void CSettingsView::on_comboBoxLanguageBase_currentIndexChanged(int index) { Settings node = settings.write["general"]["gameDataLanguage"]; QString selectedLanguage = ui->comboBoxLanguageBase->itemData(index).toString(); node->String() = selectedLanguage.toStdString(); }