#include "StdInc.h" #include "CBuildingHandler.h" /* * CBuildingHandler.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ BuildingID CBuildingHandler::campToERMU( int camp, int townType, std::set builtBuildings ) { using namespace boost::assign; static const std::vector campToERMU = list_of(BuildingID::TOWN_HALL)(BuildingID::CITY_HALL) (BuildingID::CAPITOL)(BuildingID::FORT)(BuildingID::CITADEL)(BuildingID::CASTLE)(BuildingID::TAVERN) (BuildingID::BLACKSMITH)(BuildingID::MARKETPLACE)(BuildingID::RESOURCE_SILO)(BuildingID::NONE) (BuildingID::MAGES_GUILD_1)(BuildingID::MAGES_GUILD_2)(BuildingID::MAGES_GUILD_3)(BuildingID::MAGES_GUILD_4) (BuildingID::MAGES_GUILD_5) (BuildingID::SHIPYARD)(BuildingID::GRAIL) (BuildingID::SPECIAL_1)(BuildingID::SPECIAL_2)(BuildingID::SPECIAL_3)(BuildingID::SPECIAL_4) ; //creature generators with banks - handled separately if (camp < campToERMU.size()) { return campToERMU[camp]; } static const std::vector hordeLvlsPerTType[GameConstants::F_NUMBER] = {list_of(2), list_of(1), list_of(1)(4), list_of(0)(2), list_of(0), list_of(0), list_of(0), list_of(0), list_of(0)}; int curPos = campToERMU.size(); for (int i=0; i 1) { if(vstd::contains(builtBuildings, 37 + hordeLvlsPerTType[townType][1])) //if upgraded dwelling is built return BuildingID::HORDE_2_UPGR; else //upgraded dwelling not presents return BuildingID::HORDE_2; } } } } curPos++; } } assert(0); return BuildingID::NONE; //not found }