project(libvcmi) cmake_minimum_required(VERSION 2.6) include_directories(${CMAKE_HOME_DIRECTORY} ${CMAKE_CURRENT_SOURCE_DIRECTORY} ${CMAKE_HOME_DIRECTORY}/lib) include_directories(${Boost_INCLUDE_DIRS} ${SDL_INCLUDE_DIR} ${ZLIB_INCLUDE_DIR}) set(lib_SRCS StdInc.cpp filesystem/AdapterLoaders.cpp filesystem/CCompressedStream.cpp filesystem/CFilesystemLoader.cpp filesystem/CArchiveLoader.cpp filesystem/CFileInfo.cpp filesystem/CMemoryStream.cpp filesystem/CBinaryReader.cpp filesystem/CFileInputStream.cpp filesystem/CZipLoader.cpp filesystem/Filesystem.cpp filesystem/ResourceID.cpp mapObjects/CArmedInstance.cpp mapObjects/CBank.cpp mapObjects/CGHeroInstance.cpp mapObjects/CGMarket.cpp mapObjects/CGPandoraBox.cpp mapObjects/CGTownInstance.cpp mapObjects/CObjectClassesHandler.cpp mapObjects/CObjectHandler.cpp mapObjects/CommonConstructors.cpp mapObjects/CQuest.cpp mapObjects/CRewardableConstructor.cpp mapObjects/CRewardableObject.cpp mapObjects/JsonRandom.cpp mapObjects/MiscObjects.cpp mapObjects/ObjectTemplate.cpp logging/CBasicLogConfigurator.cpp logging/CLogger.cpp mapping/CCampaignHandler.cpp mapping/CMap.cpp mapping/CMapEditManager.cpp mapping/CMapInfo.cpp mapping/CMapService.cpp mapping/MapFormatH3M.cpp mapping/MapFormatJson.cpp rmg/CMapGenerator.cpp rmg/CMapGenOptions.cpp rmg/CRmgTemplate.cpp rmg/CRmgTemplateZone.cpp rmg/CRmgTemplateStorage.cpp rmg/CZoneGraphGenerator.cpp rmg/CZonePlacer.cpp BattleAction.cpp BattleHex.cpp BattleState.cpp CArtHandler.cpp CBattleCallback.cpp CBonusTypeHandler.cpp CBuildingHandler.cpp CConfigHandler.cpp CConsoleHandler.cpp CCreatureHandler.cpp CCreatureSet.cpp CGameInterface.cpp CGeneralTextHandler.cpp CHeroHandler.cpp CModHandler.cpp CObstacleInstance.cpp CRandomGenerator.cpp CSpellHandler.cpp CThreadHelper.cpp CTownHandler.cpp GameConstants.cpp HeroBonus.cpp JsonDetail.cpp JsonNode.cpp LogicalExpression.cpp ResourceSet.cpp VCMI_Lib.cpp VCMIDirs.cpp IHandlerBase.cpp IGameCallback.cpp CGameInfoCallback.cpp CGameState.cpp Connection.cpp NetPacksLib.cpp registerTypes/RegisterTypes.cpp registerTypes/TypesClientPacks1.cpp registerTypes/TypesClientPacks2.cpp registerTypes/TypesMapObjects1.cpp registerTypes/TypesMapObjects2.cpp registerTypes/TypesMapObjects3.cpp registerTypes/TypesPregamePacks.cpp registerTypes/TypesServerPacks.cpp ) set(lib_HEADERS ../Global.h filesystem/CInputStream.h filesystem/ISimpleResourceLoader.h mapObjects/MapObjects.h CSoundBase.h AI_Base.h CondSh.h ConstTransitivePtr.h CBonusTypeHandler.h CScriptingModule.h CStopWatch.h FunctionList.h GameConstants.h StringConstants.h IGameEventsReceiver.h int3.h CGameStateFwd.h Interprocess.h NetPacks.h NetPacksBase.h StartInfo.h UnlockGuard.h VCMIDirs.h vcmi_endian.h ) add_library(vcmi SHARED ${lib_SRCS} ${lib_HEADERS}) set_target_properties(vcmi PROPERTIES XCODE_ATTRIBUTE_LD_DYLIB_INSTALL_NAME "@rpath/libvcmi.dylib") set_target_properties(vcmi PROPERTIES COMPILE_DEFINITIONS "VCMI_DLL=1") target_link_libraries(vcmi minizip ${Boost_LIBRARIES} ${SDL_LIBRARY} ${ZLIB_LIBRARIES} ${SYSTEM_LIBS}) if(WIN32) set_target_properties(vcmi PROPERTIES OUTPUT_NAME VCMI_lib) endif() set_target_properties(vcmi PROPERTIES ${PCH_PROPERTIES}) cotire(vcmi) if (NOT APPLE) # Already inside vcmiclient bundle install(TARGETS vcmi RUNTIME DESTINATION ${LIB_DIR} LIBRARY DESTINATION ${LIB_DIR}) endif()