/* * IMarket.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "IMarket.h" #include "CArtHandler.h" #include "CCreatureHandler.h" #include "CGObjectInstance.h" #include "CObjectHandler.h" #include "../VCMI_Lib.h" VCMI_LIB_NAMESPACE_BEGIN bool IMarket::getOffer(int id1, int id2, int &val1, int &val2, EMarketMode mode) const { switch(mode) { case EMarketMode::RESOURCE_RESOURCE: { double effectiveness = std::min((getMarketEfficiency() + 1.0) / 20.0, 0.5); double r = VLC->objh->resVals[id1]; //value of given resource double g = VLC->objh->resVals[id2] / effectiveness; //value of wanted resource if(r>g) //if given resource is more expensive than wanted { val2 = static_cast(ceil(r / g)); val1 = 1; } else //if wanted resource is more expensive { val1 = static_cast((g / r) + 0.5); val2 = 1; } } break; case EMarketMode::CREATURE_RESOURCE: { const double effectivenessArray[] = {0.0, 0.3, 0.45, 0.50, 0.65, 0.7, 0.85, 0.9, 1.0}; double effectiveness = effectivenessArray[std::min(getMarketEfficiency(), 8)]; double r = VLC->creatures()->getByIndex(id1)->getRecruitCost(EGameResID::GOLD); //value of given creature in gold double g = VLC->objh->resVals[id2] / effectiveness; //value of wanted resource if(r>g) //if given resource is more expensive than wanted { val2 = static_cast(ceil(r / g)); val1 = 1; } else //if wanted resource is more expensive { val1 = static_cast((g / r) + 0.5); val2 = 1; } } break; case EMarketMode::RESOURCE_PLAYER: val1 = 1; val2 = 1; break; case EMarketMode::RESOURCE_ARTIFACT: { double effectiveness = std::min((getMarketEfficiency() + 3.0) / 20.0, 0.6); double r = VLC->objh->resVals[id1]; //value of offered resource double g = VLC->artifacts()->getByIndex(id2)->getPrice() / effectiveness; //value of bought artifact in gold if(id1 != 6) //non-gold prices are doubled r /= 2; val1 = std::max(1, static_cast((g / r) + 0.5)); //don't sell arts for less than 1 resource val2 = 1; } break; case EMarketMode::ARTIFACT_RESOURCE: { double effectiveness = std::min((getMarketEfficiency() + 3.0) / 20.0, 0.6); double r = VLC->artifacts()->getByIndex(id1)->getPrice() * effectiveness; double g = VLC->objh->resVals[id2]; // if(id2 != 6) //non-gold prices are doubled // r /= 2; val1 = 1; val2 = std::max(1, static_cast((r / g) + 0.5)); //at least one resource is given in return } break; case EMarketMode::CREATURE_EXP: { val1 = 1; val2 = (CreatureID(id1).toEntity(VLC)->getAIValue() / 40) * 5; } break; case EMarketMode::ARTIFACT_EXP: { val1 = 1; int givenClass = ArtifactID(id1).toArtifact()->getArtClassSerial(); if(givenClass < 0 || givenClass > 3) { val2 = 0; return false; } static constexpr int expPerClass[] = {1000, 1500, 3000, 6000}; val2 = expPerClass[givenClass]; } break; default: assert(0); return false; } return true; } bool IMarket::allowsTrade(EMarketMode mode) const { return false; } int IMarket::availableUnits(EMarketMode mode, int marketItemSerial) const { switch(mode) { case EMarketMode::RESOURCE_RESOURCE: case EMarketMode::ARTIFACT_RESOURCE: case EMarketMode::CREATURE_RESOURCE: return -1; default: return 1; } } std::vector IMarket::availableItemsIds(EMarketMode mode) const { std::vector ret; switch(mode) { case EMarketMode::RESOURCE_RESOURCE: case EMarketMode::ARTIFACT_RESOURCE: case EMarketMode::CREATURE_RESOURCE: for (auto res : GameResID::ALL_RESOURCES()) ret.push_back(res); } return ret; } IMarket::IMarket() { } std::vector IMarket::availableModes() const { std::vector ret; for (EMarketMode i = static_cast(0); i < EMarketMode::MARKET_AFTER_LAST_PLACEHOLDER; i = vstd::next(i, 1)) if(allowsTrade(i)) ret.push_back(i); return ret; } VCMI_LIB_NAMESPACE_END