/* * GlobalLobbyWindow.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "GlobalLobbyWindow.h" #include "GlobalLobbyClient.h" #include "GlobalLobbyServerSetup.h" #include "GlobalLobbyWidget.h" #include "../CServerHandler.h" #include "../gui/CGuiHandler.h" #include "../gui/WindowHandler.h" #include "../widgets/TextControls.h" #include "../widgets/ObjectLists.h" #include "../../lib/CConfigHandler.h" #include "../../lib/MetaString.h" GlobalLobbyWindow::GlobalLobbyWindow() : CWindowObject(BORDERED) { OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE; widget = std::make_shared(this); pos = widget->pos; center(); widget->getAccountNameLabel()->setText(settings["lobby"]["displayName"].String()); } void GlobalLobbyWindow::doSendChatMessage() { std::string messageText = widget->getMessageInput()->getText(); JsonNode toSend; toSend["type"].String() = "sendChatMessage"; toSend["messageText"].String() = messageText; CSH->getGlobalLobby().sendMessage(toSend); widget->getMessageInput()->setText(""); } void GlobalLobbyWindow::doCreateGameRoom() { GH.windows().createAndPushWindow(); // TODO: // start local server and supply our UUID / client credentials to it // server logs into lobby ( uuid = client, mode = server ). This creates 'room' in mode 'empty' // server starts accepting connections from players (including host) // client connects to local server // client sends createGameRoom query to lobby with own / server UUID and mode 'direct' (non-proxy) // client requests to change room status to private or public } void GlobalLobbyWindow::doInviteAccount(const std::string & accountID) { } void GlobalLobbyWindow::doJoinRoom(const std::string & roomID) { } void GlobalLobbyWindow::onGameChatMessage(const std::string & sender, const std::string & message, const std::string & when) { MetaString chatMessageFormatted; chatMessageFormatted.appendRawString("[%s] {%s}: %s\n"); chatMessageFormatted.replaceRawString(when); chatMessageFormatted.replaceRawString(sender); chatMessageFormatted.replaceRawString(message); chatHistory += chatMessageFormatted.toString(); widget->getGameChat()->setText(chatHistory); } void GlobalLobbyWindow::onActiveAccounts(const std::vector & accounts) { widget->getAccountList()->reset(); } void GlobalLobbyWindow::onActiveRooms(const std::vector & rooms) { widget->getRoomList()->reset(); }