/* * RandomMapTab.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "CSelectionBase.h" #include "../../lib/FunctionList.h" #include "../../lib/GameConstants.h" #include "../../lib/rmg/CRmgTemplate.h" #include "../gui/InterfaceObjectConfigurable.h" VCMI_LIB_NAMESPACE_BEGIN class CMapGenOptions; VCMI_LIB_NAMESPACE_END class CToggleButton; class CLabel; class CLabelGroup; class CSlider; class CPicture; class RandomMapTab : public InterfaceObjectConfigurable { public: RandomMapTab(); void updateMapInfoByHost(); void setMapGenOptions(std::shared_ptr opts); void setTemplate(const CRmgTemplate *); CMapGenOptions & obtainMapGenOptions() {return *mapGenOptions;} CFunctionList, std::shared_ptr)> mapInfoChanged; private: void deactivateButtonsFrom(CToggleGroup & group, const std::set & allowed); std::vector getPossibleMapSizes(); std::shared_ptr mapGenOptions; std::shared_ptr mapInfo; //options allowed - need to store as impact each other std::set playerCountAllowed, playerTeamsAllowed, compCountAllowed, compTeamsAllowed; }; class TemplatesDropBox : public InterfaceObjectConfigurable { struct ListItem : public InterfaceObjectConfigurable { TemplatesDropBox & dropBox; const CRmgTemplate * item = nullptr; ListItem(const JsonNode &, TemplatesDropBox &, Point position); void updateItem(int index, const CRmgTemplate * item = nullptr); void hover(bool on) override; void clickPressed(const Point & cursorPosition) override; void clickReleased(const Point & cursorPosition) override; }; friend struct ListItem; public: TemplatesDropBox(RandomMapTab & randomMapTab, int3 size); bool receiveEvent(const Point & position, int eventType) const override; void clickPressed(const Point & cursorPosition) override; void setTemplate(const CRmgTemplate *); private: std::shared_ptr buildListItem(const JsonNode & config); void sliderMove(int slidPos); void updateListItems(); RandomMapTab & randomMapTab; std::vector> listItems; std::vector curItems; }; class TeamAlignmentsWidget: public InterfaceObjectConfigurable { public: TeamAlignmentsWidget(RandomMapTab & randomMapTab); private: std::shared_ptr background; std::shared_ptr labels; std::shared_ptr buttonOk, buttonCancel; std::vector> players; std::vector> placeholders; };