#pragma once

/*
 * CGeneralTextHandler.h, part of VCMI engine
 *
 * Authors: listed in file AUTHORS in main folder
 *
 * License: GNU General Public License v2.0 or later
 * Full text of license available in license.txt file, in main folder
 *
 */

class CInputStream;

/// Parser for any text files from H3
class CLegacyConfigParser
{
	std::unique_ptr<char[]> data;
	char * curr;
	char * end;

	void init(const std::unique_ptr<CInputStream> & input);

	/// extracts part of quoted string.
	std::string extractQuotedPart();

	/// extracts quoted string. Any end of lines are ignored, double-quote is considered as "escaping"
	std::string extractQuotedString();

	/// extracts non-quoted string
	std::string extractNormalString();

public:
	/// read one entry from current line. Return ""/0 if end of line reached
	std::string readString();
	float readNumber();

	template <typename numeric>
	std::vector<numeric> readNumArray(size_t size)
	{
		std::vector<numeric> ret;
		ret.reserve(size);
		while (size--)
			ret.push_back(readNumber());
		return ret;
	}

	/// returns true if next entry is empty
	bool isNextEntryEmpty() const;

	/// end current line
	bool endLine();

	CLegacyConfigParser(std::string URI);
	CLegacyConfigParser(const std::unique_ptr<CInputStream> & input);
};

class DLL_LINKAGE CGeneralTextHandler //Handles general texts
{
public:
	std::vector<std::string> allTexts;

	std::vector<std::string> arraytxt;
	std::vector<std::string> primarySkillNames;
	std::vector<std::string> jktexts;
	std::vector<std::string> heroscrn;
	std::vector<std::string> overview;//text for Kingdom Overview window
	std::vector<std::string> colors; //names of player colors ("red",...)
	std::vector<std::string> capColors; //names of player colors with first letter capitalized ("Red",...)
	std::vector<std::string> turnDurations; //turn durations for pregame (1 Minute ... Unlimited) 

	//towns
	std::vector<std::string> tcommands, hcommands, fcommands; //texts for town screen, town hall screen and fort screen
	std::vector<std::string> tavernInfo;

	std::vector<std::pair<std::string,std::string> > zelp;
	std::vector<std::string> lossCondtions;
	std::vector<std::string> victoryConditions;

	//objects
	std::vector<std::string> names; //vector of objects; i-th object in vector has subnumber i
	std::vector<std::string> creGens; //names of creatures' generators
	std::vector<std::string> creGens4; //names of multiple creatures' generators
	std::vector<std::string> advobtxt;
	std::vector<std::string> xtrainfo;
	std::vector<std::string> restypes; //names of resources
	std::vector<std::string> terrainNames;
	std::vector<std::string> randsign;
	std::vector<std::pair<std::string,std::string> > mines; //first - name; second - event description
	std::vector<std::string> seerEmpty;
	std::vector <std::vector <std::vector <std::string> > >  quests; //[quest][type][index]
	//type: quest, progress, complete, rollover, log OR time limit //index: 0-2 seer hut, 3-5 border guard
	std::vector<std::string> seerNames;
	std::vector<std::string> tentColors;
	std::vector<std::string> threat; //power rating for neutral stacks

	//sec skills
	std::vector <std::string>  skillName;
	std::vector <std::vector <std::string> > skillInfoTexts; //[id][level] : level 0 - basic; 2 - advanced
	std::vector<std::string> levels;
	std::vector<std::string> zcrexp; //more or less useful content of that file

	//campaigns
	std::vector <std::string> campaignMapNames;
	std::vector < std::vector <std::string> > campaignRegionNames;

	void readToVector(std::string sourceName, std::vector<std::string> & dest);
	CGeneralTextHandler();
};