Source: vcmi Section: games Priority: extra Maintainer: frank zago Build-Depends: debhelper (>= 7), cdbs (>= 0.4.49), autotools-dev, libsdl-image1.2-dev, libsdl-ttf2.0-dev, libsdl-mixer1.2-dev, zlib1g-dev, libavformat-dev, libswscale-dev, libboost1.37-dev | libboost1.38-dev | libboost1.42-dev, libboost-thread1.37-dev | libboost-thread1.38-dev | libboost-thread1.42-dev, libboost-system1.37-dev | libboost-system1.38-dev | libboost-system1.42-dev, libboost-filesystem1.37-dev | libboost-filesystem1.38-dev | libboost-filesystem1.42-dev, libboost-iostreams1.37-dev | libboost-iostreams1.38-dev | libboost-iostreams1.42-dev Standards-Version: 3.8.0 Homepage: http://vcmi.eu Package: vcmi Architecture: any Depends: ${shlibs:Depends}, ${misc:Depends} Description: A rewrite the Heroes of Might and Magic 3 engine The purpose of VCMI project is to rewrite entire HOMM 3: WoG engine from scratch, giving it new and extended possibilities. It will help to support mods and new towns already made by fans but abandoned because of game code limitations. . In its current state it already supports maps of any sizes, higher resolutions and extended engine limits. Package: vcmi-doc Architecture: all Section: doc Description: documentation for vcmi The purpose of VCMI project is to rewrite entire HOMM 3: WoG engine from scratch, giving it new and extended possibilities. It will help to support mods and new towns already made by fans but abandoned because of game code limitations. . In its current state it already supports maps of any sizes, higher resolutions and extended engine limits.