/* * CScriptingModule.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #if SCRIPTING_ENABLED #include VCMI_LIB_NAMESPACE_BEGIN namespace spells { namespace effects { class Registry; } } namespace scripting { class DLL_LINKAGE ContextBase : public Context { public: ContextBase(vstd::CLoggerBase * logger_); virtual ~ContextBase(); protected: vstd::CLoggerBase * logger; }; class DLL_LINKAGE Module { public: Module(); virtual ~Module(); virtual std::string compile(const std::string & name, const std::string & source, vstd::CLoggerBase * logger) const = 0; virtual std::shared_ptr createContextFor(const Script * source, const Environment * env) const = 0; virtual void registerSpellEffect(spells::effects::Registry * registry, const Script * source) const = 0; }; } VCMI_LIB_NAMESPACE_END #endif