/* * AIPathfinderConfig.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "AINodeStorage.h" #include "../VCAI.h" #include "../../../lib/pathfinder/PathfinderOptions.h" namespace AIPathfinding { class AIPathfinderConfig : public PathfinderConfig { private: const CGHeroInstance * hero; std::unique_ptr helper; public: AIPathfinderConfig( CPlayerSpecificInfoCallback * cb, VCAI * ai, std::shared_ptr nodeStorage); ~AIPathfinderConfig(); CPathfinderHelper * getOrCreatePathfinderHelper(const PathNodeInfo & source, CGameState * gs) override; }; }