/* * Filesystem.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "CInputStream.h" #include "ISimpleResourceLoader.h" #include "ResourceID.h" VCMI_LIB_NAMESPACE_BEGIN class CFilesystemList; class JsonNode; /// Helper class that allows generation of a ISimpleResourceLoader entry out of Json config(s) class DLL_LINKAGE CFilesystemGenerator { using TLoadFunctor = std::function; using TLoadFunctorMap = std::map; CFilesystemList * filesystem; std::string prefix; template void loadArchive(const std::string & mountPoint, const JsonNode & config); void loadDirectory(const std::string & mountPoint, const JsonNode & config); void loadZipArchive(const std::string & mountPoint, const JsonNode & config); void loadJsonMap(const std::string & mountPoint, const JsonNode & config); TLoadFunctorMap genFunctorMap(); public: /// prefix = prefix that will be given to file entries in all nodes of this filesystem /// extractArchives = Specifies if Original H3 archives should be extracted to a separate folder CFilesystemGenerator(std::string prefix, bool extractArchives = false); /// loads configuration from json /// config - configuration to load, using format of "filesystem" entry in config/filesystem.json void loadConfig(const JsonNode & config); /// returns generated filesystem CFilesystemList * getFilesystem(); /** Specifies if Original H3 archives should be extracted to a separate folder **/ bool extractArchives; }; /** * This class has static methods for a global resource loader access. * * Class is not thread-safe. */ class DLL_LINKAGE CResourceHandler { /** * @brief createInitial - creates instance of initial loader * that contains data necessary to load main FS */ static ISimpleResourceLoader * createInitial(); public: /** * Gets an instance of resource loader. * * Make sure that you've set an instance before using it. It'll throw an exception if no instance was set. * * @return Returns an instance of resource loader. */ static ISimpleResourceLoader * get(); static ISimpleResourceLoader * get(const std::string & identifier); /** * Creates instance of initial resource loader. * Will not fill filesystem with data * */ static void initialize(); /** * Destroys all existing data in filesystem, bringing it into uninitialized state * */ static void destroy(); /** * Will load all filesystem data from Json data at this path (normally - config/filesystem.json) * @param fsConfigURI - URI from which data will be loaded */ static void load(const std::string & fsConfigURI, bool extractArchives = false); /** * @brief addFilesystem adds filesystem into global resource loader * @param identifier name of this loader by which it can be retrieved later * @param loader resource loader to add */ static void addFilesystem(const std::string & parent, const std::string & identifier, ISimpleResourceLoader * loader); /** * @brief removeFilesystem removes previously added filesystem from global resouce holder * @param parent parent loader containing filesystem * @param identifier name of this loader * @return if filesystem was successfully removed */ static bool removeFilesystem(const std::string & parent, const std::string & identifier); /** * @brief createModFileSystem - creates filesystem out of config file * @param prefix - prefix for all paths in filesystem config * @param fsConfig - configuration to load * @return generated filesystem that contains all config entries */ static ISimpleResourceLoader * createFileSystem(const std::string &prefix, const JsonNode & fsConfig, bool extractArchives = false); ~CResourceHandler() = default; private: /** Instance of resource loader */ static std::map knownLoaders; static CResourceHandler globalResourceHandler; CResourceHandler() {}; std::unique_ptr rootLoader; }; VCMI_LIB_NAMESPACE_END