/* * CommonConstructors.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "CommonConstructors.h" #include "../texts/CGeneralTextHandler.h" #include "../CHeroHandler.h" #include "../CTownHandler.h" #include "../IGameCallback.h" #include "../json/JsonRandom.h" #include "../constants/StringConstants.h" #include "../TerrainHandler.h" #include "../VCMI_Lib.h" #include "../mapObjects/CGHeroInstance.h" #include "../mapObjects/CGMarket.h" #include "../mapObjects/CGTownInstance.h" #include "../mapObjects/MiscObjects.h" #include "../mapObjects/ObjectTemplate.h" #include "../modding/IdentifierStorage.h" #include "../mapping/CMapDefines.h" VCMI_LIB_NAMESPACE_BEGIN bool CObstacleConstructor::isStaticObject() { return true; } bool CreatureInstanceConstructor::hasNameTextID() const { return true; } std::string CreatureInstanceConstructor::getNameTextID() const { return VLC->creatures()->getByIndex(getSubIndex())->getNamePluralTextID(); } bool ResourceInstanceConstructor::hasNameTextID() const { return true; } std::string ResourceInstanceConstructor::getNameTextID() const { return TextIdentifier("core", "restypes", getSubIndex()).get(); } void CTownInstanceConstructor::initTypeData(const JsonNode & input) { VLC->identifiers()->requestIdentifier("faction", input["faction"], [&](si32 index) { faction = (*VLC->townh)[index]; }); filtersJson = input["filters"]; // change scope of "filters" to scope of object that is being loaded // since this filters require to resolve building ID's filtersJson.setModScope(input["faction"].getModScope()); } void CTownInstanceConstructor::afterLoadFinalization() { assert(faction); for(const auto & entry : filtersJson.Struct()) { filters[entry.first] = LogicalExpression(entry.second, [this](const JsonNode & node) { return BuildingID(VLC->identifiers()->getIdentifier("building." + faction->getJsonKey(), node.Vector()[0]).value_or(-1)); }); } } bool CTownInstanceConstructor::objectFilter(const CGObjectInstance * object, std::shared_ptr templ) const { const auto * town = dynamic_cast(object); auto buildTest = [&](const BuildingID & id) { return town->hasBuilt(id); }; return filters.count(templ->stringID) != 0 && filters.at(templ->stringID).test(buildTest); } void CTownInstanceConstructor::initializeObject(CGTownInstance * obj) const { obj->town = faction->town; obj->tempOwner = PlayerColor::NEUTRAL; } void CTownInstanceConstructor::randomizeObject(CGTownInstance * object, vstd::RNG & rng) const { auto templ = getOverride(object->cb->getTile(object->pos)->terType->getId(), object); if(templ) object->appearance = templ; } bool CTownInstanceConstructor::hasNameTextID() const { return true; } std::string CTownInstanceConstructor::getNameTextID() const { return faction->getNameTextID(); } void CHeroInstanceConstructor::initTypeData(const JsonNode & input) { VLC->identifiers()->requestIdentifier( "heroClass", input["heroClass"], [&](si32 index) { heroClass = HeroClassID(index).toHeroClass(); }); filtersJson = input["filters"]; } void CHeroInstanceConstructor::afterLoadFinalization() { for(const auto & entry : filtersJson.Struct()) { filters[entry.first] = LogicalExpression(entry.second, [](const JsonNode & node) { return HeroTypeID(VLC->identifiers()->getIdentifier("hero", node.Vector()[0]).value_or(-1)); }); } } bool CHeroInstanceConstructor::objectFilter(const CGObjectInstance * object, std::shared_ptr templ) const { const auto * hero = dynamic_cast(object); auto heroTest = [&](const HeroTypeID & id) { return hero->type->getId() == id; }; if(filters.count(templ->stringID)) { return filters.at(templ->stringID).test(heroTest); } return false; } void CHeroInstanceConstructor::initializeObject(CGHeroInstance * obj) const { obj->type = nullptr; //FIXME: set to valid value. somehow. } void CHeroInstanceConstructor::randomizeObject(CGHeroInstance * object, vstd::RNG & rng) const { } bool CHeroInstanceConstructor::hasNameTextID() const { return true; } std::string CHeroInstanceConstructor::getNameTextID() const { return heroClass->getNameTextID(); } void BoatInstanceConstructor::initTypeData(const JsonNode & input) { layer = EPathfindingLayer::SAIL; int pos = vstd::find_pos(NPathfindingLayer::names, input["layer"].String()); if(pos != -1) layer = EPathfindingLayer(pos); else logMod->error("Unknown layer %s found in boat!", input["layer"].String()); onboardAssaultAllowed = input["onboardAssaultAllowed"].Bool(); onboardVisitAllowed = input["onboardVisitAllowed"].Bool(); actualAnimation = AnimationPath::fromJson(input["actualAnimation"]); overlayAnimation = AnimationPath::fromJson(input["overlayAnimation"]); for(int i = 0; i < flagAnimations.size() && i < input["flagAnimations"].Vector().size(); ++i) flagAnimations[i] = AnimationPath::fromJson(input["flagAnimations"].Vector()[i]); bonuses = JsonRandom::loadBonuses(input["bonuses"]); } void BoatInstanceConstructor::initializeObject(CGBoat * boat) const { boat->layer = layer; boat->actualAnimation = actualAnimation; boat->overlayAnimation = overlayAnimation; boat->flagAnimations = flagAnimations; boat->onboardAssaultAllowed = onboardAssaultAllowed; boat->onboardVisitAllowed = onboardVisitAllowed; for(auto & b : bonuses) boat->addNewBonus(std::make_shared(b)); } AnimationPath BoatInstanceConstructor::getBoatAnimationName() const { return actualAnimation; } void MarketInstanceConstructor::initTypeData(const JsonNode & input) { for(auto & element : input["modes"].Vector()) { if(MappedKeys::MARKET_NAMES_TO_TYPES.count(element.String())) marketModes.insert(MappedKeys::MARKET_NAMES_TO_TYPES.at(element.String())); } marketEfficiency = input["efficiency"].isNull() ? 5 : input["efficiency"].Integer(); predefinedOffer = input["offer"]; title = input["title"].String(); speech = input["speech"].String(); } CGMarket * MarketInstanceConstructor::createObject(IGameCallback * cb) const { if(marketModes.size() == 1) { switch(*marketModes.begin()) { case EMarketMode::ARTIFACT_RESOURCE: case EMarketMode::RESOURCE_ARTIFACT: return new CGBlackMarket(cb); case EMarketMode::RESOURCE_SKILL: return new CGUniversity(cb); } } else if(marketModes.size() == 2) { if(vstd::contains(marketModes, EMarketMode::ARTIFACT_EXP)) return new CGArtifactsAltar(cb); } return new CGMarket(cb); } void MarketInstanceConstructor::initializeObject(CGMarket * market) const { market->marketModes = marketModes; market->marketEfficiency = marketEfficiency; market->title = market->getObjectName(); if(!title.empty()) market->title = VLC->generaltexth->translate(title); if (!speech.empty()) market->speech = VLC->generaltexth->translate(speech); } void MarketInstanceConstructor::randomizeObject(CGMarket * object, vstd::RNG & rng) const { JsonRandom randomizer(object->cb); JsonRandom::Variables emptyVariables; if(auto * university = dynamic_cast(object)) { for(auto skill : randomizer.loadSecondaries(predefinedOffer, rng, emptyVariables)) university->skills.push_back(skill.first); } } VCMI_LIB_NAMESPACE_END