#ifndef INSPECTOR_H #define INSPECTOR_H #include #include #include #include "../lib/int3.h" #include "../lib/GameConstants.h" #include "../lib/mapObjects/MapObjects.h" #include "../lib/ResourceSet.h" #define DECLARE_OBJ_TYPE(x) void initialize(x*); #define DECLARE_OBJ_PROPERTY_METHODS(x) \ void updateProperties(x*); \ void setProperty(x*, const QString &, const QVariant &); #define INIT_OBJ_TYPE(x) initialize(dynamic_cast(o)) #define UPDATE_OBJ_PROPERTIES(x) updateProperties(dynamic_cast(obj)) #define SET_PROPERTIES(x) setProperty(dynamic_cast(obj), key, value) class Initializer { public: //===============DECLARE MAP OBJECTS====================================== DECLARE_OBJ_TYPE(CArmedInstance); DECLARE_OBJ_TYPE(CGShipyard); DECLARE_OBJ_TYPE(CGTownInstance); DECLARE_OBJ_TYPE(CGArtifact); DECLARE_OBJ_TYPE(CGMine); DECLARE_OBJ_TYPE(CGResource); DECLARE_OBJ_TYPE(CGDwelling); DECLARE_OBJ_TYPE(CGGarrison); DECLARE_OBJ_TYPE(CGHeroInstance); DECLARE_OBJ_TYPE(CGCreature); Initializer(CMap *, CGObjectInstance *); private: CMap * map; }; class Inspector { protected: //===============DECLARE PROPERTIES SETUP================================= DECLARE_OBJ_PROPERTY_METHODS(CArmedInstance); DECLARE_OBJ_PROPERTY_METHODS(CGTownInstance); DECLARE_OBJ_PROPERTY_METHODS(CGShipyard); DECLARE_OBJ_PROPERTY_METHODS(CGArtifact); DECLARE_OBJ_PROPERTY_METHODS(CGMine); DECLARE_OBJ_PROPERTY_METHODS(CGResource); DECLARE_OBJ_PROPERTY_METHODS(CGDwelling); DECLARE_OBJ_PROPERTY_METHODS(CGGarrison); DECLARE_OBJ_PROPERTY_METHODS(CGHeroInstance); DECLARE_OBJ_PROPERTY_METHODS(CGCreature); //===============DECLARE PROPERTY VALUE TYPE============================== QTableWidgetItem * addProperty(unsigned int value); QTableWidgetItem * addProperty(int value); QTableWidgetItem * addProperty(const std::string & value); QTableWidgetItem * addProperty(const QString & value); QTableWidgetItem * addProperty(const int3 & value); QTableWidgetItem * addProperty(const PlayerColor & value); QTableWidgetItem * addProperty(const Res::ERes & value); QTableWidgetItem * addProperty(bool value); QTableWidgetItem * addProperty(CGObjectInstance * value); QTableWidgetItem * addProperty(CGCreature::Character value); //===============END OF DECLARATION======================================= public: Inspector(CMap *, CGObjectInstance *, QTableWidget *); void setProperty(const QString & key, const QVariant & value); void updateProperties(); protected: template void addProperty(const QString & key, const T & value, QAbstractItemDelegate * delegate, bool restricted) { auto * itemValue = addProperty(value); if(restricted) itemValue->setFlags(Qt::NoItemFlags); QTableWidgetItem * itemKey = nullptr; if(keyItems.contains(key)) { itemKey = keyItems[key]; table->setItem(table->row(itemKey), 1, itemValue); if(delegate) table->setItemDelegateForRow(table->row(itemKey), delegate); } else { itemKey = new QTableWidgetItem(key); itemKey->setFlags(Qt::NoItemFlags); keyItems[key] = itemKey; table->setRowCount(row + 1); table->setItem(row, 0, itemKey); table->setItem(row, 1, itemValue); if(delegate) table->setItemDelegateForRow(row, delegate); ++row; } } template void addProperty(const QString & key, const T & value, bool restricted = true) { addProperty(key, value, nullptr, restricted); } protected: int row = 0; QTableWidget * table; CGObjectInstance * obj; QMap keyItems; CMap * map; }; class InspectorDelegate : public QStyledItemDelegate { Q_OBJECT public: static InspectorDelegate * boolDelegate(); InspectorDelegate(const QStringList &); using QStyledItemDelegate::QStyledItemDelegate; QWidget * createEditor(QWidget *parent, const QStyleOptionViewItem &option, const QModelIndex &index) const override; void setEditorData(QWidget *editor, const QModelIndex &index) const override; void setModelData(QWidget *editor, QAbstractItemModel *model, const QModelIndex &index) const override; QStringList options; private slots: void commitAndCloseEditor(int); }; #endif // INSPECTOR_H