/* * TurnInfo.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "TurnInfo.h" #include "../TerrainHandler.h" #include "../VCMI_Lib.h" #include "../bonuses/BonusList.h" #include "../mapObjects/CGHeroInstance.h" #include "../mapObjects/MiscObjects.h" VCMI_LIB_NAMESPACE_BEGIN TurnInfo::BonusCache::BonusCache(const TConstBonusListPtr & bl) { for(const auto & terrain : VLC->terrainTypeHandler->objects) { auto selector = Selector::typeSubtype(BonusType::NO_TERRAIN_PENALTY, BonusSubtypeID(terrain->getId())); if (bl->getFirst(selector)) noTerrainPenalty.insert(terrain->getId()); } freeShipBoarding = static_cast(bl->getFirst(Selector::type()(BonusType::FREE_SHIP_BOARDING))); flyingMovement = static_cast(bl->getFirst(Selector::type()(BonusType::FLYING_MOVEMENT))); flyingMovementVal = bl->valOfBonuses(Selector::type()(BonusType::FLYING_MOVEMENT)); waterWalking = static_cast(bl->getFirst(Selector::type()(BonusType::WATER_WALKING))); waterWalkingVal = bl->valOfBonuses(Selector::type()(BonusType::WATER_WALKING)); pathfindingVal = bl->valOfBonuses(Selector::type()(BonusType::ROUGH_TERRAIN_DISCOUNT)); } TurnInfo::TurnInfo(const CGHeroInstance * Hero, const int turn): hero(Hero), maxMovePointsLand(-1), maxMovePointsWater(-1), turn(turn) { bonuses = hero->getAllBonuses(Selector::days(turn), Selector::all, ""); bonusCache = std::make_unique(bonuses); nativeTerrain = hero->getNativeTerrain(); } bool TurnInfo::isLayerAvailable(const EPathfindingLayer & layer) const { switch(layer.toEnum()) { case EPathfindingLayer::AIR: if(hero && hero->boat && hero->boat->layer == EPathfindingLayer::AIR) break; if(!hasBonusOfType(BonusType::FLYING_MOVEMENT)) return false; break; case EPathfindingLayer::WATER: if(hero && hero->boat && hero->boat->layer == EPathfindingLayer::WATER) break; if(!hasBonusOfType(BonusType::WATER_WALKING)) return false; break; } return true; } bool TurnInfo::hasBonusOfType(BonusType type) const { return hasBonusOfType(type, BonusSubtypeID()); } bool TurnInfo::hasBonusOfType(BonusType type, BonusSubtypeID subtype) const { switch(type) { case BonusType::FREE_SHIP_BOARDING: return bonusCache->freeShipBoarding; case BonusType::FLYING_MOVEMENT: return bonusCache->flyingMovement; case BonusType::WATER_WALKING: return bonusCache->waterWalking; case BonusType::NO_TERRAIN_PENALTY: return bonusCache->noTerrainPenalty.count(subtype.as()); } return static_cast( bonuses->getFirst(Selector::type()(type).And(Selector::subtype()(subtype)))); } int TurnInfo::valOfBonuses(BonusType type) const { return valOfBonuses(type, BonusSubtypeID()); } int TurnInfo::valOfBonuses(BonusType type, BonusSubtypeID subtype) const { switch(type) { case BonusType::FLYING_MOVEMENT: return bonusCache->flyingMovementVal; case BonusType::WATER_WALKING: return bonusCache->waterWalkingVal; case BonusType::ROUGH_TERRAIN_DISCOUNT: return bonusCache->pathfindingVal; } return bonuses->valOfBonuses(Selector::type()(type).And(Selector::subtype()(subtype))); } int TurnInfo::getMaxMovePoints(const EPathfindingLayer & layer) const { if(maxMovePointsLand == -1) maxMovePointsLand = hero->movementPointsLimitCached(true, this); if(maxMovePointsWater == -1) maxMovePointsWater = hero->movementPointsLimitCached(false, this); return layer == EPathfindingLayer::SAIL ? maxMovePointsWater : maxMovePointsLand; } void TurnInfo::updateHeroBonuses(BonusType type, const CSelector& sel) const { switch(type) { case BonusType::FREE_SHIP_BOARDING: bonusCache->freeShipBoarding = static_cast(bonuses->getFirst(Selector::type()(BonusType::FREE_SHIP_BOARDING))); break; case BonusType::FLYING_MOVEMENT: bonusCache->flyingMovement = static_cast(bonuses->getFirst(Selector::type()(BonusType::FLYING_MOVEMENT))); bonusCache->flyingMovementVal = bonuses->valOfBonuses(Selector::type()(BonusType::FLYING_MOVEMENT)); break; case BonusType::WATER_WALKING: bonusCache->waterWalking = static_cast(bonuses->getFirst(Selector::type()(BonusType::WATER_WALKING))); bonusCache->waterWalkingVal = bonuses->valOfBonuses(Selector::type()(BonusType::WATER_WALKING)); break; case BonusType::ROUGH_TERRAIN_DISCOUNT: bonusCache->pathfindingVal = bonuses->valOfBonuses(Selector::type()(BonusType::ROUGH_TERRAIN_DISCOUNT)); break; default: bonuses = hero->getAllBonuses(Selector::days(turn), Selector::all, ""); } } VCMI_LIB_NAMESPACE_END