/* * InfoWindows.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "InfoWindows.h" #include "../CGameInfo.h" #include "../PlayerLocalState.h" #include "../CPlayerInterface.h" #include "../CMusicHandler.h" #include "../widgets/CComponent.h" #include "../widgets/MiscWidgets.h" #include "../widgets/Buttons.h" #include "../widgets/TextControls.h" #include "../gui/CGuiHandler.h" #include "../gui/WindowHandler.h" #include "../battle/BattleInterface.h" #include "../battle/BattleInterfaceClasses.h" #include "../adventureMap/AdventureMapInterface.h" #include "../windows/CMessage.h" #include "../render/Canvas.h" #include "../renderSDL/SDL_Extensions.h" #include "../gui/CursorHandler.h" #include "../gui/Shortcut.h" #include "../../CCallback.h" #include "../../lib/CConfigHandler.h" #include "../../lib/CondSh.h" #include "../../lib/CGeneralTextHandler.h" //for Unicode related stuff #include "../../lib/mapObjects/CGHeroInstance.h" #include "../../lib/mapObjects/CGTownInstance.h" #include "../../lib/mapObjects/MiscObjects.h" #include "../../lib/gameState/InfoAboutArmy.h" #include void CSimpleWindow::show(Canvas & to) { if(bitmap) CSDL_Ext::blitAt(bitmap, pos.x, pos.y, to.getInternalSurface()); } CSimpleWindow::~CSimpleWindow() { if (bitmap) { SDL_FreeSurface(bitmap); bitmap=nullptr; } } void CSelWindow::selectionChange(unsigned to) { for (unsigned i=0;i(components[i]); if (!pom) continue; pom->select(i==to); } redraw(); } CSelWindow::CSelWindow(const std::string &Text, PlayerColor player, int charperline, const std::vector> & comps, const std::vector > > &Buttons, QueryID askID) { OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE); ID = askID; for (int i = 0; i < Buttons.size(); i++) { buttons.push_back(std::make_shared(Point(0, 0), Buttons[i].first, CButton::tooltip(), Buttons[i].second)); if (!i && askID.getNum() >= 0) buttons.back()->addCallback(std::bind(&CSelWindow::madeChoice, this)); buttons[i]->addCallback(std::bind(&CInfoWindow::close, this)); //each button will close the window apart from call-defined actions } text = std::make_shared(Text, Rect(0, 0, 250, 100), 0, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE); if (buttons.size() > 1 && askID.getNum() >= 0) //cancel button functionality { buttons.back()->addCallback([askID]() { LOCPLINT->cb.get()->selectionMade(0, askID); }); //buttons.back()->addCallback(std::bind(&CCallback::selectionMade, LOCPLINT->cb.get(), 0, askID)); } if(buttons.size() == 1) buttons.front()->assignedKey = EShortcut::GLOBAL_RETURN; if(buttons.size() == 2) { buttons.front()->assignedKey = EShortcut::GLOBAL_ACCEPT; buttons.back()->assignedKey = EShortcut::GLOBAL_CANCEL; } for(int i=0;irecActions = 255-DISPOSE; addChild(comps[i].get()); components.push_back(comps[i]); comps[i]->onSelect = std::bind(&CSelWindow::selectionChange,this,i); if(i<8) comps[i]->assignedKey = vstd::next(EShortcut::SELECT_INDEX_1,i); } CMessage::drawIWindow(this, Text, player); } void CSelWindow::madeChoice() { if(ID.getNum() < 0) return; int ret = -1; for (int i=0;i(components[i])->selected) { ret = i; } } LOCPLINT->cb->selectionMade(ret+1,ID); } CInfoWindow::CInfoWindow(std::string Text, PlayerColor player, const TCompsInfo & comps, const TButtonsInfo & Buttons) { OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE); ID = QueryID(-1); for(auto & Button : Buttons) { std::shared_ptr button = std::make_shared(Point(0,0), Button.first, CButton::tooltip(), std::bind(&CInfoWindow::close, this)); button->setBorderColor(Colors::METALLIC_GOLD); button->addCallback(Button.second); //each button will close the window apart from call-defined actions buttons.push_back(button); } text = std::make_shared(Text, Rect(0, 0, 250, 100), 0, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE); if(!text->slider) { text->resize(text->label->textSize); } if(buttons.size() == 1) buttons.front()->assignedKey = EShortcut::GLOBAL_RETURN; if(buttons.size() == 2) { buttons.front()->assignedKey = EShortcut::GLOBAL_ACCEPT; buttons.back()->assignedKey = EShortcut::GLOBAL_CANCEL; } for(auto & comp : comps) { comp->recActions = 0xff & ~DISPOSE; addChild(comp.get()); comp->recActions &= ~(SHOWALL | UPDATE); components.push_back(comp); } CMessage::drawIWindow(this,Text,player); } CInfoWindow::CInfoWindow() { ID = QueryID(-1); } void CInfoWindow::close() { WindowBase::close(); if(LOCPLINT) LOCPLINT->showingDialog->setn(false); } void CInfoWindow::show(Canvas & to) { CIntObject::show(to); } CInfoWindow::~CInfoWindow() = default; void CInfoWindow::showAll(Canvas & to) { CSimpleWindow::show(to); CIntObject::showAll(to); } void CInfoWindow::showInfoDialog(const std::string &text, const TCompsInfo & components, PlayerColor player) { GH.windows().pushWindow(CInfoWindow::create(text, player, components)); } void CInfoWindow::showYesNoDialog(const std::string & text, const TCompsInfo & components, const CFunctionList &onYes, const CFunctionList &onNo, PlayerColor player) { assert(!LOCPLINT || LOCPLINT->showingDialog->get()); std::vector > > pom; pom.push_back( { AnimationPath::builtin("IOKAY.DEF"), 0 }); pom.push_back( { AnimationPath::builtin("ICANCEL.DEF"), 0 }); std::shared_ptr temp = std::make_shared(text, player, components, pom); temp->buttons[0]->addCallback( onYes ); temp->buttons[1]->addCallback( onNo ); GH.windows().pushWindow(temp); } std::shared_ptr CInfoWindow::create(const std::string &text, PlayerColor playerID, const TCompsInfo & components) { std::vector > > pom; pom.push_back({AnimationPath::builtin("IOKAY.DEF"), 0}); return std::make_shared(text, playerID, components, pom); } std::string CInfoWindow::genText(std::string title, std::string description) { return std::string("{") + title + "}" + "\n\n" + description; } CInfoPopup::CInfoPopup(SDL_Surface * Bitmap, int x, int y, bool Free) :free(Free),bitmap(Bitmap) { init(x, y); } CInfoPopup::CInfoPopup(SDL_Surface * Bitmap, const Point &p, ETextAlignment alignment, bool Free) : free(Free),bitmap(Bitmap) { switch(alignment) { case ETextAlignment::BOTTOMRIGHT: init(p.x - Bitmap->w, p.y - Bitmap->h); break; case ETextAlignment::CENTER: init(p.x - Bitmap->w/2, p.y - Bitmap->h/2); break; case ETextAlignment::TOPLEFT: init(p.x, p.y); break; default: assert(0); //not implemented } } CInfoPopup::CInfoPopup(SDL_Surface *Bitmap, bool Free) { CCS->curh->hide(); free=Free; bitmap=Bitmap; if(bitmap) { pos.x = GH.screenDimensions().x / 2 - bitmap->w / 2; pos.y = GH.screenDimensions().y / 2 - bitmap->h / 2; pos.h = bitmap->h; pos.w = bitmap->w; } } void CInfoPopup::close() { if(free) SDL_FreeSurface(bitmap); WindowBase::close(); } void CInfoPopup::show(Canvas & to) { CSDL_Ext::blitAt(bitmap,pos.x,pos.y,to.getInternalSurface()); } CInfoPopup::~CInfoPopup() { CCS->curh->show(); } void CInfoPopup::init(int x, int y) { CCS->curh->hide(); pos.x = x; pos.y = y; pos.h = bitmap->h; pos.w = bitmap->w; // Put the window back on screen if necessary vstd::amax(pos.x, 0); vstd::amax(pos.y, 0); vstd::amin(pos.x, GH.screenDimensions().x - bitmap->w); vstd::amin(pos.y, GH.screenDimensions().y - bitmap->h); } bool CRClickPopup::isPopupWindow() const { return true; } void CRClickPopup::close() { WindowBase::close(); } void CRClickPopup::createAndPush(const std::string &txt, const CInfoWindow::TCompsInfo &comps) { PlayerColor player = LOCPLINT ? LOCPLINT->playerID : PlayerColor(1); //if no player, then use blue if(settings["session"]["spectate"].Bool())//TODO: there must be better way to implement this player = PlayerColor(1); auto temp = std::make_shared(txt, player, comps); temp->center(GH.getCursorPosition()); //center on mouse #ifdef VCMI_MOBILE temp->moveBy({0, -temp->pos.h / 2}); #endif temp->fitToScreen(10); GH.windows().createAndPushWindow(temp); } void CRClickPopup::createAndPush(const std::string & txt, std::shared_ptr component) { CInfoWindow::TCompsInfo intComps; intComps.push_back(component); createAndPush(txt, intComps); } void CRClickPopup::createAndPush(const CGObjectInstance * obj, const Point & p, ETextAlignment alignment) { auto iWin = createInfoWin(p, obj); //try get custom infowindow for this obj if(iWin) { GH.windows().pushWindow(iWin); } else { if(LOCPLINT->localState->getCurrentHero()) CRClickPopup::createAndPush(obj->getHoverText(LOCPLINT->localState->getCurrentHero())); else CRClickPopup::createAndPush(obj->getHoverText(LOCPLINT->playerID)); } } CRClickPopupInt::CRClickPopupInt(std::shared_ptr our) { CCS->curh->hide(); defActions = SHOWALL | UPDATE; our->recActions = defActions; inner = our; addChild(our.get(), false); } CRClickPopupInt::~CRClickPopupInt() { CCS->curh->show(); } Point CInfoBoxPopup::toScreen(Point p) { auto bounds = adventureInt->terrainAreaPixels(); vstd::abetween(p.x, bounds.top() + 100, bounds.bottom() - 100); vstd::abetween(p.y, bounds.left() + 100, bounds.right() - 100); return p; } CInfoBoxPopup::CInfoBoxPopup(Point position, const CGTownInstance * town) : CWindowObject(RCLICK_POPUP | PLAYER_COLORED, ImagePath::builtin("TOWNQVBK"), toScreen(position)) { InfoAboutTown iah; LOCPLINT->cb->getTownInfo(town, iah, LOCPLINT->localState->getCurrentTown()); //todo: should this be nearest hero? OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE); tooltip = std::make_shared(Point(9, 10), iah); } CInfoBoxPopup::CInfoBoxPopup(Point position, const CGHeroInstance * hero) : CWindowObject(RCLICK_POPUP | PLAYER_COLORED, ImagePath::builtin("HEROQVBK"), toScreen(position)) { InfoAboutHero iah; LOCPLINT->cb->getHeroInfo(hero, iah, LOCPLINT->localState->getCurrentHero());//todo: should this be nearest hero? OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE); tooltip = std::make_shared(Point(9, 10), iah); } CInfoBoxPopup::CInfoBoxPopup(Point position, const CGGarrison * garr) : CWindowObject(RCLICK_POPUP | PLAYER_COLORED, ImagePath::builtin("TOWNQVBK"), toScreen(position)) { InfoAboutTown iah; LOCPLINT->cb->getTownInfo(garr, iah); OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE); tooltip = std::make_shared(Point(9, 10), iah); } std::shared_ptr CRClickPopup::createInfoWin(Point position, const CGObjectInstance * specific) //specific=0 => draws info about selected town/hero { if(nullptr == specific) specific = LOCPLINT->localState->getCurrentArmy(); if(nullptr == specific) { logGlobal->error("createInfoWin: no object to describe"); return nullptr; } switch(specific->ID) { case Obj::HERO: return std::make_shared(position, dynamic_cast(specific)); case Obj::TOWN: return std::make_shared(position, dynamic_cast(specific)); case Obj::GARRISON: case Obj::GARRISON2: return std::make_shared(position, dynamic_cast(specific)); default: return std::shared_ptr(); } }