#include "stdafx.h" #include "SDL_Extensions.h" #include "SDL_TTF.h" #include extern SDL_Surface * ekran; extern SDL_Color tytulowy, tlo, zwykly ; bool isItIn(const SDL_Rect * rect, int x, int y) { if ((x>rect->x && xx+rect->w) && (y>rect->y && yy+rect->h)) return true; else return false; } SDL_Rect genRect(int hh, int ww, int xx, int yy) { SDL_Rect ret; ret.h=hh; ret.w=ww; ret.x=xx; ret.y=yy; return ret; } void blitAt(SDL_Surface * src, int x, int y, SDL_Surface * dst=ekran) { SDL_BlitSurface(src,NULL,dst,&genRect(src->h,src->w,x,y)); } SDL_Color genRGB(int r, int g, int b, int a=0) { SDL_Color ret; ret.b=b; ret.g=g; ret.r=r; ret.unused=a; return ret; } void updateRect (SDL_Rect * rect, SDL_Surface * scr = ekran) { SDL_UpdateRect(scr,rect->x,rect->y,rect->w,rect->h); } void printAt(std::string text, int x, int y, TTF_Font * font, SDL_Color kolor=tytulowy, SDL_Surface * dst=ekran) { SDL_Surface * temp = TTF_RenderText_Blended(font,text.c_str(),kolor); SDL_BlitSurface(temp,NULL,dst,&genRect(temp->h,temp->w,x,y)); SDL_UpdateRect(dst,x,y,temp->w,temp->h); SDL_FreeSurface(temp); } void CSDL_Ext::SDL_PutPixel(SDL_Surface *ekran, int x, int y, Uint8 R, Uint8 G, Uint8 B, int myC, Uint8 A) { Uint8 *p = (Uint8 *)ekran->pixels + y * ekran->pitch + x * ekran->format->BytesPerPixel-myC; if(SDL_BYTEORDER == SDL_BIG_ENDIAN) { p[0] = R; p[1] = G; p[2] = B; } else { p[0] = B; p[1] = G; p[2] = R; } SDL_UpdateRect(ekran, x, y, 1, 1); } ///**************/ ///Reverses the toRot surface by the vertical axis ///**************/ SDL_Surface * CSDL_Ext::rotate01(SDL_Surface * toRot, int myC) { SDL_Surface * first = SDL_CreateRGBSurface(toRot->flags, toRot->w, toRot->h, toRot->format->BitsPerPixel, toRot->format->Rmask, toRot->format->Gmask, toRot->format->Bmask, toRot->format->Amask); SDL_Surface * ret = SDL_ConvertSurface(first, toRot->format, toRot->flags); //SDL_SetColorKey(ret, SDL_SRCCOLORKEY, toRot->format->colorkey); for(int i=0; iw; ++i) { for(int j=0; jh; ++j) { { Uint8 *p = (Uint8 *)toRot->pixels + j * toRot->pitch + (ret->w - i - 1) * toRot->format->BytesPerPixel; if(SDL_BYTEORDER == SDL_BIG_ENDIAN) { CSDL_Ext::SDL_PutPixel(ret, i, j, p[0], p[1], p[2], myC); } else { CSDL_Ext::SDL_PutPixel(ret, i, j, p[2], p[1], p[0], myC); } } } } SDL_FreeSurface(first); return ret; } SDL_Surface * CSDL_Ext::hFlip(SDL_Surface * toRot) { SDL_Surface * first = SDL_CreateRGBSurface(toRot->flags, toRot->w, toRot->h, toRot->format->BitsPerPixel, toRot->format->Rmask, toRot->format->Gmask, toRot->format->Bmask, toRot->format->Amask); SDL_Surface * ret = SDL_ConvertSurface(first, toRot->format, toRot->flags); //SDL_SetColorKey(ret, SDL_SRCCOLORKEY, toRot->format->colorkey); for(int i=0; iw; ++i) { for(int j=0; jh; ++j) { { Uint8 *p = (Uint8 *)toRot->pixels + (ret->h - j -1) * toRot->pitch + i * toRot->format->BytesPerPixel-2; int k=2; if(SDL_BYTEORDER == SDL_BIG_ENDIAN) { CSDL_Ext::SDL_PutPixel(ret, i, j, p[0], p[1], p[2], k); } else { CSDL_Ext::SDL_PutPixel(ret, i, j, p[2], p[1], p[0], k); } } } } SDL_FreeSurface(first); return ret; }; ///**************/ ///Rotates toRot surface by 90 degrees left ///**************/ SDL_Surface * CSDL_Ext::rotate02(SDL_Surface * toRot) { SDL_Surface * first = SDL_CreateRGBSurface(toRot->flags, toRot->h, toRot->w, toRot->format->BitsPerPixel, toRot->format->Rmask, toRot->format->Gmask, toRot->format->Bmask, toRot->format->Amask); SDL_Surface * ret = SDL_ConvertSurface(first, toRot->format, toRot->flags); //SDL_SetColorKey(ret, SDL_SRCCOLORKEY, toRot->format->colorkey); for(int i=0; iw; ++i) { for(int j=0; jh; ++j) { { Uint8 *p = (Uint8 *)toRot->pixels + i * toRot->pitch + j * toRot->format->BytesPerPixel; if(SDL_BYTEORDER == SDL_BIG_ENDIAN) { SDL_PutPixel(ret, i, j, p[0], p[1], p[2]); } else { SDL_PutPixel(ret, i, j, p[2], p[1], p[0]); } } } } SDL_FreeSurface(first); return ret; } ///*************/ ///Rotates toRot surface by 180 degrees ///*************/ SDL_Surface * CSDL_Ext::rotate03(SDL_Surface * toRot) { SDL_Surface * first = SDL_CreateRGBSurface(toRot->flags, toRot->w, toRot->h, toRot->format->BitsPerPixel, toRot->format->Rmask, toRot->format->Gmask, toRot->format->Bmask, toRot->format->Amask); SDL_Surface * ret = SDL_ConvertSurface(first, toRot->format, toRot->flags); //SDL_SetColorKey(ret, SDL_SRCCOLORKEY, toRot->format->colorkey); for(int i=0; iw; ++i) { for(int j=0; jh; ++j) { { Uint8 *p = (Uint8 *)toRot->pixels + (ret->h - j - 1) * toRot->pitch + (ret->w - i - 1) * toRot->format->BytesPerPixel+2; if(SDL_BYTEORDER == SDL_BIG_ENDIAN) { SDL_PutPixel(ret, i, j, p[0], p[1], p[2], 2); } else { SDL_PutPixel(ret, i, j, p[2], p[1], p[0], 2); } } } } SDL_FreeSurface(first); return ret; } //converts surface to cursor SDL_Cursor * CSDL_Ext::SurfaceToCursor(SDL_Surface *image, int hx, int hy) { int w, x, y; Uint8 *data, *mask, *d, *m, r, g, b; Uint32 color; SDL_Cursor *cursor; w = (image->w + 7) / 8; data = (Uint8 *)alloca(w * image->h * 2); if (data == NULL) return NULL; memset(data, 0, w * image->h * 2); mask = data + w * image->h; if (SDL_MUSTLOCK(image)) SDL_LockSurface(image); for (y = 0; y < image->h; y++) { d = data + y * w; m = mask + y * w; for (x = 0; x < image->w; x++) { color = CSDL_Ext::SDL_GetPixel(image, x, y); if ((image->flags & SDL_SRCCOLORKEY) == 0 || color != image->format->colorkey) { SDL_GetRGB(color, image->format, &r, &g, &b); color = (r + g + b) / 3; m[x / 8] |= 128 >> (x & 7); if (color < 128) d[x / 8] |= 128 >> (x & 7); } } } if (SDL_MUSTLOCK(image)) SDL_UnlockSurface(image); cursor = SDL_CreateCursor(data, mask, w, image->h, hx, hy); return cursor; } Uint32 CSDL_Ext::SDL_GetPixel(SDL_Surface *surface, int x, int y, bool colorByte) { int bpp = surface->format->BytesPerPixel; /* Here p is the address to the pixel we want to retrieve */ Uint8 *p = (Uint8 *)surface->pixels + y * surface->pitch + x * bpp; switch(bpp) { case 1: if(colorByte) { return colorToUint32(surface->format->palette->colors+(*p)); } else return *p; case 2: return *(Uint16 *)p; case 3: if(SDL_BYTEORDER == SDL_BIG_ENDIAN) return p[0] << 16 | p[1] << 8 | p[2]; else return p[0] | p[1] << 8 | p[2] << 16; case 4: return *(Uint32 *)p; default: return 0; /* shouldn't happen, but avoids warnings */ } } SDL_Surface * CSDL_Ext::alphaTransform(SDL_Surface *src) { Uint32 trans = SDL_MapRGBA(src->format, 0, 255, 255, 255); //SDL_SetColorKey(src, SDL_SRCCOLORKEY, trans); /*SDL_SetColorKey(src, 0, trans); src = SDL_ConvertSurface(src, ekran->format, ekran->flags); for(int i=0; iw; ++i) { for(int j=0; jh; ++j) { Uint8 cr, cg, cb, ca; SDL_GetRGBA(SDL_GetPixel(src, i, j), src->format, &cr, &cg, &cb, &ca); if(cr == 255 && cb == 255) { Uint32 aaaa=src->format->Amask; Uint32 aaab=src->format->Bmask; Uint32 aaag=src->format->Gmask; Uint32 aaar=src->format->Rmask; Uint32 put = cg << 24 | cr << 16 | ca << 8 | cb; SDL_Rect rrr = genRect(1, 1, i, j); SDL_FillRect(src, &rrr, put); } } }*/ //SDL_UpdateRect(src, 0, 0, src->w, src->h); SDL_SetColorKey(src, 0, trans); src->flags|=SDL_SRCALPHA; if(src->format->BitsPerPixel == 8) { for(int yy=0; yyformat->palette->ncolors; ++yy) { SDL_Color cur = *(src->format->palette->colors+yy); if(cur.r == 255 && cur.b == 255) { SDL_Color shadow; shadow.b = shadow.g = shadow.r = 0; shadow.unused = cur.g + 25; //25 is a scalable constans to make it nicer SDL_SetColors(src, &shadow, yy, 1); } if(cur.g == 255 && cur.b == 255) { SDL_Color transp; transp.b = transp.g = transp.r = 0; transp.unused = 255; SDL_SetColors(src, &transp, yy, 1); } } } SDL_UpdateRect(src, 0, 0, src->w, src->h); return src; } Uint32 CSDL_Ext::colorToUint32(const SDL_Color * color) { Uint32 ret = 0; ret+=color->unused; ret*=256; ret+=color->b; ret*=256; ret+=color->g; ret*=256; ret+=color->r; return ret; }