/* * TextControls.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "VideoWidget.h" #include "../CGameInfo.h" #include "../gui/CGuiHandler.h" #include "../media/ISoundPlayer.h" #include "../media/IVideoPlayer.h" #include "../render/Canvas.h" VideoWidgetBase::VideoWidgetBase(const Point & position, const VideoPath & video, bool playAudio) : playAudio(playAudio) { addUsedEvents(TIME); pos += position; playVideo(video); } VideoWidgetBase::~VideoWidgetBase() = default; void VideoWidgetBase::playVideo(const VideoPath & fileToPlay) { videoInstance = CCS->videoh->open(fileToPlay, false); if (videoInstance) { pos.w = videoInstance->size().x; pos.h = videoInstance->size().y; } if (playAudio) { loadAudio(fileToPlay); if (isActive()) startAudio(); } } void VideoWidgetBase::show(Canvas & to) { if(videoInstance) videoInstance->show(pos.topLeft(), to); } void VideoWidgetBase::loadAudio(const VideoPath & fileToPlay) { if (!playAudio) return; audioData = CCS->videoh->getAudio(fileToPlay); } void VideoWidgetBase::startAudio() { if(audioData.first == nullptr) return; audioHandle = CCS->soundh->playSound(audioData); if(audioHandle != -1) { CCS->soundh->setCallback( audioHandle, [this]() { this->audioHandle = -1; } ); } } void VideoWidgetBase::stopAudio() { if(audioHandle != -1) { CCS->soundh->resetCallback(audioHandle); CCS->soundh->stopSound(audioHandle); audioHandle = -1; } } void VideoWidgetBase::activate() { CIntObject::activate(); startAudio(); } void VideoWidgetBase::deactivate() { CIntObject::deactivate(); stopAudio(); } void VideoWidgetBase::showAll(Canvas & to) { if(videoInstance) videoInstance->show(pos.topLeft(), to); } void VideoWidgetBase::tick(uint32_t msPassed) { if(videoInstance) { videoInstance->tick(msPassed); if(videoInstance->videoEnded()) { videoInstance.reset(); stopAudio(); onPlaybackFinished(); } } } VideoWidget::VideoWidget(const Point & position, const VideoPath & prologue, const VideoPath & looped, bool playAudio) : VideoWidgetBase(position, prologue, playAudio) , loopedVideo(looped) { } VideoWidget::VideoWidget(const Point & position, const VideoPath & looped, bool playAudio) : VideoWidgetBase(position, looped, playAudio) , loopedVideo(looped) { } void VideoWidget::onPlaybackFinished() { playVideo(loopedVideo); } VideoWidgetOnce::VideoWidgetOnce(const Point & position, const VideoPath & video, bool playAudio, const std::function & callback) : VideoWidgetBase(position, video, playAudio) , callback(callback) { } void VideoWidgetOnce::onPlaybackFinished() { callback(); }