/* * FlaggableMapObject.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "CGObjectInstance.h" #include "IOwnableObject.h" VCMI_LIB_NAMESPACE_BEGIN struct Bonus; class FlaggableInstanceConstructor; class DLL_LINKAGE FlaggableMapObject : public CGObjectInstance, public IOwnableObject { std::shared_ptr getFlaggableHandler() const; void giveBonusTo(const PlayerColor & player, bool onInit = false) const; void takeBonusFrom(const PlayerColor & player) const; public: using CGObjectInstance::CGObjectInstance; void onHeroVisit(const CGHeroInstance * h) const override; void initObj(vstd::RNG & rand) override; const IOwnableObject * asOwnable() const final; ResourceSet dailyIncome() const override; std::vector providedCreatures() const override; protected: void serializeJsonOptions(JsonSerializeFormat & handler) override; }; VCMI_LIB_NAMESPACE_END