/* * AbilityCaster.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "ProxyCaster.h" namespace spells { class DLL_LINKAGE AbilityCaster : public ProxyCaster { public: AbilityCaster(const battle::Unit * actualCaster_, int baseSpellLevel_); virtual ~AbilityCaster(); ui8 getSpellSchoolLevel(const Spell * spell, int * outSelectedSchool = nullptr) const override; int getEffectLevel(const Spell * spell) const override; void getCastDescription(const Spell * spell, const std::vector & attacked, MetaString & text) const override; void spendMana(const PacketSender * server, const int spellCost) const override; private: const battle::Unit * actualCaster; int baseSpellLevel; }; } // namespace spells