include_directories(${CMAKE_HOME_DIRECTORY} ${CMAKE_HOME_DIRECTORY}/include ${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_HOME_DIRECTORY}/lib) include_directories(${Boost_INCLUDE_DIRS} ${ZLIB_INCLUDE_DIR}) set(server_SRCS StdInc.cpp CGameHandler.cpp CQuery.cpp CVCMIServer.cpp NetPacksServer.cpp ) set(server_HEADERS StdInc.h CGameHandler.h CQuery.h CVCMIServer.h ) assign_source_group(${server_SRCS} ${server_HEADERS}) if(ANDROID) # android needs client/server to be libraries, not executables, so we can't reuse the build part of this script return() endif() add_executable(vcmiserver ${server_SRCS} ${server_HEADERS}) target_link_libraries(vcmiserver vcmi ${Boost_LIBRARIES} ${SYSTEM_LIBS}) if(WIN32) set_target_properties(vcmiserver PROPERTIES OUTPUT_NAME "VCMI_server" PROJECT_LABEL "VCMI_server" ) endif() vcmi_set_output_dir(vcmiserver "") set_target_properties(vcmiserver PROPERTIES ${PCH_PROPERTIES}) cotire(vcmiserver) install(TARGETS vcmiserver DESTINATION ${BIN_DIR})