/* * CursorHardware.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once class CAnimation; class IImage; struct SDL_Surface; struct SDL_Texture; struct SDL_Cursor; #include "../../lib/Point.h" #include "../render/ICursor.h" class CursorHardware : public ICursor { std::shared_ptr cursorImage; SDL_Cursor * cursor; public: CursorHardware(); ~CursorHardware(); void setImage(std::shared_ptr image, const Point & pivotOffset) override; void setCursorPosition( const Point & newPos ) override; void render() override; void setVisible( bool on) override; };