/* * CZonePlacer.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "CMapGenerator.h" #include "float3.h" #include "../int3.h" class CZoneGraph; class CMap; class CRandomGenerator; class CRmgTemplateZone; class CMapGenerator; typedef std::vector> TZoneVector; typedef std::map TZoneMap; typedef std::map TForceVector; typedef std::map TDistanceVector; class CPlacedZone { public: explicit CPlacedZone(const CRmgTemplateZone * Zone); private: //const CRmgTemplateZone * zone; //TODO exact outline data of zone //TODO perhaps further zone data, guards, obstacles, etc... }; class CZonePlacer { public: explicit CZonePlacer(CMapGenerator * gen); int3 cords (const float3 f) const; float metric (const int3 &a, const int3 &b) const; float getDistance(float distance) const; //additional scaling without 0 divison ~CZonePlacer(); void prepareZones(TZoneMap &zones, TZoneVector &zonesVector, const bool underground, CRandomGenerator * rand); void attractConnectedZones(TZoneMap &zones, TForceVector &forces, TDistanceVector &distances); void separateOverlappingZones(TZoneMap &zones, TForceVector &forces, TDistanceVector &overlaps); void moveOneZone(TZoneMap &zones, TForceVector &totalForces, TDistanceVector &distances, TDistanceVector &overlaps); void placeZones(const CMapGenOptions * mapGenOptions, CRandomGenerator * rand); void assignZones(const CMapGenOptions * mapGenOptions); private: int width; int height; //metric coefiicients float scaleX; float scaleY; float mapSize; float gravityConstant; float stiffnessConstant; //float a1, b1, c1, a2, b2, c2; //CMap * map; //std::unique_ptr graph; CMapGenerator * gen; };