/* * DamageCalculator.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "../GameConstants.h" VCMI_LIB_NAMESPACE_BEGIN class CBattleInfoCallback; class IBonusBearer; class CSelector; struct BattleAttackInfo; struct DamageRange; struct DamageEstimation; class DLL_LINKAGE DamageCalculator { const CBattleInfoCallback & callback; const BattleAttackInfo & info; int battleBonusValue(const IBonusBearer * bearer, const CSelector & selector) const; DamageRange getCasualties(const DamageRange & damageDealt) const; int64_t getCasualties(int64_t damageDealt) const; DamageRange getBaseDamageSingle() const; DamageRange getBaseDamageBlessCurse() const; DamageRange getBaseDamageStack() const; int getActorAttackBase() const; int getActorAttackEffective() const; int getActorAttackSlayer() const; int getActorAttackIgnored() const; int getTargetDefenseBase() const; int getTargetDefenseEffective() const; int getTargetDefenseIgnored() const; double getAttackSkillFactor() const; double getAttackOffenseArcheryFactor() const; double getAttackBlessFactor() const; double getAttackLuckFactor() const; double getAttackJoustingFactor() const; double getAttackDeathBlowFactor() const; double getAttackDoubleDamageFactor() const; double getAttackHateFactor() const; double getAttackRevengeFactor() const; double getDefenseSkillFactor() const; double getDefenseArmorerFactor() const; double getDefenseMagicShieldFactor() const; double getDefenseRangePenaltiesFactor() const; double getDefenseObstacleFactor() const; double getDefenseBlindParalysisFactor() const; double getDefenseUnluckyFactor() const; double getDefenseForgetfulnessFactor() const; double getDefensePetrificationFactor() const; double getDefenseMagicFactor() const; double getDefenseMindFactor() const; std::vector getAttackFactors() const; std::vector getDefenseFactors() const; public: DamageCalculator(const CBattleInfoCallback & callback, const BattleAttackInfo & info ): callback(callback), info(info) {} DamageEstimation calculateDmgRange() const; }; VCMI_LIB_NAMESPACE_END