/* * NodeStorage.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "INodeStorage.h" #include "CGPathNode.h" VCMI_LIB_NAMESPACE_BEGIN class DLL_LINKAGE NodeStorage : public INodeStorage { private: CPathsInfo & out; STRONG_INLINE void resetTile(const int3 & tile, const EPathfindingLayer & layer, EPathAccessibility accessibility); public: NodeStorage(CPathsInfo & pathsInfo, const CGHeroInstance * hero); STRONG_INLINE CGPathNode * getNode(const int3 & coord, const EPathfindingLayer layer) { return out.getNode(coord, layer); } void initialize(const PathfinderOptions & options, const CGameState * gs) override; virtual ~NodeStorage() = default; std::vector getInitialNodes() override; virtual void calculateNeighbours( std::vector & result, const PathNodeInfo & source, EPathfindingLayer layer, const PathfinderConfig * pathfinderConfig, const CPathfinderHelper * pathfinderHelper) override; virtual std::vector calculateTeleportations( const PathNodeInfo & source, const PathfinderConfig * pathfinderConfig, const CPathfinderHelper * pathfinderHelper) override; void commit(CDestinationNodeInfo & destination, const PathNodeInfo & source) override; }; VCMI_LIB_NAMESPACE_END