/* * RoadPlacer.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "RoadPlacer.h" #include "ObjectManager.h" #include "Functions.h" #include "CMapGenerator.h" #include "RmgMap.h" #include "../mapping/CMap.h" #include "../mapping/CMapEditManager.h" #include "RmgPath.h" void RoadPlacer::process() { connectRoads(); } rmg::Area & RoadPlacer::areaForRoads() { return areaRoads; } rmg::Area & RoadPlacer::areaIsolated() { return isolated; } const rmg::Area & RoadPlacer::getRoads() const { return roads; } bool RoadPlacer::createRoad(const int3 & dst) { auto searchArea = zone.areaPossible() + areaRoads + zone.freePaths() - isolated + roads; rmg::Path path(searchArea); path.connect(roads); auto res = path.search(dst, true); if(!res.valid()) { res = path.search(dst, false, [](const int3 & src, const int3 & dst) { float weight = dst.dist2dSQ(src); return weight * weight; }); if(!res.valid()) { logGlobal->warn("Failed to create road"); return false; } } roads.unite(res.getPathArea()); return true; } void RoadPlacer::drawRoads(bool secondary) { zone.areaPossible().subtract(roads); zone.freePaths().unite(roads); map.getEditManager()->getTerrainSelection().setSelection(roads.getTilesVector()); std::string roadType = (secondary ? generator.getConfig().secondaryRoadType : generator.getConfig().defaultRoadType); map.getEditManager()->drawRoad(roadType, &generator.rand); } void RoadPlacer::addRoadNode(const int3& node) { roadNodes.insert(node); } void RoadPlacer::connectRoads() { bool noRoadNodes = false; //Assumes objects are already placed if (roadNodes.size() < 2) { //If there are no nodes, draw roads to mines noRoadNodes = true; if (auto* m = zone.getModificator()) { for (auto object : m->getMines()) { addRoadNode(object->visitablePos()); } } } if(roadNodes.size() < 2) return; //take any tile from road nodes as destination zone for all other road nodes if(roads.empty()) roads.add(*roadNodes.begin()); for(auto & node : roadNodes) { createRoad(node); } //Draw dirt roads if there are only mines drawRoads(noRoadNodes); } char RoadPlacer::dump(const int3 & t) { if(roadNodes.count(t)) return '@'; if(roads.contains(t)) return '+'; if(isolated.contains(t)) return 'i'; return Modificator::dump(t); }