/* * BattleFieldHandler.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include #include #include "bonuses/Bonus.h" #include "GameConstants.h" #include "IHandlerBase.h" #include "battle/BattleHex.h" #include "filesystem/ResourcePath.h" VCMI_LIB_NAMESPACE_BEGIN class BattleFieldInfo : public EntityT { public: BattleField battlefield; std::vector> bonuses; bool isSpecial; ImagePath graphics; std::string name; std::string modScope; std::string identifier; std::string icon; si32 iconIndex; std::vector impassableHexes; BattleFieldInfo() : BattleFieldInfo(BattleField::NONE, "") { } BattleFieldInfo(BattleField battlefield, std::string identifier): isSpecial(false), battlefield(battlefield), identifier(identifier), iconIndex(battlefield.getNum()), name(identifier) { } int32_t getIndex() const override; int32_t getIconIndex() const override; std::string getJsonKey() const override; std::string getNameTextID() const override; std::string getNameTranslated() const override; void registerIcons(const IconRegistar & cb) const override; BattleField getId() const override; }; class DLL_LINKAGE BattleFieldService : public EntityServiceT { public: }; class BattleFieldHandler : public CHandlerBase { public: virtual BattleFieldInfo * loadFromJson( const std::string & scope, const JsonNode & json, const std::string & identifier, size_t index) override; virtual const std::vector & getTypeNames() const override; virtual std::vector loadLegacyData() override; }; VCMI_LIB_NAMESPACE_END