/* * LuaScriptModule.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "LuaScriptModule.h" #include "LuaScriptingContext.h" #include "LuaSpellEffect.h" #ifdef __GNUC__ #define strcpy_s(a, b, c) strncpy(a, c, b) #endif static const char * const g_cszAiName = "Lua interpreter"; VCMI_LIB_NAMESPACE_BEGIN extern "C" DLL_EXPORT void GetAiName(char * name) { strcpy_s(name, strlen(g_cszAiName) + 1, g_cszAiName); } extern "C" DLL_EXPORT void GetNewModule(std::shared_ptr & out) { out = std::make_shared(); } namespace scripting { LuaScriptModule::LuaScriptModule() = default; LuaScriptModule::~LuaScriptModule() = default; std::string LuaScriptModule::compile(const std::string & name, const std::string & source, vstd::CLoggerBase * logger) const { //TODO: pre-compile to byte code //LuaJit bytecode in architecture agnostic, but is not backward compatible and completely incompatible with Lua return source; } std::shared_ptr LuaScriptModule::createContextFor(const Script * source, const Environment * env) const { return std::make_shared(source, env); } void LuaScriptModule::registerSpellEffect(spells::effects::Registry * registry, const Script * source) const { registry->add(source->getName(), std::make_shared(source)); } } VCMI_LIB_NAMESPACE_END