/* * BattleCb.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include #include "../../../lib/battle/IBattleInfoCallback.h" #include "../LuaWrapper.h" VCMI_LIB_NAMESPACE_BEGIN namespace scripting { namespace api { class BattleCbProxy : public OpaqueWrapper { public: using Wrapper = OpaqueWrapper; static const std::vector REGISTER_CUSTOM; static int getBattlefieldType(lua_State * L); static int getTerrainType(lua_State * L); static int getUnitByPos(lua_State * L); }; } } VCMI_LIB_NAMESPACE_END