/* * CDefaultSpellMechanics.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "CDefaultSpellMechanics.h" #include "../CStack.h" #include "../battle/BattleInfo.h" #include "../CGeneralTextHandler.h" namespace SRSLPraserHelpers { static int XYToHex(int x, int y) { return x + GameConstants::BFIELD_WIDTH * y; } static int XYToHex(std::pair xy) { return XYToHex(xy.first, xy.second); } static int hexToY(int battleFieldPosition) { return battleFieldPosition/GameConstants::BFIELD_WIDTH; } static int hexToX(int battleFieldPosition) { int pos = battleFieldPosition - hexToY(battleFieldPosition) * GameConstants::BFIELD_WIDTH; return pos; } static std::pair hexToPair(int battleFieldPosition) { return std::make_pair(hexToX(battleFieldPosition), hexToY(battleFieldPosition)); } //moves hex by one hex in given direction //0 - left top, 1 - right top, 2 - right, 3 - right bottom, 4 - left bottom, 5 - left static std::pair gotoDir(int x, int y, int direction) { switch(direction) { case 0: //top left return std::make_pair((y%2) ? x-1 : x, y-1); case 1: //top right return std::make_pair((y%2) ? x : x+1, y-1); case 2: //right return std::make_pair(x+1, y); case 3: //right bottom return std::make_pair((y%2) ? x : x+1, y+1); case 4: //left bottom return std::make_pair((y%2) ? x-1 : x, y+1); case 5: //left return std::make_pair(x-1, y); default: throw std::runtime_error("Disaster: wrong direction in SRSLPraserHelpers::gotoDir!\n"); } } static std::pair gotoDir(std::pair xy, int direction) { return gotoDir(xy.first, xy.second, direction); } static bool isGoodHex(std::pair xy) { return xy.first >=0 && xy.first < GameConstants::BFIELD_WIDTH && xy.second >= 0 && xy.second < GameConstants::BFIELD_HEIGHT; } //helper function for rangeInHexes static std::set getInRange(unsigned int center, int low, int high) { std::set ret; if(low == 0) { ret.insert(center); } std::pair mainPointForLayer[6]; //A, B, C, D, E, F points for(auto & elem : mainPointForLayer) elem = hexToPair(center); for(int it=1; it<=high; ++it) //it - distance to the center { for(int b=0; b<6; ++b) mainPointForLayer[b] = gotoDir(mainPointForLayer[b], b); if(it>=low) { std::pair curHex; //adding lines (A-b, B-c, C-d, etc) for(int v=0; v<6; ++v) { curHex = mainPointForLayer[v]; for(int h=0; h=low) } return ret; } } SpellCastContext::SpellCastContext(const DefaultSpellMechanics * mechanics_, const SpellCastEnvironment * env_, const BattleSpellCastParameters & parameters_): mechanics(mechanics_), env(env_), attackedCres(), sc(), si(), parameters(parameters_), otherHero(nullptr), spellCost(0), damageToDisplay(0) { sc.side = parameters.casterSide; sc.id = mechanics->owner->id; sc.skill = parameters.spellLvl; sc.tile = parameters.getFirstDestinationHex(); sc.castByHero = parameters.mode == ECastingMode::HERO_CASTING; sc.casterStack = (parameters.casterStack ? parameters.casterStack->ID : -1); sc.manaGained = 0; //check it there is opponent hero const ui8 otherSide = 1-parameters.casterSide; if(parameters.cb->battleHasHero(otherSide)) otherHero = parameters.cb->battleGetFightingHero(otherSide); logGlobal->debugStream() << "Started spell cast. Spell: " << mechanics->owner->name << "; mode:" << parameters.mode; } SpellCastContext::~SpellCastContext() { logGlobal->debugStream() << "Finished spell cast. Spell: " << mechanics->owner->name << "; mode:" << parameters.mode; } void SpellCastContext::addDamageToDisplay(const si32 value) { damageToDisplay += value; } void SpellCastContext::setDamageToDisplay(const si32 value) { damageToDisplay = value; } void SpellCastContext::prepareBattleLog() { bool displayDamage = true; mechanics->battleLog(sc.battleLog, parameters, attackedCres, damageToDisplay, displayDamage); displayDamage = displayDamage && damageToDisplay > 0; if(displayDamage) { MetaString line; line.addTxt(MetaString::GENERAL_TXT, 376); line.addReplacement(MetaString::SPELL_NAME, mechanics->owner->id.toEnum()); line.addReplacement(damageToDisplay); sc.battleLog.push_back(line); } } void SpellCastContext::beforeCast() { //calculate spell cost if(parameters.mode == ECastingMode::HERO_CASTING) { spellCost = parameters.cb->battleGetSpellCost(mechanics->owner, parameters.casterHero); if(nullptr != otherHero) //handle mana channel { int manaChannel = 0; for(const CStack * stack : parameters.cb->battleGetAllStacks(true)) //TODO: shouldn't bonus system handle it somehow? { if(stack->owner == otherHero->tempOwner) { vstd::amax(manaChannel, stack->valOfBonuses(Bonus::MANA_CHANNELING)); } } sc.manaGained = (manaChannel * spellCost) / 100; } logGlobal->debugStream() << "spellCost: " << spellCost; } } void SpellCastContext::afterCast() { for(auto sta : attackedCres) { sc.affectedCres.insert(sta->ID); } prepareBattleLog(); env->sendAndApply(&sc); if(parameters.mode == ECastingMode::HERO_CASTING) { //spend mana SetMana sm; sm.absolute = false; sm.hid = parameters.casterHero->id; sm.val = -spellCost; env->sendAndApply(&sm); if(sc.manaGained > 0) { assert(otherHero); sm.hid = otherHero->id; sm.val = sc.manaGained; env->sendAndApply(&sm); } } else if (parameters.mode == ECastingMode::CREATURE_ACTIVE_CASTING || parameters.mode == ECastingMode::ENCHANTER_CASTING) { //reduce number of casts remaining assert(parameters.casterStack); BattleSetStackProperty ssp; ssp.stackID = parameters.casterStack->ID; ssp.which = BattleSetStackProperty::CASTS; ssp.val = -1; ssp.absolute = false; env->sendAndApply(&ssp); } if(!si.stacks.empty()) //after spellcast info shows env->sendAndApply(&si); } ///DefaultSpellMechanics DefaultSpellMechanics::DefaultSpellMechanics(const CSpell * s): ISpellMechanics(s) { }; void DefaultSpellMechanics::applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const { if (packet->castByHero) { if (packet->side < 2) { battle->sides[packet->side].castSpellsCount++; } } //handle countering spells for(auto stackID : packet->affectedCres) { CStack * s = battle->getStack(stackID); s->popBonuses([&](const Bonus * b) -> bool { //check for each bonus if it should be removed const bool isSpellEffect = Selector::sourceType(Bonus::SPELL_EFFECT)(b); const int spellID = isSpellEffect ? b->sid : -1; //No exceptions, ANY spell can be countered, even if it can`t be dispelled. return isSpellEffect && vstd::contains(owner->counteredSpells, spellID); }); } } void DefaultSpellMechanics::battleCast(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters) const { if(nullptr == parameters.caster) { env->complain("No spell-caster provided."); return; } std::vector reflected;//for magic mirror cast(env, parameters, reflected); //Magic Mirror effect for(auto & attackedCre : reflected) { if(parameters.mode == ECastingMode::MAGIC_MIRROR) { logGlobal->error("Magic mirror recurrence!"); return; } TStacks mirrorTargets = parameters.cb->battleGetStacksIf([this, parameters](const CStack * battleStack) { //Get all enemy stacks. Magic mirror can reflect to immune creature (with no effect) return battleStack->owner == parameters.casterColor && battleStack->isValidTarget(false); }); if(!mirrorTargets.empty()) { int targetHex = (*RandomGeneratorUtil::nextItem(mirrorTargets, env->getRandomGenerator()))->position; BattleSpellCastParameters mirrorParameters(parameters, attackedCre); mirrorParameters.aimToHex(targetHex); mirrorParameters.cast(env); } } } void DefaultSpellMechanics::cast(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, std::vector & reflected) const { SpellCastContext ctx(this, env, parameters); ctx.beforeCast(); ctx.attackedCres = owner->getAffectedStacks(parameters.cb, parameters.mode, parameters.caster, parameters.spellLvl, parameters.getFirstDestinationHex()); logGlobal->debugStream() << "will affect " << ctx.attackedCres.size() << " stacks"; handleResistance(env, ctx); if(parameters.mode != ECastingMode::MAGIC_MIRROR) handleMagicMirror(env, ctx, reflected); applyBattleEffects(env, parameters, ctx); ctx.afterCast(); } void DefaultSpellMechanics::battleLog(std::vector & logLines, const BattleSpellCastParameters & parameters, const std::vector & attacked, const si32 damageToDisplay, bool & displayDamage) const { if(attacked.size() != 1) { displayDamage = true; battleLogDefault(logLines, parameters, attacked); return; } auto attackedStack = attacked.at(0); auto addLogLine = [attackedStack, &logLines](const int baseTextID, const boost::logic::tribool & plural) { MetaString line; attackedStack->addText(line, MetaString::GENERAL_TXT, baseTextID, plural); attackedStack->addNameReplacement(line, plural); logLines.push_back(line); }; displayDamage = false; //in most following cases damage info text is custom switch(owner->id) { case SpellID::STONE_GAZE: addLogLine(558, boost::logic::indeterminate); break; case SpellID::POISON: addLogLine(561, boost::logic::indeterminate); break; case SpellID::BIND: addLogLine(-560, true);//"Roots and vines bind the %s to the ground!" break; case SpellID::DISEASE: addLogLine(553, boost::logic::indeterminate); break; case SpellID::PARALYZE: addLogLine(563, boost::logic::indeterminate); break; case SpellID::AGE: { //"The %s shrivel with age, and lose %d hit points." MetaString line; attackedStack->addText(line, MetaString::GENERAL_TXT, 551); attackedStack->addNameReplacement(line); //todo: display effect from only this cast TBonusListPtr bl = attackedStack->getBonuses(Selector::type(Bonus::STACK_HEALTH)); const int fullHP = bl->totalValue(); bl->remove_if(Selector::source(Bonus::SPELL_EFFECT, SpellID::AGE)); line.addReplacement(fullHP - bl->totalValue()); logLines.push_back(line); } break; case SpellID::THUNDERBOLT: { addLogLine(-367, true); MetaString line; //todo: handle newlines in metastring std::string text = VLC->generaltexth->allTexts[343].substr(1, VLC->generaltexth->allTexts[343].size() - 1); //Does %d points of damage. line << text; line.addReplacement(damageToDisplay); //no more text afterwards logLines.push_back(line); } break; case SpellID::DISPEL_HELPFUL_SPELLS: addLogLine(-555, true); break; case SpellID::DEATH_STARE: if(damageToDisplay > 0) { MetaString line; if(damageToDisplay > 1) { line.addTxt(MetaString::GENERAL_TXT, 119); //%d %s die under the terrible gaze of the %s. line.addReplacement(damageToDisplay); attackedStack->addNameReplacement(line, true); } else { line.addTxt(MetaString::GENERAL_TXT, 118); //One %s dies under the terrible gaze of the %s. attackedStack->addNameReplacement(line, false); } parameters.caster->getCasterName(line); logLines.push_back(line); } break; default: displayDamage = true; battleLogDefault(logLines, parameters, attacked); break; } } void DefaultSpellMechanics::battleLogDefault(std::vector & logLines, const BattleSpellCastParameters & parameters, const std::vector & attacked) const { MetaString line; parameters.caster->getCastDescription(owner, attacked, line); logLines.push_back(line); } void DefaultSpellMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const { if(owner->isOffensiveSpell()) defaultDamageEffect(env, parameters, ctx); if(owner->hasEffects()) defaultTimedEffect(env, parameters, ctx); } void DefaultSpellMechanics::defaultDamageEffect(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const { const int rawDamage = parameters.getEffectValue(); int chainLightningModifier = 0; for(auto & attackedCre : ctx.attackedCres) { BattleStackAttacked bsa; bsa.damageAmount = owner->adjustRawDamage(parameters.caster, attackedCre, rawDamage) >> chainLightningModifier; ctx.addDamageToDisplay(bsa.damageAmount); bsa.stackAttacked = (attackedCre)->ID; if(parameters.mode == ECastingMode::ENCHANTER_CASTING) //multiple damage spells cast bsa.attackerID = parameters.casterStack->ID; else bsa.attackerID = -1; (attackedCre)->prepareAttacked(bsa, env->getRandomGenerator()); ctx.si.stacks.push_back(bsa); if(owner->id == SpellID::CHAIN_LIGHTNING) ++chainLightningModifier; } } void DefaultSpellMechanics::defaultTimedEffect(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const { SetStackEffect sse; //get default spell duration (spell power with bonuses for heroes) int duration = parameters.enchantPower; //generate actual stack bonuses { si32 maxDuration = 0; owner->getEffects(sse.effect, parameters.effectLevel, false, duration, &maxDuration); owner->getEffects(sse.cumulativeEffects, parameters.effectLevel, true, duration, &maxDuration); //if all spell effects have special duration, use it later for special bonuses duration = maxDuration; } //fix to original config: shield should display damage reduction if(owner->id == SpellID::SHIELD || owner->id == SpellID::AIR_SHIELD) { sse.effect.at(sse.effect.size() - 1).val = (100 - sse.effect.back().val); } //we need to know who cast Bind else if(owner->id == SpellID::BIND && parameters.casterStack) { sse.effect.at(sse.effect.size() - 1).additionalInfo = parameters.casterStack->ID; } std::shared_ptr bonus = nullptr; if(parameters.casterHero) bonus = parameters.casterHero->getBonusLocalFirst(Selector::typeSubtype(Bonus::SPECIAL_PECULIAR_ENCHANT, owner->id)); //TODO does hero specialty should affects his stack casting spells? for(const CStack * affected : ctx.attackedCres) { si32 power = 0; sse.stacks.push_back(affected->ID); //Apply hero specials - peculiar enchants const ui8 tier = std::max((ui8)1, affected->getCreature()->level); //don't divide by 0 for certain creatures (commanders, war machines) if(bonus) { switch(bonus->additionalInfo) { case 0: //normal { switch(tier) { case 1: case 2: power = 3; break; case 3: case 4: power = 2; break; case 5: case 6: power = 1; break; } for(const Bonus & b : sse.effect) { Bonus specialBonus(b); specialBonus.val = power; //it doesn't necessarily make sense for some spells, use it wisely specialBonus.turnsRemain = duration; sse.uniqueBonuses.push_back(std::pair(affected->ID, specialBonus)); //additional premy to given effect } for(const Bonus & b : sse.cumulativeEffects) { Bonus specialBonus(b); specialBonus.val = power; //it doesn't necessarily make sense for some spells, use it wisely specialBonus.turnsRemain = duration; sse.cumulativeUniqueBonuses.push_back(std::pair(affected->ID, specialBonus)); //additional premy to given effect } } break; case 1: //only Coronius as yet { power = std::max(5 - tier, 0); Bonus specialBonus(Bonus::N_TURNS, Bonus::PRIMARY_SKILL, Bonus::SPELL_EFFECT, power, owner->id, PrimarySkill::ATTACK); specialBonus.turnsRemain = duration; sse.uniqueBonuses.push_back(std::pair(affected->ID, specialBonus)); //additional attack to Slayer effect } break; } } if(parameters.casterHero && parameters.casterHero->hasBonusOfType(Bonus::SPECIAL_BLESS_DAMAGE, owner->id)) //TODO: better handling of bonus percentages { int damagePercent = parameters.casterHero->level * parameters.casterHero->valOfBonuses(Bonus::SPECIAL_BLESS_DAMAGE, owner->id.toEnum()) / tier; Bonus specialBonus(Bonus::N_TURNS, Bonus::CREATURE_DAMAGE, Bonus::SPELL_EFFECT, damagePercent, owner->id, 0, Bonus::PERCENT_TO_ALL); specialBonus.turnsRemain = duration; sse.uniqueBonuses.push_back(std::pair(affected->ID, specialBonus)); } } if(!sse.stacks.empty()) env->sendAndApply(&sse); } std::vector DefaultSpellMechanics::rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool *outDroppedHexes) const { using namespace SRSLPraserHelpers; std::vector ret; std::string rng = owner->getLevelInfo(schoolLvl).range + ','; //copy + artificial comma for easier handling if(rng.size() >= 2 && rng[0] != 'X') //there is at least one hex in range (+artificial comma) { std::string number1, number2; int beg, end; bool readingFirst = true; for(auto & elem : rng) { if(std::isdigit(elem) ) //reading number { if(readingFirst) number1 += elem; else number2 += elem; } else if(elem == ',') //comma { //calculating variables if(readingFirst) { beg = atoi(number1.c_str()); number1 = ""; } else { end = atoi(number2.c_str()); number2 = ""; } //obtaining new hexes std::set curLayer; if(readingFirst) { curLayer = getInRange(centralHex, beg, beg); } else { curLayer = getInRange(centralHex, beg, end); readingFirst = true; } //adding abtained hexes for(auto & curLayer_it : curLayer) { ret.push_back(curLayer_it); } } else if(elem == '-') //dash { beg = atoi(number1.c_str()); number1 = ""; readingFirst = false; } } } //remove duplicates (TODO check if actually needed) range::unique(ret); return ret; } std::vector DefaultSpellMechanics::getAffectedStacks(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const { std::vector attackedCres = calculateAffectedStacks(cb, ctx); handleImmunities(cb, ctx, attackedCres); return attackedCres; } std::vector DefaultSpellMechanics::calculateAffectedStacks(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const { std::set attackedCres;//std::set to exclude multiple occurrences of two hex creatures const auto side = cb->playerToSide(ctx.caster->getOwner()); if(!side) return std::vector(); auto attackedHexes = rangeInHexes(ctx.destination, ctx.schoolLvl, side.get()); //hackfix for banned creature massive spells if(!ctx.ti.massive && owner->getLevelInfo(ctx.schoolLvl).range == "X") attackedHexes.push_back(ctx.destination); auto mainFilter = [=](const CStack * s) { const bool ownerMatches = cb->battleMatchOwner(ctx.caster->getOwner(), s, owner->getPositiveness()); const bool validTarget = s->isValidTarget(!ctx.ti.onlyAlive); //todo: this should be handled by spell class const bool positivenessFlag = !ctx.ti.smart || ownerMatches; return positivenessFlag && validTarget; }; if(ctx.ti.type == CSpell::CREATURE && attackedHexes.size() == 1) { //for single target spells we must select one target. Alive stack is preferred (issue #1763) auto predicate = [&](const CStack * s) { return s->coversPos(attackedHexes.at(0)) && mainFilter(s); }; TStacks stacks = cb->battleGetStacksIf(predicate); for(auto stack : stacks) { if(stack->alive()) { attackedCres.insert(stack); break; } } if(attackedCres.empty() && !stacks.empty()) { attackedCres.insert(stacks.front()); } } else if(ctx.ti.massive) { TStacks stacks = cb->battleGetStacksIf(mainFilter); for(auto stack : stacks) attackedCres.insert(stack); } else //custom range from attackedHexes { for(BattleHex hex : attackedHexes) { if(const CStack * st = cb->battleGetStackByPos(hex, ctx.ti.onlyAlive)) if(mainFilter(st)) attackedCres.insert(st);; } } std::vector res; std::copy(attackedCres.begin(), attackedCres.end(), std::back_inserter(res)); return res; } ESpellCastProblem::ESpellCastProblem DefaultSpellMechanics::canBeCast(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster) const { //no problems by default, this method is for spell-specific problems return ESpellCastProblem::OK; } ESpellCastProblem::ESpellCastProblem DefaultSpellMechanics::canBeCast(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const { if(ctx.mode == ECastingMode::CREATURE_ACTIVE_CASTING || ctx.mode == ECastingMode::HERO_CASTING) { std::vector affected = getAffectedStacks(cb, ctx); //allow to cast spell if it affects at least one smart target bool targetExists = false; for(const CStack * stack : affected) { targetExists = cb->battleMatchOwner(ctx.caster->getOwner(), stack, owner->getPositiveness()); if(targetExists) break; } if(!targetExists) return ESpellCastProblem::NO_APPROPRIATE_TARGET; } return ESpellCastProblem::OK; } ESpellCastProblem::ESpellCastProblem DefaultSpellMechanics::isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const { //by default use general algorithm return owner->internalIsImmune(caster, obj); } bool DefaultSpellMechanics::dispellSelector(const Bonus * bonus) { if(bonus->source == Bonus::SPELL_EFFECT) { const CSpell * sourceSpell = SpellID(bonus->sid).toSpell(); if(!sourceSpell) return false;//error //Special case: DISRUPTING_RAY is "immune" to dispell //Other even PERMANENT effects can be removed (f.e. BIND) if(sourceSpell->id == SpellID::DISRUPTING_RAY) return false; //Special case:do not remove lifetime marker if(sourceSpell->id == SpellID::CLONE) return false; //stack may have inherited effects if(sourceSpell->isAdventureSpell()) return false; return true; } //not spell effect return false; } void DefaultSpellMechanics::doDispell(BattleInfo * battle, const BattleSpellCast * packet, const CSelector & selector) const { for(auto stackID : packet->affectedCres) { CStack *s = battle->getStack(stackID); s->popBonuses(selector.And(dispellSelector)); } } bool DefaultSpellMechanics::canDispell(const IBonusBearer * obj, const CSelector & selector, const std::string & cachingStr/* = "" */) const { return obj->hasBonus(selector.And(dispellSelector), Selector::all, cachingStr); } void DefaultSpellMechanics::handleImmunities(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx, std::vector & stacks) const { auto predicate = [&, this](const CStack * s)->bool { bool hitDirectly = ctx.ti.alwaysHitDirectly && s->coversPos(ctx.destination); bool notImmune = (ESpellCastProblem::OK == owner->isImmuneByStack(ctx.caster, s)); return !(hitDirectly || notImmune); }; vstd::erase_if(stacks, predicate); } void DefaultSpellMechanics::handleMagicMirror(const SpellCastEnvironment * env, SpellCastContext & ctx, std::vector & reflected) const { //reflection is applied only to negative spells //if it is actual spell and can be reflected to single target, no recurrence const bool tryMagicMirror = owner->isNegative() && owner->level && owner->getLevelInfo(0).range == "0"; if(tryMagicMirror) { for(auto s : ctx.attackedCres) { const int mirrorChance = (s)->valOfBonuses(Bonus::MAGIC_MIRROR); if(env->getRandomGenerator().nextInt(99) < mirrorChance) reflected.push_back(s); } vstd::erase_if(ctx.attackedCres, [&reflected](const CStack * s) { return vstd::contains(reflected, s); }); for(auto s : reflected) { BattleSpellCast::CustomEffect effect; effect.effect = 3; effect.stack = s->ID; ctx.sc.customEffects.push_back(effect); } } } void DefaultSpellMechanics::handleResistance(const SpellCastEnvironment * env, SpellCastContext & ctx) const { //checking if creatures resist //resistance is applied only to negative spells if(owner->isNegative()) { std::vector resisted; for(auto s : ctx.attackedCres) { //magic resistance const int prob = std::min((s)->magicResistance(), 100); //probability of resistance in % if(env->getRandomGenerator().nextInt(99) < prob) { resisted.push_back(s); } } vstd::erase_if(ctx.attackedCres, [&resisted](const CStack * s) { return vstd::contains(resisted, s); }); for(auto s : resisted) { BattleSpellCast::CustomEffect effect; effect.effect = 78; effect.stack = s->ID; ctx.sc.customEffects.push_back(effect); } } } bool DefaultSpellMechanics::requiresCreatureTarget() const { //most spells affects creatures somehow regardless of Target Type //for few exceptions see overrides return true; } ///SpecialSpellMechanics SpecialSpellMechanics::SpecialSpellMechanics(const CSpell * s): DefaultSpellMechanics(s) { } ESpellCastProblem::ESpellCastProblem SpecialSpellMechanics::canBeCast(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const { //no problems by default //common problems handled by CSpell return ESpellCastProblem::OK; } std::vector SpecialSpellMechanics::calculateAffectedStacks(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const { return std::vector(); }