/* * RemoveObstacle.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "LocationEffect.h" #include "../../GameConstants.h" VCMI_LIB_NAMESPACE_BEGIN struct CObstacleInstance; struct BattleObstaclesChanged; namespace spells { namespace effects { class RemoveObstacle : public LocationEffect { public: bool applicable(Problem & problem, const Mechanics * m) const override; bool applicable(Problem & problem, const Mechanics * m, const EffectTarget & target) const override; void apply(ServerCallback * server, const Mechanics * m, const EffectTarget & target) const override; protected: void serializeJsonEffect(JsonSerializeFormat & handler) override; private: bool removeAbsolute = false; bool removeUsual = false; bool removeAllSpells = false; std::set removeSpells; bool canRemove(const CObstacleInstance * obstacle) const; std::set getTargets(const Mechanics * m, const EffectTarget & target, bool alwaysMassive) const; }; } } VCMI_LIB_NAMESPACE_END