/* * JsonTreeSerializer.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "JsonSerializeFormat.h" template class JsonTreeSerializer : public JsonSerializeFormat { public: const JsonNode & getCurrent() override { return * currentObject; } protected: T currentObject; std::vector treeRoute; JsonTreeSerializer(const IInstanceResolver * instanceResolver_, T root, const bool saving_, const bool updating_) : JsonSerializeFormat(instanceResolver_, saving_, updating_), currentObject(root), treeRoute() { } void pop() override { assert(!treeRoute.empty()); currentObject = treeRoute.back(); treeRoute.pop_back(); } void pushStruct(const std::string & fieldName) override { pushObject(fieldName); } void pushArray(const std::string & fieldName) override { pushObject(fieldName); } void pushArrayElement(const size_t index) override { pushObject(&(currentObject->Vector().at(index))); } void pushField(const std::string & fieldName) override { pushObject(fieldName); } private: void pushObject(const std::string & fieldName) { pushObject(&(currentObject->operator[](fieldName))); } void pushObject(T newCurrentObject) { treeRoute.push_back(currentObject); currentObject = newCurrentObject; } };