/* * CBuildingHandler.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "CBuildingHandler.h" BuildingID CBuildingHandler::campToERMU( int camp, int townType, std::set<BuildingID> builtBuildings ) { static const std::vector<BuildingID> campToERMU = { BuildingID::TOWN_HALL, BuildingID::CITY_HALL, BuildingID::CAPITOL, BuildingID::FORT, BuildingID::CITADEL, BuildingID::CASTLE, BuildingID::TAVERN, BuildingID::BLACKSMITH, BuildingID::MARKETPLACE, BuildingID::RESOURCE_SILO, BuildingID::NONE, BuildingID::MAGES_GUILD_1, BuildingID::MAGES_GUILD_2, BuildingID::MAGES_GUILD_3, BuildingID::MAGES_GUILD_4, BuildingID::MAGES_GUILD_5, BuildingID::SHIPYARD, BuildingID::GRAIL, BuildingID::SPECIAL_1, BuildingID::SPECIAL_2, BuildingID::SPECIAL_3, BuildingID::SPECIAL_4 }; //creature generators with banks - handled separately if (camp < campToERMU.size()) { return campToERMU[camp]; } static const std::vector<int> hordeLvlsPerTType[GameConstants::F_NUMBER] = { {2}, {1}, {1,4}, {0,2}, {0}, {0}, {0}, {0}, {0} }; int curPos = static_cast<int>(campToERMU.size()); for (int i=0; i<GameConstants::CREATURES_PER_TOWN; ++i) { if(camp == curPos) //non-upgraded return BuildingID(30 + i); curPos++; if(camp == curPos) //upgraded return BuildingID(37 + i); curPos++; if (i < 5) // last two levels don't have reserved horde ID. Yet another H3C weirdeness { if (vstd::contains(hordeLvlsPerTType[townType], i)) { if (camp == curPos) { if (hordeLvlsPerTType[townType][0] == i) { if(vstd::contains(builtBuildings, 37 + hordeLvlsPerTType[townType][0])) //if upgraded dwelling is built return BuildingID::HORDE_1_UPGR; else //upgraded dwelling not presents return BuildingID::HORDE_1; } else { if(hordeLvlsPerTType[townType].size() > 1) { if(vstd::contains(builtBuildings, 37 + hordeLvlsPerTType[townType][1])) //if upgraded dwelling is built return BuildingID::HORDE_2_UPGR; else //upgraded dwelling not presents return BuildingID::HORDE_2; } } } } curPos++; } } assert(0); return BuildingID::NONE; //not found }