0 0 CASTLE 0 0 1 2 3 10 11 12 13 5 22 30 37 16 6 20 18 19 34 41 END CASTLE 1 33 40 35 42 16 32 39 0 1 2 3 4 31 18 38 19 34 24 41 25 5 30 37 14 10 11 12 13 17 21 22 -1 27 28 29 15 END CASTLE 2 36 43 32 39 10 11 12 13 32 35 42 15 5 18 19 END CASTLE 3 26 21 7 8 9 22 31 38 36 43 10 11 12 13 5 32 39 24 25 33 40 34 41 30 37 18 19 14 15 16 35 42 END CASTLE 4 17 0 1 2 3 4 7 8 9 32 39 26 15 14 34 41 16 5 33 40 31 38 6 30 18 37 19 22 20 END CASTLE 5 0 1 2 3 4 21 35 42 5 30 18 37 19 32 39 26 7 8 9 23 END CASTLE 6 33 40 30 18 37 19 31 38 23 26 5 32 39 15 14 21 16 22 END CASTLE 7 16 15 14 34 41 31 38 10 11 12 13 29 0 1 2 33 40 30 18 37 19 5 36 43 26 END CASTLE 8 -1 27 28 16 34 41 6 20 33 40 36 43 21 0 1 2 3 4 5 15 14 17 35 42 30 18 37 19 10 11 12 13 29 END EOD ------------------------------------------------------------------ //File format: 0 0 //for further use - format version and ID mode CASTLE [Castle ID] [ID] //Building showed on the top (blitted later) [ID] //Building showed later... ... [ID] //even later... END //end of buildings for this castle [...] //info for more castles EOD Buildings not mentioned in the file will be blitted as first. File can contain data for any count of castles.