/* * CCampaignScreen.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "CCampaignScreen.h" #include "CMainMenu.h" #include "../CGameInfo.h" #include "../CPlayerInterface.h" #include "../CServerHandler.h" #include "../gui/CGuiHandler.h" #include "../gui/Shortcut.h" #include "../media/IMusicPlayer.h" #include "../render/Canvas.h" #include "../widgets/CComponent.h" #include "../widgets/Buttons.h" #include "../widgets/MiscWidgets.h" #include "../widgets/ObjectLists.h" #include "../widgets/TextControls.h" #include "../widgets/VideoWidget.h" #include "../windows/GUIClasses.h" #include "../windows/InfoWindows.h" #include "../windows/CWindowObject.h" #include "../../lib/filesystem/Filesystem.h" #include "../../lib/CGeneralTextHandler.h" #include "../../lib/CArtHandler.h" #include "../../lib/CBuildingHandler.h" #include "../../lib/spells/CSpellHandler.h" #include "../../lib/CConfigHandler.h" #include "../../lib/CSkillHandler.h" #include "../../lib/CTownHandler.h" #include "../../lib/CHeroHandler.h" #include "../../lib/CCreatureHandler.h" #include "../../lib/campaign/CampaignHandler.h" #include "../../lib/mapping/CMapService.h" #include "../../lib/mapObjects/CGHeroInstance.h" CCampaignScreen::CCampaignScreen(const JsonNode & config, std::string name) : CWindowObject(BORDERED), campaignSet(name) { OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE; for(const JsonNode & node : config[name]["images"].Vector()) images.push_back(CMainMenu::createPicture(node)); if(!images.empty()) { images[0]->center(); // move background to center moveTo(images[0]->pos.topLeft()); // move everything else to center images[0]->moveTo(pos.topLeft()); // restore moved twice background pos = images[0]->pos; // fix height\width of this window } if(!config[name]["exitbutton"].isNull()) { buttonBack = createExitButton(config[name]["exitbutton"]); buttonBack->setHoverable(true); } for(const JsonNode & node : config[name]["items"].Vector()) campButtons.push_back(std::make_shared(node, config, campaignSet)); } void CCampaignScreen::activate() { CCS->musich->playMusic(AudioPath::builtin("Music/MainMenu"), true, false); CWindowObject::activate(); } std::shared_ptr CCampaignScreen::createExitButton(const JsonNode & button) { std::pair help; if(!button["help"].isNull() && button["help"].Float() > 0) help = CGI->generaltexth->zelp[(size_t)button["help"].Float()]; return std::make_shared(Point((int)button["x"].Float(), (int)button["y"].Float()), AnimationPath::fromJson(button["name"]), help, [=](){ close();}, EShortcut::GLOBAL_CANCEL); } CCampaignScreen::CCampaignButton::CCampaignButton(const JsonNode & config, const JsonNode & parentConfig, std::string campaignSet) : campaignSet(campaignSet) { OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE; pos.x += static_cast(config["x"].Float()); pos.y += static_cast(config["y"].Float()); pos.w = 200; pos.h = 116; campFile = config["file"].String(); videoPath = VideoPath::fromJson(config["video"]); status = CCampaignScreen::ENABLED; auto header = CampaignHandler::getHeader(campFile); hoverText = header->getNameTranslated(); if(persistentStorage["completedCampaigns"][header->getFilename()].Bool()) status = CCampaignScreen::COMPLETED; for(const JsonNode & node : parentConfig[campaignSet]["items"].Vector()) { for(const JsonNode & requirement : config["requires"].Vector()) { if(node["id"].Integer() == requirement.Integer()) if(!persistentStorage["completedCampaigns"][node["file"].String()].Bool()) status = CCampaignScreen::DISABLED; } } if(persistentStorage["unlockAllCampaigns"].Bool()) status = CCampaignScreen::ENABLED; if(status != CCampaignScreen::DISABLED) { addUsedEvents(LCLICK | HOVER); graphicsImage = std::make_shared(ImagePath::fromJson(config["image"])); hoverLabel = std::make_shared(pos.w / 2, pos.h + 20, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, ""); parent->addChild(hoverLabel.get()); } if(status == CCampaignScreen::COMPLETED) graphicsCompleted = std::make_shared(ImagePath::builtin("CAMPCHK")); } void CCampaignScreen::CCampaignButton::clickReleased(const Point & cursorPosition) { CMainMenu::openCampaignLobby(campFile, campaignSet); } void CCampaignScreen::CCampaignButton::hover(bool on) { OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE; if (on && !videoPath.empty()) videoPlayer = std::make_shared(Point(), videoPath, false); else videoPlayer.reset(); if(hoverLabel) { if(on) hoverLabel->setText(hoverText); // Shows the name of the campaign when you get into the bounds of the button else hoverLabel->setText(" "); } }