/* * CBonusTypeHandler.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "IBonusTypeHandler.h" #include "IHandlerBase.h" #include "HeroBonus.h" class JsonNode; typedef Bonus::BonusType BonusTypeID; class MacroString { struct Item { enum ItemType { STRING, MACRO }; Item(ItemType _type, std::string _value): type(_type), value(_value){}; ItemType type; std::string value; //consant string or macro name }; std::vector items; public: typedef std::function GetValue; MacroString(){}; MacroString(const std::string &format); std::string build(const GetValue& getValue) const; }; class DLL_LINKAGE CBonusType { public: CBonusType(); ~CBonusType(); template void serialize(Handler &h, const int version) { h & icon & nameTemplate & descriptionTemplate & hidden; if (!h.saving) buildMacros(); } protected: private: void buildMacros(); MacroString name, description; friend class CBonusTypeHandler; std::string icon; std::string nameTemplate, descriptionTemplate; bool hidden; }; class DLL_LINKAGE CBonusTypeHandler : public IBonusTypeHandler { public: CBonusTypeHandler(); virtual ~CBonusTypeHandler(); std::string bonusToString(const Bonus *bonus, const IBonusBearer *bearer, bool description) const override; std::string bonusToGraphics(const Bonus *bonus) const override; void load(); void load(const JsonNode& config); template void serialize(Handler &h, const int version) { h & bonusTypes; } private: void loadItem(const JsonNode &source, CBonusType &dest); std::vector bonusTypes; //index = BonusTypeID };