#pragma once #include "GameConstants.h" /* * StartInfo.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ class CMapGenOptions; class CCampaignState; /// Struct which describes the name, the color, the starting bonus of a player struct PlayerSettings { enum { PLAYER_AI = 0 }; // for use in playerID enum Ebonus { NONE = -2, RANDOM = -1, ARTIFACT = 0, GOLD = 1, RESOURCE = 2 }; Ebonus bonus; si16 castle; si32 hero, heroPortrait; //-1 if default, else ID std::string heroName; PlayerColor color; //from 0 - enum EHandicap {NO_HANDICAP, MILD, SEVERE}; EHandicap handicap;//0-no, 1-mild, 2-severe TeamID team; std::string name; ui8 playerID; //0 - AI, non-0 serves as player id bool compOnly; //true if this player is a computer only player; required for RMG template void serialize(Handler &h, const int version) { h & castle; h & hero; h & heroPortrait; h & heroName; h & bonus; h & color; h & handicap; h & name; h & playerID; h & team; h & compOnly; } PlayerSettings() : bonus(RANDOM), castle(NONE), hero(RANDOM), heroPortrait(RANDOM), color(0), handicap(NO_HANDICAP), team(0), playerID(PLAYER_AI), compOnly(false) { } }; /// Struct which describes the difficulty, the turn time,.. of a heroes match. struct StartInfo { enum EMode {NEW_GAME, LOAD_GAME, CAMPAIGN, DUEL, INVALID = 255}; EMode mode; ui8 difficulty; //0=easy; 4=impossible typedef bmap TPlayerInfos; TPlayerInfos playerInfos; //color indexed ui32 seedToBeUsed; //0 if not sure (client requests server to decide, will be send in reply pack) ui32 seedPostInit; //so we know that game is correctly synced at the start; 0 if not known yet ui32 mapfileChecksum; //0 if not relevant ui8 turnTime; //in minutes, 0=unlimited std::string mapname; // empty for random map, otherwise name of the map or savegame bool createRandomMap() const { return mapGenOptions.get() != nullptr; } shared_ptr mapGenOptions; shared_ptr campState; PlayerSettings & getIthPlayersSettings(PlayerColor no) { if(playerInfos.find(no) != playerInfos.end()) return playerInfos[no]; logGlobal->errorStream() << "Cannot find info about player " << no <<". Throwing..."; throw std::runtime_error("Cannot find info about player"); } const PlayerSettings & getIthPlayersSettings(PlayerColor no) const { return const_cast(*this).getIthPlayersSettings(no); } PlayerSettings *getPlayersSettings(const ui8 nameID) { for(auto it=playerInfos.begin(); it != playerInfos.end(); ++it) if(it->second.playerID == nameID) return &it->second; return nullptr; } template void serialize(Handler &h, const int version) { h & mode; h & difficulty; h & playerInfos; h & seedToBeUsed & seedPostInit; h & mapfileChecksum; h & turnTime; h & mapname; h & mapGenOptions; h & campState; } StartInfo() : mode(INVALID), difficulty(0), seedToBeUsed(0), seedPostInit(0), mapfileChecksum(0), turnTime(0) { } };