/* * PotentialTargets.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "AttackPossibility.h" class PotentialTargets { public: std::vector<AttackPossibility> possibleAttacks; std::vector<const CStack *> unreachableEnemies; //std::function<AttackPossibility(bool,BattleHex)> GenerateAttackInfo; //args: shooting, destHex PotentialTargets(){}; PotentialTargets(const CStack *attacker, const HypotheticChangesToBattleState &state = HypotheticChangesToBattleState()); AttackPossibility bestAction() const; int bestActionValue() const; };