pkglib_LTLIBRARIES = libvcmi.la libvcmi_la_LIBADD = @BOOST_SYSTEM_LIB@ @BOOST_FILESYSTEM_LIB@ @BOOST_THREAD_LIB@ @BOOST_IOSTREAMS_LIB@ -lz -lpthread -ldl libvcmi_la_CXXFLAGS = @SDL_CXXFLAGS@ libvcmi_la_SOURCES = \ BattleAction.cpp \ BattleAction.h \ BattleState.cpp \ BattleState.h \ CArtHandler.cpp \ CArtHandler.h \ CBuildingHandler.cpp \ CBuildingHandler.h \ CCampaignHandler.cpp \ CCampaignHandler.h \ CCreatureHandler.cpp \ CCreatureHandler.h \ CCreatureSet.cpp \ CCreatureSet.h \ CDefObjInfoHandler.cpp \ CDefObjInfoHandler.h \ CFileUtility.cpp \ CFileUtility.h \ CGameInterface.cpp \ CGameInterface.h \ CGameState.cpp \ CGameState.h \ CGeneralTextHandler.cpp \ CGeneralTextHandler.h \ CHeroHandler.cpp \ CHeroHandler.h \ CLodHandler.cpp \ CLodHandler.h \ CMapInfo.cpp \ CMapInfo.h \ CObjectHandler.cpp \ CObjectHandler.h \ CObstacleInstance.h \ CSpellHandler.cpp \ CSpellHandler.h \ CScriptingModule.h \ CTownHandler.cpp \ CTownHandler.h \ CondSh.h \ Connection.cpp \ Connection.h \ ConstTransitivePtr.h \ HeroBonus.cpp \ HeroBonus.h \ IGameCallback.cpp \ IGameCallback.h \ IGameEventsReceiver.h \ Interprocess.h \ JsonNode.cpp \ JsonNode.h \ NetPacks.h \ NetPacksLib.cpp \ ResourceSet.cpp \ ResourceSet.h \ RegisterTypes.cpp \ RegisterTypes.h \ VCMIDirs.h \ VCMI_Lib.cpp \ VCMI_Lib.h \ map.cpp \ map.h